diff --git a/OpenSim.sln b/OpenSim.sln
index 9cdc069191..891578f4d3 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual C# Express 2005
+# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
@@ -43,97 +43,151 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
EndProject
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EndGlobal
diff --git a/OpenSim/OpenSim.Region/Estate/EstateManager.cs b/OpenSim/OpenSim.Region/Estate/EstateManager.cs
index 688182dd16..875defdfa8 100644
--- a/OpenSim/OpenSim.Region/Estate/EstateManager.cs
+++ b/OpenSim/OpenSim.Region/Estate/EstateManager.cs
@@ -45,10 +45,10 @@ namespace OpenSim.Region.Estate
///
public class EstateManager
{
- private World m_world;
+ private Scene m_world;
private RegionInfo m_regInfo;
- public EstateManager(World world,RegionInfo reginfo)
+ public EstateManager(Scene world,RegionInfo reginfo)
{
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
m_regInfo = reginfo;
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj
index 4447819650..ff916d1b69 100644
--- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj
+++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj
@@ -136,52 +136,52 @@
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
-
+
Code
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diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
index f0d1a3401f..a49c08f40d 100644
--- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
+++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build
@@ -13,22 +13,22 @@
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diff --git a/OpenSim/OpenSim.Region/ParcelManager.cs b/OpenSim/OpenSim.Region/ParcelManager.cs
index 37dd24ff54..081f9a2ae2 100644
--- a/OpenSim/OpenSim.Region/ParcelManager.cs
+++ b/OpenSim/OpenSim.Region/ParcelManager.cs
@@ -74,13 +74,13 @@ namespace OpenSim.Region
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
private int[,] parcelIDList = new int[64, 64];
- private World m_world;
+ private Scene m_world;
private RegionInfo m_regInfo;
#endregion
#region Constructors
- public ParcelManager(World world, RegionInfo reginfo)
+ public ParcelManager(Scene world, RegionInfo reginfo)
{
m_world = world;
@@ -497,7 +497,7 @@ namespace OpenSim.Region
{
#region Member Variables
public ParcelData parcelData = new ParcelData();
- public World m_world;
+ public Scene m_world;
private bool[,] parcelBitmap = new bool[64, 64];
@@ -505,7 +505,7 @@ namespace OpenSim.Region
#region Constructors
- public Parcel(LLUUID owner_id, bool is_group_owned, World world)
+ public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
{
m_world = world;
parcelData.ownerID = owner_id;
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
index c88e0cc83c..989c53dab3 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region
///
///
///
- public Avatar(IClientAPI theClient, World world, Dictionary clientThreads, RegionInfo reginfo)
+ public Avatar(IClientAPI theClient, Scene world, Dictionary clientThreads, RegionInfo reginfo)
{
m_world = world;
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
index 3d6ba64c52..9e288d7bd4 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region
protected List children;
protected LLVector3 m_pos;
protected PhysicsActor _physActor;
- protected World m_world;
+ protected Scene m_world;
protected string m_name;
///
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
index 6efdd66366..aa747d3570 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region
///
///
///
- public Primitive( ulong regionHandle, World world)
+ public Primitive( ulong regionHandle, Scene world)
{
// m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
@@ -108,7 +108,7 @@ namespace OpenSim.Region
///
///
///
- public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
+ public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
// m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
@@ -126,7 +126,7 @@ namespace OpenSim.Region
///
///
///
- public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
+ public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
{
// m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
@@ -148,7 +148,7 @@ namespace OpenSim.Region
///
///
///
- public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position)
+ public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
{
//m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
index 7284b7368a..e15e8716c3 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region
private LLUUID rootUUID;
//private Dictionary ChildPrimitives = new Dictionary();
protected Primitive rootPrimitive;
- private World m_world;
+ private Scene m_world;
protected ulong regionHandle;
///
diff --git a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs
similarity index 96%
rename from OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs
rename to OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs
index 85ca247d53..1c6fbcd3cf 100644
--- a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs
@@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities;
namespace OpenSim.Region
{
- public partial class World
+ public partial class Scene
{
///
///
diff --git a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs
similarity index 96%
rename from OpenSim/OpenSim.Region/Scene/World.Scripting.cs
rename to OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs
index e4b5d025c4..df5ca9ba5d 100644
--- a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs
@@ -37,7 +37,7 @@ using libsecondlife;
namespace OpenSim.Region
{
- public partial class World
+ public partial class Scene
{
private Dictionary scriptEngines = new Dictionary();
diff --git a/OpenSim/OpenSim.Region/Scene/World.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs
similarity index 96%
rename from OpenSim/OpenSim.Region/Scene/World.cs
rename to OpenSim/OpenSim.Region/Scene/Scene.cs
index 40eb7ef628..e3ffca4e85 100644
--- a/OpenSim/OpenSim.Region/Scene/World.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region
{
public delegate bool FilterAvatarList(Avatar avatar);
- public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
+ public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary Avatars;
@@ -96,7 +96,7 @@ namespace OpenSim.Region
/// Dictionary to contain client threads
/// Region Handle for this region
/// Region Name for this region
- public World(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
+ public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
{
try
{
diff --git a/OpenSim/OpenSim.Region/Scene/WorldBase.cs b/OpenSim/OpenSim.Region/Scene/SceneBase.cs
similarity index 96%
rename from OpenSim/OpenSim.Region/Scene/WorldBase.cs
rename to OpenSim/OpenSim.Region/Scene/SceneBase.cs
index d77d2cfdb4..114b6a3c7c 100644
--- a/OpenSim/OpenSim.Region/Scene/WorldBase.cs
+++ b/OpenSim/OpenSim.Region/Scene/SceneBase.cs
@@ -42,7 +42,7 @@ using OpenSim.Terrain;
namespace OpenSim.Region
{
- public abstract class WorldBase : IWorld
+ public abstract class SceneBase : IWorld
{
public Dictionary Entities;
protected Dictionary m_clientThreads;
diff --git a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
index f1a236ffbe..e45473b284 100644
--- a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
+++ b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{
- private World m_world;
+ private Scene m_world;
private Script m_script;
private Entity m_entity;
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting
m_script.OnFrame(this);
}
- public ScriptHandler(Script script, Entity entity, World world)
+ public ScriptHandler(Script script, Entity entity, Scene world)
{
m_script = script;
m_entity = entity;
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs
index 0d177b9dfb..b419101718 100644
--- a/OpenSim/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSim/OpenSimMain.cs
@@ -180,7 +180,7 @@ namespace OpenSim
protected override void SetupWorld()
{
IGenericConfig regionConfig;
- World LocalWorld;
+ Scene LocalWorld;
UDPServer udpServer;
RegionInfo regionDat = new RegionInfo();
AuthenticateSessionsBase authenBase;
@@ -234,7 +234,7 @@ namespace OpenSim
m_console.componentname = "Region " + regionData.RegionName;
*/
- LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager);
+ LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager);
this.m_localWorld.Add(LocalWorld);
//LocalWorld.InventoryCache = InventoryCache;
//LocalWorld.AssetCache = AssetCache;
@@ -392,7 +392,7 @@ namespace OpenSim
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++)
{
- ((World)m_localWorld[i]).Close();
+ ((Scene)m_localWorld[i]).Close();
}
m_console.Close();
Environment.Exit(0);