Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
a07fa0395f
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@ -188,19 +188,21 @@ namespace OpenSim.Framework.Console
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{
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lock (m_modulesCommands)
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{
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if (m_modulesCommands.ContainsKey(moduleName))
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foreach (string key in m_modulesCommands.Keys)
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{
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List<CommandInfo> commands = m_modulesCommands[moduleName];
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var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
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ourHelpText.Sort();
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helpText.AddRange(ourHelpText);
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// Allow topic help requests to succeed whether they are upper or lowercase.
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if (moduleName.ToLower() == key.ToLower())
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{
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List<CommandInfo> commands = m_modulesCommands[key];
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var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
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ourHelpText.Sort();
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helpText.AddRange(ourHelpText);
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return true;
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}
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else
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{
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return false;
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return true;
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}
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}
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return false;
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}
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}
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@ -421,12 +421,18 @@ namespace OpenSim.Framework
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set { m_internalEndPoint = value; }
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}
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/// <summary>
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/// The x co-ordinate of this region in map tiles (e.g. 1000).
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/// </summary>
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public uint RegionLocX
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{
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get { return m_regionLocX.Value; }
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set { m_regionLocX = value; }
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}
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/// <summary>
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/// The y co-ordinate of this region in map tiles (e.g. 1000).
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/// </summary>
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public uint RegionLocY
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{
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get { return m_regionLocY.Value; }
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@ -248,15 +248,16 @@ namespace OpenSim
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{
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string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
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// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
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// away at some point.
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m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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//
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// m_console.Commands.AddCommand("General", false, topic,
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// topic,
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// "Execute subcommand for plugin '" + topic + "'",
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// null);
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ICommander commander = null;
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@ -132,13 +132,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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{
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// We need to do this because:
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// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
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string tempName = offsetX + "_ " + offsetY + "_" + filename;
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string tempName = Path.GetTempFileName();
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Bitmap entireBitmap = null;
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Bitmap thisBitmap = null;
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if (File.Exists(filename))
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{
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File.Copy(filename, tempName);
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File.Copy(filename, tempName, true);
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entireBitmap = new Bitmap(tempName);
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if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
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{
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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}
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thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
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Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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for (int x = 0; x < regionSizeX; x++)
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for (int y = 0; y < regionSizeY; y++)
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entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
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@ -38,6 +38,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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ITerrainChannel LoadStream(Stream stream);
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void SaveFile(string filename, ITerrainChannel map);
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void SaveStream(Stream stream, ITerrainChannel map);
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/// <summary>
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/// Save a number of map tiles to a single big image file.
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/// </summary>
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/// <remarks>
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/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
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/// will be untouched.
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/// </remarks>
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/// <param name="filename">The terrain file to save</param>
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/// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
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/// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
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/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
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/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
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/// <param name="regionSizeX">The width of a map tile.</param>
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/// <param name="regionSizeY">The height of a map tile.</param>
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void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
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}
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}
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@ -561,49 +561,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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/// <summary>
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/// Saves the terrain to a larger terrain file.
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/// Save a number of map tiles to a single big image file.
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/// </summary>
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/// <remarks>
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/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
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/// will be untouched.
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/// </remarks>
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/// <param name="filename">The terrain file to save</param>
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/// <param name="fileWidth">The width of the file in units</param>
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/// <param name="fileHeight">The height of the file in units</param>
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/// <param name="fileStartX">Where to begin our slice</param>
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/// <param name="fileStartY">Where to begin our slice</param>
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/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
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/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
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/// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
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/// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
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public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
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{
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int)Constants.RegionSize,
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(int)Constants.RegionSize);
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MainConsole.Instance.OutputFormat(
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"ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
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m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
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m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename);
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}
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return;
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}
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}
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m_log.ErrorFormat(
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"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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return;
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}
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// else
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// {
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// m_log.ErrorFormat(
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// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
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// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
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// }
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int)Constants.RegionSize,
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(int)Constants.RegionSize);
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MainConsole.Instance.OutputFormat(
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"Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
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fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
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m_scene.RegionInfo.RegionName, filename);
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}
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return;
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}
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}
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MainConsole.Instance.OutputFormat(
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"ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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}
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/// <summary>
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@ -1192,6 +1199,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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"Integer");
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saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
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"Integer");
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saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first tile on the file\n"
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+ "= Example =\n"
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+ "To save a PNG file for a set of map tiles 2 regions wide and 3 regions high from map co-ordinate (9910,10234)\n"
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+ " # terrain save-tile ST06.png 2 3 9910 10234\n",
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"Integer");
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// Terrain adjustments
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Command fillRegionCommand =
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new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
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