minor: remove some old commented out load iar code

0.6.8-post-fixes
Justin Clark-Casey (justincc) 2009-11-09 16:43:35 +00:00
parent 678a74e4f7
commit a0c1836fde
1 changed files with 0 additions and 30 deletions

View File

@ -99,36 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
int failedAssetRestores = 0; int failedAssetRestores = 0;
int successfulItemRestores = 0; int successfulItemRestores = 0;
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
/*
if (!m_userInfo.HasReceivedInventory)
{
// If the region server has access to the user admin service (by which users are created),
// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
// server.
//
// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
// use a remote inventory service, though this is vanishingly rare at the moment.
if (null == m_scene.CommsManager.UserAdminService)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
return nodesLoaded;
}
else
{
m_userInfo.FetchInventory();
for (int i = 0 ; i < 50 ; i++)
{
if (m_userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
}
}
*/
//InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
InventoryFolderBase rootDestinationFolder InventoryFolderBase rootDestinationFolder