give default items much more sensible permissions and owner/creatorship

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2011-01-08 02:16:19 +00:00
parent 45f658890b
commit a1aed3a443
2 changed files with 47 additions and 13 deletions

View File

@ -56,7 +56,11 @@ namespace OpenSim.Services.InventoryService
get { return m_LibraryRootFolder; }
}
private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
public static UUID LibOwner
{
get { return s_libOwner; }
}
protected static UUID s_libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
/// <summary>
/// Holds the root library folder and all its descendents. This is really only used during inventory
@ -81,7 +85,7 @@ namespace OpenSim.Services.InventoryService
m_log.Debug("[LIBRARY]: Starting library service...");
m_LibraryRootFolder = new InventoryFolderImpl();
m_LibraryRootFolder.Owner = libOwner;
m_LibraryRootFolder.Owner = LibOwner;
m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
m_LibraryRootFolder.Name = pLibName;
m_LibraryRootFolder.ParentID = UUID.Zero;
@ -97,8 +101,8 @@ namespace OpenSim.Services.InventoryService
int assetType, int invType, UUID parentFolderID)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = libOwner;
item.CreatorId = libOwner.ToString();
item.Owner = LibOwner;
item.CreatorId = LibOwner.ToString();
item.ID = inventoryID;
item.AssetID = assetID;
item.Description = description;
@ -157,7 +161,7 @@ namespace OpenSim.Services.InventoryService
folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
folderInfo.Type = (short)config.GetInt("type", 8);
folderInfo.Owner = libOwner;
folderInfo.Owner = LibOwner;
folderInfo.Version = 1;
if (libraryFolders.ContainsKey(folderInfo.ParentID))
@ -184,8 +188,8 @@ namespace OpenSim.Services.InventoryService
private void ReadItemFromConfig(IConfig config, string path)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = libOwner;
item.CreatorId = libOwner.ToString();
item.Owner = LibOwner;
item.CreatorId = LibOwner.ToString();
item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));

View File

@ -149,7 +149,12 @@ namespace OpenSim.Services.InventoryService
defaultShape.ID = AvatarWearable.DEFAULT_BODY_ITEM;
defaultShape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
defaultShape.Folder = bodypartFolder.ID;
defaultShape.CreatorId = UUID.Zero.ToString();
defaultShape.CreatorId = LibraryService.LibOwner.ToString();
defaultShape.Owner = principalID;
defaultShape.BasePermissions = (uint)PermissionMask.All;
defaultShape.CurrentPermissions = (uint)PermissionMask.All;
defaultShape.EveryOnePermissions = (uint)PermissionMask.None;
defaultShape.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultShape);
InventoryItemBase defaultSkin = new InventoryItemBase();
@ -161,7 +166,12 @@ namespace OpenSim.Services.InventoryService
defaultSkin.ID = AvatarWearable.DEFAULT_SKIN_ITEM;
defaultSkin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
defaultSkin.Folder = bodypartFolder.ID;
defaultSkin.CreatorId = UUID.Zero.ToString();
defaultSkin.CreatorId = LibraryService.LibOwner.ToString();
defaultSkin.Owner = principalID;
defaultSkin.BasePermissions = (uint)PermissionMask.All;
defaultSkin.CurrentPermissions = (uint)PermissionMask.All;
defaultSkin.EveryOnePermissions = (uint)PermissionMask.None;
defaultSkin.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultSkin);
InventoryItemBase defaultHair = new InventoryItemBase();
@ -173,7 +183,12 @@ namespace OpenSim.Services.InventoryService
defaultHair.ID = AvatarWearable.DEFAULT_HAIR_ITEM;
defaultHair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
defaultHair.Folder = bodypartFolder.ID;
defaultHair.CreatorId = UUID.Zero.ToString();
defaultHair.CreatorId = LibraryService.LibOwner.ToString();
defaultHair.Owner = principalID;
defaultHair.BasePermissions = (uint)PermissionMask.All;
defaultHair.CurrentPermissions = (uint)PermissionMask.All;
defaultHair.EveryOnePermissions = (uint)PermissionMask.None;
defaultHair.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultHair);
InventoryItemBase defaultEyes = new InventoryItemBase();
@ -185,7 +200,12 @@ namespace OpenSim.Services.InventoryService
defaultEyes.ID = AvatarWearable.DEFAULT_EYES_ITEM;
defaultEyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
defaultEyes.Folder = bodypartFolder.ID;
defaultEyes.CreatorId = UUID.Zero.ToString();
defaultEyes.CreatorId = LibraryService.LibOwner.ToString();
defaultEyes.Owner = principalID;
defaultEyes.BasePermissions = (uint)PermissionMask.All;
defaultEyes.CurrentPermissions = (uint)PermissionMask.All;
defaultEyes.EveryOnePermissions = (uint)PermissionMask.None;
defaultEyes.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultEyes);
// Default minimum clothes for viewer 2 non-naked appearance
@ -198,7 +218,12 @@ namespace OpenSim.Services.InventoryService
defaultShirt.ID = AvatarWearable.DEFAULT_SHIRT_ITEM;
defaultShirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
defaultShirt.Folder = clothingFolder.ID;
defaultShirt.CreatorId = UUID.Zero.ToString();
defaultShirt.CreatorId = LibraryService.LibOwner.ToString();
defaultShirt.Owner = principalID;
defaultShirt.BasePermissions = (uint)PermissionMask.All;
defaultShirt.CurrentPermissions = (uint)PermissionMask.All;
defaultShirt.EveryOnePermissions = (uint)PermissionMask.None;
defaultShirt.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultShirt);
InventoryItemBase defaultPants = new InventoryItemBase();
@ -210,7 +235,12 @@ namespace OpenSim.Services.InventoryService
defaultPants.ID = AvatarWearable.DEFAULT_PANTS_ITEM;
defaultPants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
defaultPants.Folder = clothingFolder.ID;
defaultPants.CreatorId = UUID.Zero.ToString();
defaultPants.CreatorId = LibraryService.LibOwner.ToString();
defaultPants.Owner = principalID;
defaultPants.BasePermissions = (uint)PermissionMask.All;
defaultPants.CurrentPermissions = (uint)PermissionMask.All;
defaultPants.EveryOnePermissions = (uint)PermissionMask.None;
defaultPants.NextPermissions = (uint)PermissionMask.All;
AddItem(defaultPants);
return result;