Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
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f57a646638
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a13e25ebbe
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@ -243,7 +243,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected SceneObjectGroup m_parentGroup;
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protected byte[] m_particleSystem = Utils.EmptyBytes;
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protected ulong m_regionHandle;
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protected Quaternion m_rotationOffset;
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protected Quaternion m_rotationOffset = Quaternion.Identity;
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protected PrimitiveBaseShape m_shape;
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protected UUID m_uuid;
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protected Vector3 m_velocity;
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