minor: add apparant total to logging when client sets throttles
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c73e62ea3a
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a142edec03
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@ -434,9 +434,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//int total = resend + land + wind + cloud + task + texture + asset;
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if (ThrottleDebugLevel > 0)
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{
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long total = resend + land + wind + cloud + task + texture + asset;
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m_log.DebugFormat(
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"[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}",
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AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset);
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"[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
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AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
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}
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// Update the token buckets with new throttle values
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TokenBucket bucket;
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