From a143cf81803c4c5c38c2115497dd76b4a885c0ef Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 12 Jun 2007 17:45:11 +0000 Subject: [PATCH] Renamed World class to Scene class --- OpenSim.sln | 242 +++++++++++------- .../OpenSim.Region/Estate/EstateManager.cs | 4 +- OpenSim/OpenSim.Region/OpenSim.Region.csproj | 32 +-- .../OpenSim.Region/OpenSim.Region.dll.build | 32 +-- OpenSim/OpenSim.Region/ParcelManager.cs | 8 +- .../OpenSim.Region/Scene/Entities/Avatar.cs | 2 +- .../OpenSim.Region/Scene/Entities/Entity.cs | 2 +- .../Scene/Entities/Primitive.cs | 8 +- .../Scene/Entities/SceneObject.cs | 2 +- ...ketHandlers.cs => Scene.PacketHandlers.cs} | 2 +- ...{World.Scripting.cs => Scene.Scripting.cs} | 2 +- .../Scene/{World.cs => Scene.cs} | 4 +- .../Scene/{WorldBase.cs => SceneBase.cs} | 2 +- .../Scene/scripting/IScriptHandler.cs | 4 +- OpenSim/OpenSim/OpenSimMain.cs | 6 +- 15 files changed, 203 insertions(+), 149 deletions(-) rename OpenSim/OpenSim.Region/Scene/{World.PacketHandlers.cs => Scene.PacketHandlers.cs} (96%) rename OpenSim/OpenSim.Region/Scene/{World.Scripting.cs => Scene.Scripting.cs} (96%) rename OpenSim/OpenSim.Region/Scene/{World.cs => Scene.cs} (96%) rename OpenSim/OpenSim.Region/Scene/{WorldBase.cs => SceneBase.cs} (96%) diff --git a/OpenSim.sln b/OpenSim.sln index 9cdc069191..891578f4d3 100644 --- a/OpenSim.sln +++ b/OpenSim.sln @@ -1,5 +1,5 @@ Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual C# Express 2005 +# Visual Studio 2005 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" @@ -43,97 +43,151 @@ EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", 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{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection EndGlobal diff --git a/OpenSim/OpenSim.Region/Estate/EstateManager.cs b/OpenSim/OpenSim.Region/Estate/EstateManager.cs index 688182dd16..875defdfa8 100644 --- a/OpenSim/OpenSim.Region/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.Region/Estate/EstateManager.cs @@ -45,10 +45,10 @@ namespace OpenSim.Region.Estate /// public class EstateManager { - private World m_world; + private Scene m_world; private RegionInfo m_regInfo; - public EstateManager(World world,RegionInfo reginfo) + public EstateManager(Scene world,RegionInfo reginfo) { m_world = world; //Estate settings found at world.m_regInfo.estateSettings m_regInfo = reginfo; diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj index 4447819650..ff916d1b69 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj +++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj @@ -136,52 +136,52 @@ Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code - + Code diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index f0d1a3401f..a49c08f40d 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build @@ -13,22 +13,22 @@ - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Region/ParcelManager.cs b/OpenSim/OpenSim.Region/ParcelManager.cs index 37dd24ff54..081f9a2ae2 100644 --- a/OpenSim/OpenSim.Region/ParcelManager.cs +++ b/OpenSim/OpenSim.Region/ParcelManager.cs @@ -74,13 +74,13 @@ namespace OpenSim.Region private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1; private int[,] parcelIDList = new int[64, 64]; - private World m_world; + private Scene m_world; private RegionInfo m_regInfo; #endregion #region Constructors - public ParcelManager(World world, RegionInfo reginfo) + public ParcelManager(Scene world, RegionInfo reginfo) { m_world = world; @@ -497,7 +497,7 @@ namespace OpenSim.Region { #region Member Variables public ParcelData parcelData = new ParcelData(); - public World m_world; + public Scene m_world; private bool[,] parcelBitmap = new bool[64, 64]; @@ -505,7 +505,7 @@ namespace OpenSim.Region #region Constructors - public Parcel(LLUUID owner_id, bool is_group_owned, World world) + public Parcel(LLUUID owner_id, bool is_group_owned, Scene world) { m_world = world; parcelData.ownerID = owner_id; diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs index c88e0cc83c..989c53dab3 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Avatar.cs @@ -70,7 +70,7 @@ namespace OpenSim.Region /// /// /// - public Avatar(IClientAPI theClient, World world, Dictionary clientThreads, RegionInfo reginfo) + public Avatar(IClientAPI theClient, Scene world, Dictionary clientThreads, RegionInfo reginfo) { m_world = world; diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs index 3d6ba64c52..9e288d7bd4 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Entity.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region protected List children; protected LLVector3 m_pos; protected PhysicsActor _physActor; - protected World m_world; + protected Scene m_world; protected string m_name; /// diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs index 6efdd66366..aa747d3570 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region /// /// /// - public Primitive( ulong regionHandle, World world) + public Primitive( ulong regionHandle, Scene world) { // m_clientThreads = clientThreads; m_regionHandle = regionHandle; @@ -108,7 +108,7 @@ namespace OpenSim.Region /// /// /// - public Primitive(ulong regionHandle, World world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) { // m_clientThreads = clientThreads; m_regionHandle = regionHandle; @@ -126,7 +126,7 @@ namespace OpenSim.Region /// /// /// - public Primitive( ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) + public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) { // m_clientThreads = clientThreads; m_regionHandle = regionHandle; @@ -148,7 +148,7 @@ namespace OpenSim.Region /// /// /// - public Primitive( ulong regionHandle, World world, LLUUID owner, uint localID, LLVector3 position) + public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) { //m_clientThreads = clientThreads; m_regionHandle = regionHandle; diff --git a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs index 7284b7368a..e15e8716c3 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/SceneObject.cs @@ -42,7 +42,7 @@ namespace OpenSim.Region private LLUUID rootUUID; //private Dictionary ChildPrimitives = new Dictionary(); protected Primitive rootPrimitive; - private World m_world; + private Scene m_world; protected ulong regionHandle; /// diff --git a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs similarity index 96% rename from OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs rename to OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs index 85ca247d53..1c6fbcd3cf 100644 --- a/OpenSim/OpenSim.Region/Scene/World.PacketHandlers.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.PacketHandlers.cs @@ -38,7 +38,7 @@ using OpenSim.Framework.Utilities; namespace OpenSim.Region { - public partial class World + public partial class Scene { /// /// diff --git a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs similarity index 96% rename from OpenSim/OpenSim.Region/Scene/World.Scripting.cs rename to OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs index e4b5d025c4..df5ca9ba5d 100644 --- a/OpenSim/OpenSim.Region/Scene/World.Scripting.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.Scripting.cs @@ -37,7 +37,7 @@ using libsecondlife; namespace OpenSim.Region { - public partial class World + public partial class Scene { private Dictionary scriptEngines = new Dictionary(); diff --git a/OpenSim/OpenSim.Region/Scene/World.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs similarity index 96% rename from OpenSim/OpenSim.Region/Scene/World.cs rename to OpenSim/OpenSim.Region/Scene/Scene.cs index 40eb7ef628..e3ffca4e85 100644 --- a/OpenSim/OpenSim.Region/Scene/World.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region { public delegate bool FilterAvatarList(Avatar avatar); - public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI + public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI { protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); protected Dictionary Avatars; @@ -96,7 +96,7 @@ namespace OpenSim.Region /// Dictionary to contain client threads /// Region Handle for this region /// Region Name for this region - public World(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) + public Scene(Dictionary clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) { try { diff --git a/OpenSim/OpenSim.Region/Scene/WorldBase.cs b/OpenSim/OpenSim.Region/Scene/SceneBase.cs similarity index 96% rename from OpenSim/OpenSim.Region/Scene/WorldBase.cs rename to OpenSim/OpenSim.Region/Scene/SceneBase.cs index d77d2cfdb4..114b6a3c7c 100644 --- a/OpenSim/OpenSim.Region/Scene/WorldBase.cs +++ b/OpenSim/OpenSim.Region/Scene/SceneBase.cs @@ -42,7 +42,7 @@ using OpenSim.Terrain; namespace OpenSim.Region { - public abstract class WorldBase : IWorld + public abstract class SceneBase : IWorld { public Dictionary Entities; protected Dictionary m_clientThreads; diff --git a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs index f1a236ffbe..e45473b284 100644 --- a/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs +++ b/OpenSim/OpenSim.Region/Scene/scripting/IScriptHandler.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity { - private World m_world; + private Scene m_world; private Script m_script; private Entity m_entity; @@ -57,7 +57,7 @@ namespace OpenSim.Region.Scripting m_script.OnFrame(this); } - public ScriptHandler(Script script, Entity entity, World world) + public ScriptHandler(Script script, Entity entity, Scene world) { m_script = script; m_entity = entity; diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs index 0d177b9dfb..b419101718 100644 --- a/OpenSim/OpenSim/OpenSimMain.cs +++ b/OpenSim/OpenSim/OpenSimMain.cs @@ -180,7 +180,7 @@ namespace OpenSim protected override void SetupWorld() { IGenericConfig regionConfig; - World LocalWorld; + Scene LocalWorld; UDPServer udpServer; RegionInfo regionDat = new RegionInfo(); AuthenticateSessionsBase authenBase; @@ -234,7 +234,7 @@ namespace OpenSim m_console.componentname = "Region " + regionData.RegionName; */ - LocalWorld = new World(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); + LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager); this.m_localWorld.Add(LocalWorld); //LocalWorld.InventoryCache = InventoryCache; //LocalWorld.AssetCache = AssetCache; @@ -392,7 +392,7 @@ namespace OpenSim m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); for (int i = 0; i < m_localWorld.Count; i++) { - ((World)m_localWorld[i]).Close(); + ((Scene)m_localWorld[i]).Close(); } m_console.Close(); Environment.Exit(0);