added some debugging for tracing where asset code isn't working with sqlite
parent
ffe9c9374a
commit
a1be7f4be5
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@ -1,298 +1,299 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class SQLAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private Thread _localAssetServerThread;
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protected IAssetProvider m_plugin;
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public SQLAssetServer()
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{
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System.Console.WriteLine("Starting sqlite asset storage system");
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_assetRequests = new BlockingQueue<ARequest>();
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AddPlugin("OpenSim.Framework.Data.SQLite.dll");
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this.SetUpAssetDatabase();
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void AddPlugin(string FileName)
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{
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//MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
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if (typeInterface != null)
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{
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IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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m_plugin = plug;
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m_plugin.Initialise("AssetStorage.db", "");
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//MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface");
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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m_plugin.UpdateAsset(asset);
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m_plugin.CommitAssets();
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}
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public void CreateAsset(AssetBase asset)
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{
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m_plugin.CreateAsset(asset);
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m_plugin.CommitAssets();
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public void Close()
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{
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m_plugin.CommitAssets();
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}
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private void RunRequests()
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{
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while (true)
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{
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ARequest req = this._assetRequests.Dequeue();
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m_plugin.FetchAsset(req.AssetID);
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AssetBase asset = m_plugin.FetchAsset(req.AssetID);
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if (asset != null)
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{
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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private void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("Setting up asset database");
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AssetBase Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
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Image.Name = "Bricks";
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this.LoadAsset(Image, true, "bricks.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
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Image.Name = "Plywood";
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this.LoadAsset(Image, true, "plywood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
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Image.Name = "Rocks";
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this.LoadAsset(Image, true, "rocks.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
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Image.Name = "Granite";
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this.LoadAsset(Image, true, "granite.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
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Image.Name = "Hardwood";
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this.LoadAsset(Image, true, "hardwood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "Prim Base Texture";
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this.LoadAsset(Image, true, "plywood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
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Image.Name = "Map Base Texture";
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this.LoadAsset(Image, true, "map_base.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
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Image.Name = "Map Texture";
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this.LoadAsset(Image, true, "map1.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
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Image.Name = "Female Body Texture";
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this.LoadAsset(Image, true, "femalebody.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
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Image.Name = "Female Bottom Texture";
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this.LoadAsset(Image, true, "femalebottom.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
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Image.Name = "Female Face Texture";
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this.LoadAsset(Image, true, "femaleface.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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Image.Name = "Skin";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_skin.dat");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_shape.dat");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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Image.Name = "Shirt";
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Image.Type = 5;
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Image.InvType = 18;
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this.LoadAsset(Image, false, "newshirt.dat");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
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Image.Name = "Shirt";
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Image.Type = 5;
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Image.InvType = 18;
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this.LoadAsset(Image, false, "newpants.dat");
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m_plugin.CreateAsset(Image);
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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ReadAssetDetails(source);
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}
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m_plugin.CommitAssets();
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}
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protected void ReadAssetDetails(IConfigSource source)
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{
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AssetBase newAsset = null;
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for (int i = 0; i < source.Configs.Count; i++)
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{
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newAsset = new AssetBase();
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newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
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newAsset.Name = source.Configs[i].GetString("name", "");
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newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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if (fileName != "")
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{
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this.LoadAsset(newAsset, false, fileName);
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m_plugin.CreateAsset(newAsset);
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}
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}
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}
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private void LoadAsset(AssetBase info, bool image, string filename)
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{
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//should request Asset from storage manager
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//but for now read from file
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string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class SQLAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private Thread _localAssetServerThread;
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protected IAssetProvider m_plugin;
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public SQLAssetServer()
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{
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System.Console.WriteLine("Starting sqlite asset storage system");
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_assetRequests = new BlockingQueue<ARequest>();
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AddPlugin("OpenSim.Framework.Data.SQLite.dll");
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this.SetUpAssetDatabase();
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void AddPlugin(string FileName)
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{
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//MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
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if (typeInterface != null)
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{
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IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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m_plugin = plug;
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m_plugin.Initialise("AssetStorage.db", "");
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//MainLog.Instance.Verbose("AssetStorage: Added IAssetProvider Interface");
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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m_plugin.UpdateAsset(asset);
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m_plugin.CommitAssets();
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}
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public void CreateAsset(AssetBase asset)
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{
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m_plugin.CreateAsset(asset);
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m_plugin.CommitAssets();
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public void Close()
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{
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m_plugin.CommitAssets();
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}
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private void RunRequests()
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{
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while (true)
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{
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ARequest req = this._assetRequests.Dequeue();
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MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
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AssetBase asset = m_plugin.FetchAsset(req.AssetID);
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if (asset != null)
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{
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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private void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("Setting up asset database");
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AssetBase Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
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Image.Name = "Bricks";
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this.LoadAsset(Image, true, "bricks.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
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Image.Name = "Plywood";
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this.LoadAsset(Image, true, "plywood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
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Image.Name = "Rocks";
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this.LoadAsset(Image, true, "rocks.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
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Image.Name = "Granite";
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this.LoadAsset(Image, true, "granite.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
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Image.Name = "Hardwood";
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this.LoadAsset(Image, true, "hardwood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "Prim Base Texture";
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this.LoadAsset(Image, true, "plywood.jp2");
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m_plugin.CreateAsset(Image);
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
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Image.Name = "Map Base Texture";
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this.LoadAsset(Image, true, "map_base.jp2");
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m_plugin.CreateAsset(Image);
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||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
|
||||
Image.Name = "Map Texture";
|
||||
this.LoadAsset(Image, true, "map1.jp2");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
|
||||
Image.Name = "Female Body Texture";
|
||||
this.LoadAsset(Image, true, "femalebody.jp2");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
|
||||
Image.Name = "Female Bottom Texture";
|
||||
this.LoadAsset(Image, true, "femalebottom.jp2");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
|
||||
Image.Name = "Female Face Texture";
|
||||
this.LoadAsset(Image, true, "femaleface.jp2");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
Image.Name = "Skin";
|
||||
Image.Type = 13;
|
||||
Image.InvType = 13;
|
||||
this.LoadAsset(Image, false, "base_skin.dat");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
Image.Name = "Shape";
|
||||
Image.Type = 13;
|
||||
Image.InvType = 13;
|
||||
this.LoadAsset(Image, false, "base_shape.dat");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
Image.Name = "Shirt";
|
||||
Image.Type = 5;
|
||||
Image.InvType = 18;
|
||||
this.LoadAsset(Image, false, "newshirt.dat");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
Image.Name = "Shirt";
|
||||
Image.Type = 5;
|
||||
Image.InvType = 18;
|
||||
this.LoadAsset(Image, false, "newpants.dat");
|
||||
m_plugin.CreateAsset(Image);
|
||||
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
ReadAssetDetails(source);
|
||||
}
|
||||
|
||||
m_plugin.CommitAssets();
|
||||
}
|
||||
|
||||
protected void ReadAssetDetails(IConfigSource source)
|
||||
{
|
||||
AssetBase newAsset = null;
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
newAsset = new AssetBase();
|
||||
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
|
||||
newAsset.Name = source.Configs[i].GetString("name", "");
|
||||
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
if (fileName != "")
|
||||
{
|
||||
MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
|
||||
this.LoadAsset(newAsset, false, fileName);
|
||||
m_plugin.CreateAsset(newAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -100,6 +100,15 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
MainLog.Instance.Verbose("AssetStorage",
|
||||
"Asset: " + asset.FullID +
|
||||
", Name: " + asset.Name +
|
||||
", Description: " + asset.Description +
|
||||
", Type: " + asset.Type +
|
||||
", InvType: " + asset.InvType +
|
||||
", Temporary: " + asset.Temporary +
|
||||
", Local: " + asset.Local +
|
||||
", Data Length: " + asset.Data.Length );
|
||||
DataTable assets = ds.Tables["assets"];
|
||||
DataRow row = assets.Rows.Find(asset.FullID);
|
||||
if (row == null)
|
||||
|
@ -112,6 +121,11 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
{
|
||||
fillAssetRow(row, asset);
|
||||
}
|
||||
if (ds.HasChanges()) {
|
||||
DataSet changed = ds.GetChanges();
|
||||
da.Update(changed, "assets");
|
||||
ds.AcceptChanges();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ExistsAsset(LLUUID uuid)
|
||||
|
@ -122,7 +136,12 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
|
||||
public void CommitAssets() // force a sync to the database
|
||||
{
|
||||
da.Update(ds, "assets");
|
||||
MainLog.Instance.Verbose("AssetStorage", "Attempting commit");
|
||||
if (ds.HasChanges()) {
|
||||
DataSet changed = ds.GetChanges();
|
||||
da.Update(changed, "assets");
|
||||
ds.AcceptChanges();
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
|
|
|
@ -197,6 +197,8 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
return DbType.UInt64;
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return DbType.Double;
|
||||
} else if (type == typeof(System.Boolean)) {
|
||||
return DbType.Boolean;
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return DbType.Binary;
|
||||
} else {
|
||||
|
@ -220,6 +222,8 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return "float";
|
||||
} else if (type == typeof(System.Boolean)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return "blob";
|
||||
} else {
|
||||
|
|
|
@ -35,15 +35,14 @@ namespace OpenSim.Framework.Types
|
|||
public LLUUID FullID;
|
||||
public sbyte Type;
|
||||
public sbyte InvType;
|
||||
public string Name;
|
||||
public string Description;
|
||||
public bool Local;
|
||||
public bool Temporary;
|
||||
public string Name = "";
|
||||
public string Description = "";
|
||||
public bool Local = false;
|
||||
public bool Temporary = false;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
Name = " ";
|
||||
Description = " ";
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue