Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
a1b28a61a6
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@ -177,9 +177,9 @@ namespace OpenSim.Data.Null
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// Therefore, we need to store parts rather than groups.
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foreach (SceneObjectPart prim in obj.Parts)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
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prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
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// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
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m_sceneObjectParts[prim.UUID] = prim;
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}
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@ -193,9 +193,9 @@ namespace OpenSim.Data.Null
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{
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if (part.ParentGroup.UUID == obj)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
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part.Name, part.UUID, obj, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
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// part.Name, part.UUID, obj, regionUUID);
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m_sceneObjectParts.Remove(part.UUID);
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}
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}
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@ -215,8 +215,8 @@ namespace OpenSim.Data.Null
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{
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if (prim.IsRoot)
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{
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m_log.DebugFormat(
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"[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
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// m_log.DebugFormat(
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// "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
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objects[prim.UUID] = new SceneObjectGroup(prim);
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}
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}
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@ -240,9 +240,9 @@ namespace OpenSim.Data.Null
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}
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else
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{
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m_log.WarnFormat(
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"[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
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prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
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// m_log.WarnFormat(
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// "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
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// prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
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}
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}
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}
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@ -76,6 +76,7 @@ namespace OpenSim.Tests.Torture
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public void TearDown()
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{
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scene.Close();
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scene = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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@ -102,7 +103,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove100NPCs()
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public void Test_0001_AddRemove100NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -111,7 +112,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove1000NPCs()
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public void Test_0002_AddRemove1000NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -120,7 +121,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void TestAddRemove2000NPCs()
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public void Test_0003_AddRemove2000NPCs()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture
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// }
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[Test]
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public void Test0001_10K_1PrimObjects()
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public void Test_0001_10K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0002_100K_1PrimObjects()
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public void Test_0002_100K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0003_200K_1PrimObjects()
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public void Test_0003_200K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0011_100_100PrimObjects()
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public void Test_0011_100_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0012_1K_100PrimObjects()
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public void Test_0012_1K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture
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}
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[Test]
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public void Test0013_2K_100PrimObjects()
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public void Test_0013_2K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture
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{
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UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
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// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
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// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
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// nulled out, the garbage collect can be delayed.
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TestScene scene = SceneHelpers.SetupScene();
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// Process process = Process.GetCurrentProcess();
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@ -95,6 +95,7 @@ namespace OpenSim.Tests.Torture
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public void TearDown()
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{
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m_scene.Close();
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m_scene = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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}
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