diff --git a/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs
index 1b537c20a2..38c0c1d7a6 100644
--- a/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs
+++ b/OpenSim/Region/Environment/Modules/AsteriskVoiceModule.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules
                 // setup response to client
                 Hashtable creds = new Hashtable();
                 creds["channel_uri"] = String.Format("sip:{0}@{1}", 
-                                                     m_scene.RegionInfo.RegionID.ToString(), m_sipDomain);
+                                                     m_scene.RegionInfo.RegionID, m_sipDomain);
                 
                 string regionName = m_scene.RegionInfo.RegionName;
                 ScenePresence avatar = m_scene.GetScenePresence(agentID);
@@ -207,8 +207,6 @@ namespace OpenSim.Region.Environment.Modules
 
                 return "<llsd>undef</llsd>";
             }
-            
-            return null;
         }
 
         /// <summary>
@@ -282,8 +280,6 @@ namespace OpenSim.Region.Environment.Modules
 
                 return "<llsd>undef</llsd>";
             }
-
-            return null;
         }
     }
 }
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
index 7e5cf47a19..277370da14 100644
--- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs
@@ -50,6 +50,32 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
         #endregion
 
         public void SaveSerialisedToFile(string fileName, Scene scene)
+        {
+            string xmlstream = GetObjectXml(scene);
+
+            MemoryStream stream = ReformatXmlString(xmlstream);
+
+            stream.Seek(0, SeekOrigin.Begin);
+            CreateXmlFile(stream, fileName);
+
+            stream.Seek(0, SeekOrigin.Begin);
+            CreateCompressedXmlFile(stream, fileName);
+        }
+
+        private static MemoryStream ReformatXmlString(string xmlstream)
+        {
+            MemoryStream stream = new MemoryStream();
+            XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
+            XmlDocument doc = new XmlDocument();
+
+            doc.LoadXml(xmlstream);
+            formatter.Formatting = Formatting.Indented;
+            doc.WriteContentTo(formatter);
+            formatter.Flush();
+            return stream;
+        }
+
+        private static string GetObjectXml(Scene scene)
         {
             string xmlstream = "<scene>";
 
@@ -69,29 +95,25 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
                 xmlstream += xml;
 
             xmlstream += "</scene>";
+            return xmlstream;
+        }
 
-            MemoryStream stream = new MemoryStream();
-            XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
-            XmlDocument doc = new XmlDocument();
-
-            doc.LoadXml(xmlstream);
-            formatter.Formatting = Formatting.Indented;
-            doc.WriteContentTo(formatter);
-            formatter.Flush();
-
-            stream.Seek(0, SeekOrigin.Begin);
-
+        private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
+        {
             FileStream objectsFile = new FileStream(fileName, FileMode.Create);
 
-            stream.WriteTo(objectsFile);
+            xmlStream.WriteTo(objectsFile);
             objectsFile.Flush();
             objectsFile.Close();
+        }
 
+        private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
+        {
             #region GZip Compressed Version
             FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
             MemoryStream gzipMSStream = new MemoryStream();
             GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
-            stream.WriteTo(gzipStream);
+            xmlStream.WriteTo(gzipStream);
             gzipMSStream.WriteTo(objectsFileCompressed);
             objectsFileCompressed.Flush();
             objectsFileCompressed.Close();