diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index e13cedd7f2..572ffdd164 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs @@ -136,18 +136,18 @@ namespace OpenSim.Region.Physics.POSPlugin " sizeX: " + p.Size.X * 0.5 + 0.5); */ - Vector3 rotatedPos = p.Orientation.Inverse() * new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, c.Position.Z - p.Position.Z);; + Vector3 rotatedPos = p.Orientation.Inverse() * new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, c.Position.Z - p.Position.Z); Vector3 avatarSize = p.Orientation.Inverse() * new Vector3(c.Size.X, c.Size.Y, c.Size.Z); - if (Math.Abs(rotatedPos.x) >= (p.Size.X * 0.5 + avatarSize.x)) + if (Math.Abs(rotatedPos.x) >= (p.Size.X * 0.5 + Math.Abs(avatarSize.x))) { return false; } - if (Math.Abs(rotatedPos.y) >= (p.Size.Y * 0.5 + avatarSize.y)) + if (Math.Abs(rotatedPos.y) >= (p.Size.Y * 0.5 + Math.Abs(avatarSize.y))) { return false; } - if (Math.Abs(rotatedPos.z) >= (p.Size.Z * 0.5 + avatarSize.z)) + if (Math.Abs(rotatedPos.z) >= (p.Size.Z * 0.5 + Math.Abs(avatarSize.z))) { return false; }