added some debugging for tracing where asset code isn't working with sqlite
parent
ffe9c9374a
commit
a1be7f4be5
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@ -128,7 +128,7 @@ namespace OpenSim.Framework.Communications.Caches
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{
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ARequest req = this._assetRequests.Dequeue();
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m_plugin.FetchAsset(req.AssetID);
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MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
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AssetBase asset = m_plugin.FetchAsset(req.AssetID);
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if (asset != null)
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@ -269,6 +269,7 @@ namespace OpenSim.Framework.Communications.Caches
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string fileName = source.Configs[i].GetString("fileName", "");
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if (fileName != "")
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{
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MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
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this.LoadAsset(newAsset, false, fileName);
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m_plugin.CreateAsset(newAsset);
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}
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@ -100,6 +100,15 @@ namespace OpenSim.Framework.Data.SQLite
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public void UpdateAsset(AssetBase asset)
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{
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MainLog.Instance.Verbose("AssetStorage",
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"Asset: " + asset.FullID +
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", Name: " + asset.Name +
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", Description: " + asset.Description +
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", Type: " + asset.Type +
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", InvType: " + asset.InvType +
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", Temporary: " + asset.Temporary +
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", Local: " + asset.Local +
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", Data Length: " + asset.Data.Length );
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DataTable assets = ds.Tables["assets"];
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DataRow row = assets.Rows.Find(asset.FullID);
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if (row == null)
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@ -112,6 +121,11 @@ namespace OpenSim.Framework.Data.SQLite
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{
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fillAssetRow(row, asset);
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}
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if (ds.HasChanges()) {
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DataSet changed = ds.GetChanges();
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da.Update(changed, "assets");
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ds.AcceptChanges();
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}
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}
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public bool ExistsAsset(LLUUID uuid)
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@ -122,7 +136,12 @@ namespace OpenSim.Framework.Data.SQLite
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public void CommitAssets() // force a sync to the database
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{
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da.Update(ds, "assets");
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MainLog.Instance.Verbose("AssetStorage", "Attempting commit");
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if (ds.HasChanges()) {
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DataSet changed = ds.GetChanges();
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da.Update(changed, "assets");
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ds.AcceptChanges();
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}
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}
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/***********************************************************************
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@ -197,6 +197,8 @@ namespace OpenSim.Framework.Data.SQLite
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return DbType.UInt64;
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} else if (type == typeof(System.Double)) {
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return DbType.Double;
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} else if (type == typeof(System.Boolean)) {
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return DbType.Boolean;
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} else if (type == typeof(System.Byte[])) {
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return DbType.Binary;
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} else {
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@ -220,6 +222,8 @@ namespace OpenSim.Framework.Data.SQLite
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return "varchar(255)";
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} else if (type == typeof(System.Double)) {
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return "float";
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} else if (type == typeof(System.Boolean)) {
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return "integer";
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} else if (type == typeof(System.Byte[])) {
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return "blob";
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} else {
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@ -35,15 +35,14 @@ namespace OpenSim.Framework.Types
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public LLUUID FullID;
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public sbyte Type;
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public sbyte InvType;
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public string Name;
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public string Description;
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public bool Local;
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public bool Temporary;
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public string Name = "";
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public string Description = "";
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public bool Local = false;
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public bool Temporary = false;
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public AssetBase()
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{
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Name = " ";
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Description = " ";
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}
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}
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}
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