Merge branch 'master' of ssh://MyConnection/var/git/opensim

viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-13 12:42:02 -04:00
commit a132edbdae
3 changed files with 1389 additions and 15 deletions

View File

@ -2694,7 +2694,7 @@ namespace OpenSim.Region.Framework.Scenes
public void PreloadSound(string sound)
{
// UUID ownerID = OwnerID;
UUID objectID = UUID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID soundID = UUID.Zero;
if (!UUID.TryParse(sound, out soundID))
@ -3101,7 +3101,7 @@ namespace OpenSim.Region.Framework.Scenes
volume = 0;
UUID ownerID = _ownerID;
UUID objectID = UUID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = GetRootPartUUID();
UUID soundID = UUID.Zero;
Vector3 position = AbsolutePosition; // region local
@ -3138,11 +3138,11 @@ namespace OpenSim.Region.Framework.Scenes
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = this._ownerID;
objectID = this.UUID;
parentID = this.GetRootPartUUID();
position = this.AbsolutePosition; // region local
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
ownerID = _ownerID;
objectID = ParentGroup.RootPart.UUID;
parentID = GetRootPartUUID();
position = AbsolutePosition; // region local
regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
@ -3150,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim._ownerID;
objectID = prim.UUID;
objectID = prim.ParentGroup.RootPart.UUID;
parentID = prim.GetRootPartUUID();
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;

View File

@ -124,14 +124,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
// There is only ever one prim. This oddity should be removeable post 0.5.9
return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
//return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
}
return null;
}
else
{
return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
//return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
}
}
@ -193,12 +209,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <returns>The scene object created. null if the scene object already existed</returns>
protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
{
SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
//SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
{
SceneObjectGroup obj = new SceneObjectGroup();
SceneObjectSerializer.Xml2ToSOG(reader, obj);
if (scene.AddRestoredSceneObject(obj, true, false))
return obj;
else
return null;
if (scene.AddRestoredSceneObject(obj, true, false))
return obj;
else
return null;
}
}
public static void SavePrimsToXml2(Scene scene, string fileName)