again chat echos, check repeats uncondicionally
parent
08d061d201
commit
a0c3297b37
|
@ -294,9 +294,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
|||
s.ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
if (destination != UUID.Zero &&
|
||||
(presence.UUID != destination || receiverIDs.Contains(presence.UUID)))
|
||||
if (receiverIDs.Contains(presence.UUID))
|
||||
return; // already sent to this presence
|
||||
|
||||
if (destination != UUID.Zero && presence.UUID != destination)
|
||||
return;
|
||||
|
||||
ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
|
||||
if (Presencecheck != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue