Formatting cleanup.

trunk
Jeff Ames 2009-07-28 09:40:07 +00:00
parent aec16c2a0a
commit a1786d4c39
1 changed files with 197 additions and 204 deletions

View File

@ -1849,16 +1849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(200);
}
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
// note linked setpos is capped "differently"
private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end)
{
if ( llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor ) {
if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor)
return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start);
} else {
else
return end;
}
}
protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
{
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
@ -1867,13 +1868,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
if (part.ParentGroup == null)
{
if ((targetPos.z < ground) && disable_underground_movement)
targetPos.z = ground;
LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); }
part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
}
else if (part.ParentGroup.RootPart == part)
{
if ((targetPos.z < ground) && disable_underground_movement)
@ -1885,7 +1886,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
{
//it's late... i think this is right ?
if ( llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f )
if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
{
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
SceneObjectGroup parent = part.ParentGroup;
@ -2072,7 +2073,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
}
public void llSetTorque(LSL_Vector torque, int local)
@ -2512,8 +2512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
}
bool result
= money.ObjectGiveMoney(
bool result = money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
if (result)
@ -3859,8 +3858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
// agent must be over the owners land
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
{
presence.ControllingClient.SendTeleportLocationStart();
@ -3991,7 +3989,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Vector3 PusheePos = Vector3.Zero;
SceneObjectPart pusheeob = null;
ScenePresence avatar = World.GetScenePresence(targetID);
if (avatar != null)
{
@ -5397,8 +5394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
// agent must be over the owners land
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID)
World.TeleportClientHome(agentId, presence.ControllingClient);
}
@ -5514,7 +5510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary>
/// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize
/// only the height of avatars vary and that says:-
/// only the height of avatars vary and that says:
/// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
/// </summary>
public LSL_Vector llGetAgentSize(string id)
@ -7358,10 +7354,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// vector tapera
res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
// float revolutions,
// float revolutions
res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :(
// float radiusoffset,
// float radiusoffset
res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
// float skew
@ -9012,8 +9008,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
IConfigSource config = m_ScriptEngine.ConfigSource;
if (config.Configs["Network"] != null)
{
shard
= config.Configs["Network"].GetString(
shard = config.Configs["Network"].GetString(
"user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString());
shard = config.Configs["Network"].GetString("shard", shard);
}
@ -9512,15 +9507,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string data = enc.GetString(a.Data);
//m_log.Debug(data);
NotecardCache.Cache(id, data);
AsyncCommands.
DataserverPlugin.DataserverReply(id.ToString(),
AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),
NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
});
ConditionalScriptSleep(100);
return tid.ToString();
}
}
public class NotecardCache