From a1669be6c35b70b73c6cf38800d63dd2ac3e8110 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 26 Oct 2012 01:50:46 +0100 Subject: [PATCH] minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke() --- .../Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index f8e3a9f444..941a95592b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs @@ -361,6 +361,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api result[i] = (string)(LSL_String)plist[i]; else if (plist[i] is LSL_Integer) result[i] = (int)(LSL_Integer)plist[i]; + // The int check exists because of the many plain old int script constants in ScriptBase which + // are not LSL_Integers. else if (plist[i] is int) result[i] = plist[i]; else if (plist[i] is LSL_Float)