minor: remove some old commented out load iar code
parent
678a74e4f7
commit
a0c1836fde
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@ -99,36 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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int failedAssetRestores = 0;
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int failedAssetRestores = 0;
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int successfulItemRestores = 0;
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int successfulItemRestores = 0;
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
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/*
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if (!m_userInfo.HasReceivedInventory)
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{
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// If the region server has access to the user admin service (by which users are created),
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// then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
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// server.
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//
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// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
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// use a remote inventory service, though this is vanishingly rare at the moment.
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if (null == m_scene.CommsManager.UserAdminService)
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
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m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
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return nodesLoaded;
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}
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else
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{
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m_userInfo.FetchInventory();
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for (int i = 0 ; i < 50 ; i++)
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{
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if (m_userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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}
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}
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*/
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//InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
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//InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
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InventoryFolderBase rootDestinationFolder
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InventoryFolderBase rootDestinationFolder
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