mantis 7885: robust asset services have no cache and only accept a asset ID that is a uuid, so regions hack to cache several image formats is not possible. Robut GetTexture is very heavy unless image format is the default (j2k mime type x-j2k), since with no cache image convertions is performed on every request. Adicionally it does expose all textures if the tcp port is public. Avoid using it.
parent
8c390ef3fe
commit
a0d0d65c70
OpenSim/Capabilities/Handlers/GetTexture
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@ -131,57 +131,28 @@ namespace OpenSim.Capabilities.Handlers
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
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private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
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{
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{
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// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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AssetBase texture;
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AssetBase texture;
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string fullID = textureID.ToString();
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if(!String.IsNullOrEmpty(m_RedirectURL))
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if (format != DefaultFormat)
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fullID = fullID + "-" + format;
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if (!String.IsNullOrEmpty(m_RedirectURL))
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{
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{
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// Only try to fetch locally cached textures. Misses are redirected
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string textureUrl = m_RedirectURL + "?texture_id=" + textureID.ToString();
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texture = m_assetService.GetCached(fullID);
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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else
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{
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string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.RedirectLocation = textureUrl;
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httpResponse.RedirectLocation = textureUrl;
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return true;
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return true;
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}
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}
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}
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else // no redirect
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else // no redirect
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{
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{
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// try the cache
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texture = m_assetService.GetCached(fullID);
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if (texture == null)
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{
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// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
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// Fetch locally or remotely. Misses return a 404
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texture = m_assetService.Get(textureID.ToString());
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texture = m_assetService.Get(textureID.ToString());
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if(texture != null)
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if (texture != null)
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{
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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if(texture.Type != (sbyte)AssetType.Texture)
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{
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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return true;
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}
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}
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if (format == DefaultFormat)
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if(format == DefaultFormat)
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{
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{
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WriteTextureData(httpRequest, httpResponse, texture, format);
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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return true;
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@ -190,28 +161,20 @@ namespace OpenSim.Capabilities.Handlers
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{
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{
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AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
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AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
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newTexture.Data = ConvertTextureData(texture, format);
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newTexture.Data = ConvertTextureData(texture, format);
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if (newTexture.Data.Length == 0)
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if(newTexture.Data.Length == 0)
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return false; // !!! Caller try another codec, please!
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return false; // !!! Caller try another codec, please!
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newTexture.Flags = AssetFlags.Collectable;
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newTexture.Flags = AssetFlags.Collectable;
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newTexture.Temporary = true;
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newTexture.Temporary = true;
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newTexture.Local = true;
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newTexture.Local = true;
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m_assetService.Store(newTexture);
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WriteTextureData(httpRequest, httpResponse, newTexture, format);
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WriteTextureData(httpRequest, httpResponse, newTexture, format);
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return true;
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return true;
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}
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}
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}
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}
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}
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}
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else // it was on the cache
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{
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// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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}
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// not found
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// not found
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// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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return true;
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}
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}
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