mantis 7885: robust asset services have no cache and only accept a asset ID that is a uuid, so regions hack to cache several image formats is not possible. Robut GetTexture is very heavy unless image format is the default (j2k mime type x-j2k), since with no cache image convertions is performed on every request. Adicionally it does expose all textures if the tcp port is public. Avoid using it.
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@ -131,57 +131,28 @@ namespace OpenSim.Capabilities.Handlers
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
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{
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// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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AssetBase texture;
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string fullID = textureID.ToString();
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if (format != DefaultFormat)
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fullID = fullID + "-" + format;
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if (!String.IsNullOrEmpty(m_RedirectURL))
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if(!String.IsNullOrEmpty(m_RedirectURL))
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{
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// Only try to fetch locally cached textures. Misses are redirected
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texture = m_assetService.GetCached(fullID);
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if (texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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else
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{
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string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
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string textureUrl = m_RedirectURL + "?texture_id=" + textureID.ToString();
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m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
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httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
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httpResponse.RedirectLocation = textureUrl;
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return true;
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}
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}
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else // no redirect
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{
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// try the cache
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texture = m_assetService.GetCached(fullID);
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if (texture == null)
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{
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// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
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// Fetch locally or remotely. Misses return a 404
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texture = m_assetService.Get(textureID.ToString());
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if (texture != null)
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if(texture != null)
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{
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if (texture.Type != (sbyte)AssetType.Texture)
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if(texture.Type != (sbyte)AssetType.Texture)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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if (format == DefaultFormat)
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if(format == DefaultFormat)
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{
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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@ -190,28 +161,20 @@ namespace OpenSim.Capabilities.Handlers
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{
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AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
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newTexture.Data = ConvertTextureData(texture, format);
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if (newTexture.Data.Length == 0)
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if(newTexture.Data.Length == 0)
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return false; // !!! Caller try another codec, please!
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newTexture.Flags = AssetFlags.Collectable;
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newTexture.Temporary = true;
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newTexture.Local = true;
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m_assetService.Store(newTexture);
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WriteTextureData(httpRequest, httpResponse, newTexture, format);
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return true;
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}
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}
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}
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else // it was on the cache
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{
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// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
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WriteTextureData(httpRequest, httpResponse, texture, format);
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return true;
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}
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}
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// not found
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// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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return true;
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}
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