Initialize SceneObjectPart.RotationOffset to Quaternion.Identity

0.6.8-post-fixes
John Hurliman 2009-11-04 16:19:56 -08:00
parent f57a646638
commit a13e25ebbe
1 changed files with 1 additions and 1 deletions

View File

@ -243,7 +243,7 @@ namespace OpenSim.Region.Framework.Scenes
protected SceneObjectGroup m_parentGroup; protected SceneObjectGroup m_parentGroup;
protected byte[] m_particleSystem = Utils.EmptyBytes; protected byte[] m_particleSystem = Utils.EmptyBytes;
protected ulong m_regionHandle; protected ulong m_regionHandle;
protected Quaternion m_rotationOffset; protected Quaternion m_rotationOffset = Quaternion.Identity;
protected PrimitiveBaseShape m_shape; protected PrimitiveBaseShape m_shape;
protected UUID m_uuid; protected UUID m_uuid;
protected Vector3 m_velocity; protected Vector3 m_velocity;