Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

0.7.4.1
Melanie 2012-03-07 01:04:09 +00:00
commit a1b28a61a6
4 changed files with 25 additions and 20 deletions

View File

@ -177,9 +177,9 @@ namespace OpenSim.Data.Null
// Therefore, we need to store parts rather than groups.
foreach (SceneObjectPart prim in obj.Parts)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
// m_log.DebugFormat(
// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
m_sceneObjectParts[prim.UUID] = prim;
}
@ -193,9 +193,9 @@ namespace OpenSim.Data.Null
{
if (part.ParentGroup.UUID == obj)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
part.Name, part.UUID, obj, regionUUID);
// m_log.DebugFormat(
// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
// part.Name, part.UUID, obj, regionUUID);
m_sceneObjectParts.Remove(part.UUID);
}
}
@ -215,8 +215,8 @@ namespace OpenSim.Data.Null
{
if (prim.IsRoot)
{
m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
// m_log.DebugFormat(
// "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
objects[prim.UUID] = new SceneObjectGroup(prim);
}
}
@ -240,9 +240,9 @@ namespace OpenSim.Data.Null
}
else
{
m_log.WarnFormat(
"[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
// m_log.WarnFormat(
// "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
// prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
}
}
}

View File

@ -76,6 +76,7 @@ namespace OpenSim.Tests.Torture
public void TearDown()
{
scene.Close();
scene = null;
GC.Collect();
GC.WaitForPendingFinalizers();
@ -102,7 +103,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void TestAddRemove100NPCs()
public void Test_0001_AddRemove100NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -111,7 +112,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void TestAddRemove1000NPCs()
public void Test_0002_AddRemove1000NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -120,7 +121,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void TestAddRemove2000NPCs()
public void Test_0003_AddRemove2000NPCs()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();

View File

@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture
// }
[Test]
public void Test0001_10K_1PrimObjects()
public void Test_0001_10K_1PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void Test0002_100K_1PrimObjects()
public void Test_0002_100K_1PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void Test0003_200K_1PrimObjects()
public void Test_0003_200K_1PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void Test0011_100_100PrimObjects()
public void Test_0011_100_100PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void Test0012_1K_100PrimObjects()
public void Test_0012_1K_100PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture
}
[Test]
public void Test0013_2K_100PrimObjects()
public void Test_0013_2K_100PrimObjects()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture
{
UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
// nulled out, the garbage collect can be delayed.
TestScene scene = SceneHelpers.SetupScene();
// Process process = Process.GetCurrentProcess();

View File

@ -95,6 +95,7 @@ namespace OpenSim.Tests.Torture
public void TearDown()
{
m_scene.Close();
m_scene = null;
GC.Collect();
GC.WaitForPendingFinalizers();
}