Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-06-11 12:08:02 +01:00
commit a1c16a4200
23 changed files with 275 additions and 163 deletions

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@ -826,3 +826,19 @@ ALTER TABLE `prims` MODIFY COLUMN `CreatorID` VARCHAR(255) NOT NULL DEFAULT '';
ALTER TABLE `primitems` MODIFY COLUMN `CreatorID` VARCHAR(255) NOT NULL DEFAULT ''; ALTER TABLE `primitems` MODIFY COLUMN `CreatorID` VARCHAR(255) NOT NULL DEFAULT '';
COMMIT; COMMIT;
:VERSION 38 #---------------------
BEGIN;
alter table land ENGINE = MyISAM;
alter table landaccesslist ENGINE = MyISAM;
alter table migrations ENGINE = MyISAM;
alter table primitems ENGINE = MyISAM;
alter table prims ENGINE = MyISAM;
alter table primshapes ENGINE = MyISAM;
alter table regionban ENGINE = MyISAM;
alter table regionsettings ENGINE = MyISAM;
alter table terrain ENGINE = MyISAM;
COMMIT;

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@ -182,6 +182,9 @@ namespace OpenSim.Framework.Serialization.External
case "FixedSun": case "FixedSun":
settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString()); settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
break; break;
case "SunPosition":
settings.SunPosition = double.Parse(xtr.ReadElementContentAsString());
break;
} }
} }
@ -237,8 +240,9 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString()); xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString()); xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
xtw.WriteElementString("FixedSun", settings.FixedSun.ToString()); xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
// XXX: Need to expose interface to get sun phase information from sun module xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// xtw.WriteStartElement("SunPhase", // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement(); xtw.WriteEndElement();
xtw.WriteEndElement(); xtw.WriteEndElement();

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@ -438,6 +438,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Properties #endregion Properties
// ~LLClientView()
// {
// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode);
// }
/// <summary> /// <summary>
/// Constructor /// Constructor
/// </summary> /// </summary>

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@ -64,13 +64,13 @@ namespace Flotsam.RegionModules.AssetCache
private bool m_Enabled; private bool m_Enabled;
private const string m_ModuleName = "FlotsamAssetCache"; private const string m_ModuleName = "FlotsamAssetCache";
private const string m_DefaultCacheDirectory = m_ModuleName; private const string m_DefaultCacheDirectory = "./assetcache";
private string m_CacheDirectory = m_DefaultCacheDirectory; private string m_CacheDirectory = m_DefaultCacheDirectory;
private readonly List<char> m_InvalidChars = new List<char>(); private readonly List<char> m_InvalidChars = new List<char>();
private int m_LogLevel = 0; private int m_LogLevel = 0;
private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests private ulong m_HitRateDisplay = 100; // How often to display hit statistics, given in requests
private static ulong m_Requests; private static ulong m_Requests;
private static ulong m_RequestsForInprogress; private static ulong m_RequestsForInprogress;
@ -87,14 +87,14 @@ namespace Flotsam.RegionModules.AssetCache
#endif #endif
private ExpiringCache<string, AssetBase> m_MemoryCache; private ExpiringCache<string, AssetBase> m_MemoryCache;
private bool m_MemoryCacheEnabled = true; private bool m_MemoryCacheEnabled = false;
// Expiration is expressed in hours. // Expiration is expressed in hours.
private const double m_DefaultMemoryExpiration = 1.0; private const double m_DefaultMemoryExpiration = 2;
private const double m_DefaultFileExpiration = 48; private const double m_DefaultFileExpiration = 48;
private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration); private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration); private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration); private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(0.166);
private static int m_CacheDirectoryTiers = 1; private static int m_CacheDirectoryTiers = 1;
private static int m_CacheDirectoryTierLen = 3; private static int m_CacheDirectoryTierLen = 3;
@ -141,26 +141,38 @@ namespace Flotsam.RegionModules.AssetCache
IConfig assetConfig = source.Configs["AssetCache"]; IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig == null) if (assetConfig == null)
{ {
m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults."); m_log.Warn(
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
return; }
else
{
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
#if WAIT_ON_INPROGRESS_REQUESTS
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif
m_LogLevel = assetConfig.GetInt("LogLevel", m_LogLevel);
m_HitRateDisplay = (ulong)assetConfig.GetLong("HitRateDisplay", (long)m_HitRateDisplay);
m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
m_FileExpirationCleanupTimer
= TimeSpan.FromHours(
assetConfig.GetDouble("FileCleanupTimer", m_FileExpirationCleanupTimer.TotalHours));
m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", m_CacheDirectoryTiers);
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
} }
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
#if WAIT_ON_INPROGRESS_REQUESTS
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif
m_LogLevel = assetConfig.GetInt("LogLevel", 0);
m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000);
m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
{ {
m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds); m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
@ -170,7 +182,6 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheCleanTimer.Start(); m_CacheCleanTimer.Start();
} }
m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
if (m_CacheDirectoryTiers < 1) if (m_CacheDirectoryTiers < 1)
{ {
m_CacheDirectoryTiers = 1; m_CacheDirectoryTiers = 1;
@ -180,7 +191,6 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheDirectoryTiers = 3; m_CacheDirectoryTiers = 3;
} }
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", 3);
if (m_CacheDirectoryTierLen < 1) if (m_CacheDirectoryTierLen < 1)
{ {
m_CacheDirectoryTierLen = 1; m_CacheDirectoryTierLen = 1;
@ -190,14 +200,10 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheDirectoryTierLen = 4; m_CacheDirectoryTierLen = 4;
} }
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false); MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
} }
} }
} }
@ -732,24 +738,39 @@ namespace Flotsam.RegionModules.AssetCache
break; break;
case "clear": case "clear":
if (cmdparams.Length < 3) if (cmdparams.Length < 2)
{ {
m_log.Warn("[FLOTSAM ASSET CACHE] Please specify memory and/or file cache."); m_log.Warn("[FLOTSAM ASSET CACHE] Usage is fcache clear [file] [memory]");
break; break;
} }
bool clearMemory = false, clearFile = false;
if (cmdparams.Length == 2)
{
clearMemory = true;
clearFile = true;
}
foreach (string s in cmdparams) foreach (string s in cmdparams)
{ {
if (s.ToLower() == "memory") if (s.ToLower() == "memory")
{ clearMemory = true;
m_MemoryCache.Clear();
m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
}
else if (s.ToLower() == "file") else if (s.ToLower() == "file")
{ clearFile = true;
ClearFileCache();
m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
}
} }
if (clearMemory)
{
m_MemoryCache.Clear();
m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
}
if (clearFile)
{
ClearFileCache();
m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
}
break; break;

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@ -29,6 +29,8 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Threading;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
@ -194,46 +196,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
//} //}
private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends) //private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
{ //{
// let's divide the friends on a per-domain basis // // let's divide the friends on a per-domain basis
Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>(); // Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
foreach (string friend in foreignFriends) // foreach (string friend in foreignFriends)
{ // {
UUID friendID; // UUID friendID;
if (!UUID.TryParse(friend, out friendID)) // if (!UUID.TryParse(friend, out friendID))
{ // {
// it's a foreign friend // // it's a foreign friend
string url = string.Empty, tmp = string.Empty; // string url = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp)) // if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
{ // {
if (!friendsPerDomain.ContainsKey(url)) // if (!friendsPerDomain.ContainsKey(url))
friendsPerDomain[url] = new List<string>(); // friendsPerDomain[url] = new List<string>();
friendsPerDomain[url].Add(friend); // friendsPerDomain[url].Add(friend);
} // }
} // }
} // }
// Now, call those worlds // // Now, call those worlds
foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain) // foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
{ // {
List<string> ids = new List<string>(); // List<string> ids = new List<string>();
foreach (string f in kvp.Value) // foreach (string f in kvp.Value)
ids.Add(f); // ids.Add(f);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); // UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
List<UUID> online = uConn.GetOnlineFriends(userID, ids); // List<UUID> online = uConn.GetOnlineFriends(userID, ids);
// Finally send the notifications to the user // // Finally send the notifications to the user
// this whole process may take a while, so let's check at every // // this whole process may take a while, so let's check at every
// iteration that the user is still here // // iteration that the user is still here
IClientAPI client = LocateClientObject(userID); // IClientAPI client = LocateClientObject(userID);
if (client != null) // if (client != null)
client.SendAgentOnline(online.ToArray()); // client.SendAgentOnline(online.ToArray());
else // else
break; // break;
} // }
} //}
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
{ {
@ -278,8 +280,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<string> ids = new List<string>(); List<string> ids = new List<string>();
foreach (FriendInfo f in kvp.Value) foreach (FriendInfo f in kvp.Value)
ids.Add(f.Friend); ids.Add(f.Friend);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key, false);
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online); List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
Thread.Sleep(100);
// need to debug this here // need to debug this here
if (online) if (online)
{ {

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@ -147,8 +147,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
base.AgentHasMovedAway(sp, logout); base.AgentHasMovedAway(sp, logout);
if (logout) if (logout)
{
// Log them out of this grid // Log them out of this grid
m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
}
} }
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
@ -285,7 +287,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
#endregion #endregion
#region IUserAgentVerificationModule #region IUserAgentVerificationModule

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@ -82,8 +82,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// } // }
//} //}
MainConsole.Instance.Commands.AddCommand("grid", true, MainConsole.Instance.Commands.AddCommand("grid", true,
"show user-names", "show names",
"show user-names", "show names",
"Show the bindings between user UUIDs and user names", "Show the bindings between user UUIDs and user names",
String.Empty, String.Empty,
HandleShowUsers); HandleShowUsers);

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@ -41,7 +41,10 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{ {
public class HGWorldMapModule : WorldMapModule public class HGWorldMapModule : WorldMapModule
{ {
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Remember the map area that each client has been exposed to in this region
private Dictionary<UUID, List<MapBlockData>> m_SeenMapBlocks = new Dictionary<UUID, List<MapBlockData>>();
#region INonSharedRegionModule Members #region INonSharedRegionModule Members
@ -52,6 +55,13 @@ namespace OpenSim.Region.CoreModules.Hypergrid
m_Enabled = true; m_Enabled = true;
} }
public override void AddRegion(Scene scene)
{
base.AddRegion(scene);
scene.EventManager.OnClientClosed += new EventManager.ClientClosed(EventManager_OnClientClosed);
}
public override string Name public override string Name
{ {
get { return "HGWorldMap"; } get { return "HGWorldMap"; }
@ -59,65 +69,70 @@ namespace OpenSim.Region.CoreModules.Hypergrid
#endregion #endregion
protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) void EventManager_OnClientClosed(UUID clientID, Scene scene)
{ {
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ScenePresence sp = scene.GetScenePresence(clientID);
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, if (sp != null)
minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{ {
uint x = 0, y = 0; if (m_SeenMapBlocks.ContainsKey(clientID))
long handle = 0;
if (r.RegionSecret != null && r.RegionSecret != string.Empty)
{ {
if (long.TryParse(r.RegionSecret, out handle)) List<MapBlockData> mapBlocks = m_SeenMapBlocks[clientID];
foreach (MapBlockData b in mapBlocks)
{ {
Utils.LongToUInts((ulong)handle, out x, out y); b.Name = string.Empty;
x = x / Constants.RegionSize; b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
y = y / Constants.RegionSize;
} }
}
if (handle == 0 || m_log.DebugFormat("[HG MAP]: Reseting {0} blocks", mapBlocks.Count);
// Check the distance from the current region sp.ControllingClient.SendMapBlock(mapBlocks, 0);
(handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096)) m_SeenMapBlocks.Remove(clientID);
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r);
mapBlocks.Add(block);
} }
} }
// Different from super
FillInMap(mapBlocks, minX, minY, maxX, maxY);
//
remoteClient.SendMapBlock(mapBlocks, 0);
} }
protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
{ {
for (int x = minX; x <= maxX; x++) List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
lock (m_SeenMapBlocks)
{ {
for (int y = minY; y <= maxY; y++) if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
{ {
MapBlockData mblock = mapBlocks.Find(delegate(MapBlockData mb) { return ((mb.X == x) && (mb.Y == y)); }); m_SeenMapBlocks.Add(remoteClient.AgentId, mapBlocks);
if (mblock == null) }
{ else
mblock = new MapBlockData(); {
mblock.X = (ushort)x; List<MapBlockData> seen = m_SeenMapBlocks[remoteClient.AgentId];
mblock.Y = (ushort)y; List<MapBlockData> newBlocks = new List<MapBlockData>();
mblock.Name = ""; foreach (MapBlockData b in mapBlocks)
mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's if (seen.Find(delegate(MapBlockData bdata) { return bdata.X == b.X && bdata.Y == b.Y; }) == null)
mblock.MapImageId = UUID.Zero; newBlocks.Add(b);
mapBlocks.Add(mblock); seen.AddRange(newBlocks);
}
} }
} }
return mapBlocks;
}
}
class MapArea
{
public int minX;
public int minY;
public int maxX;
public int maxY;
public MapArea(int mix, int miy, int max, int may)
{
minX = mix;
minY = miy;
maxX = max;
maxY = may;
}
public void Print()
{
Console.WriteLine(String.Format(" --> Area is minX={0} minY={1} minY={2} maxY={3}", minX, minY, maxY, maxY));
} }
} }
} }

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@ -506,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE; currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW; currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun; currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
currentRegionSettings.SunPosition = loadedRegionSettings.SunPosition;
currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus; currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing; currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit; currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
@ -519,6 +520,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.Save(); currentRegionSettings.Save();
m_scene.TriggerEstateSunUpdate();
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
if (estateModule != null) if (estateModule != null)

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@ -440,6 +440,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.Elevation2SE = 9.2; rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1; rs.Elevation2SW = 2.1;
rs.FixedSun = true; rs.FixedSun = true;
rs.SunPosition = 12.0;
rs.ObjectBonus = 1.4; rs.ObjectBonus = 1.4;
rs.RestrictPushing = true; rs.RestrictPushing = true;
rs.TerrainLowerLimit = 0.4; rs.TerrainLowerLimit = 0.4;
@ -485,6 +486,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2)); Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1)); Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
Assert.That(loadedRs.FixedSun, Is.True); Assert.That(loadedRs.FixedSun, Is.True);
Assert.AreEqual(12.0, loadedRs.SunPosition);
Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4)); Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
Assert.That(loadedRs.RestrictPushing, Is.True); Assert.That(loadedRs.RestrictPushing, Is.True);
Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4)); Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));

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@ -209,16 +209,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// path, param, agentID.ToString()); // path, param, agentID.ToString());
// There is a major hack going on in this method. The viewer doesn't request // There is a major hack going on in this method. The viewer doesn't request
// map blocks (RequestMapBlocks) above 4096. That means that if we don't hack, // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
// grids above that cell don't have a map at all. So, here's the hack: we wait // grids above that cell don't have a map at all. So, here's the hack: we wait
// for this CAP request to come, and we inject the map blocks at this point. // for this CAP request to come, and we inject the map blocks at this point.
// In a normal scenario, this request simply sends back the MapLayer (the blue color). // In a normal scenario, this request simply sends back the MapLayer (the blue color).
// In the hacked scenario, it also sends the map blocks via UDP. // In the hacked scenario, it also sends the map blocks via UDP.
// //
// 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096) if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
{ {
ScenePresence avatarPresence = null; ScenePresence avatarPresence = null;
@ -845,7 +845,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
} }
protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{ {
List<MapBlockData> mapBlocks = new List<MapBlockData>(); List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
@ -860,6 +860,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
mapBlocks.Add(block); mapBlocks.Add(block);
} }
remoteClient.SendMapBlock(mapBlocks, 0); remoteClient.SendMapBlock(mapBlocks, 0);
return mapBlocks;
} }
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)

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@ -1584,7 +1584,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// /// Handle a prim description set request from a viewer.
/// </summary> /// </summary>
/// <param name="primLocalID"></param> /// <param name="primLocalID"></param>
/// <param name="description"></param> /// <param name="description"></param>
@ -1601,8 +1601,17 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// Set a click action for the prim.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
/// <param name="clickAction"></param>
protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction) protected internal void PrimClickAction(IClientAPI remoteClient, uint primLocalID, string clickAction)
{ {
// m_log.DebugFormat(
// "[SCENEGRAPH]: User {0} set click action for {1} to {2}", remoteClient.Name, primLocalID, clickAction);
SceneObjectGroup group = GetGroupByPrim(primLocalID); SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null) if (group != null)
{ {

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@ -563,6 +563,11 @@ namespace OpenSim.Region.Framework.Scenes
#endregion #endregion
// ~SceneObjectGroup()
// {
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Destructor called for {0}, local id {1}", Name, LocalId);
// }
#region Constructors #region Constructors
/// <summary> /// <summary>

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@ -357,6 +357,13 @@ namespace OpenSim.Region.Framework.Scenes
#endregion Fields #endregion Fields
// ~SceneObjectPart()
// {
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
// }
#region Constructors #region Constructors
/// <summary> /// <summary>

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@ -1178,7 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture)); writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture)); writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture)); writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture)); writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
writer.WriteEndElement(); writer.WriteEndElement();
writer.WriteElementString("Text", sop.Text); writer.WriteElementString("Text", sop.Text);

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@ -303,7 +303,11 @@ namespace OpenSim.Region.Physics.Meshing
if (meshOsd is OSDMap) if (meshOsd is OSDMap)
{ {
OSDMap map = (OSDMap)meshOsd; OSDMap map = (OSDMap)meshOsd;
OSDMap physicsParms = (OSDMap)map["physics_shape"]; OSDMap physicsParms = (OSDMap)map["physics_shape"]; // old asset format
if (physicsParms.Count == 0)
physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
int physOffset = physicsParms["offset"].AsInteger() + (int)start; int physOffset = physicsParms["offset"].AsInteger() + (int)start;
int physSize = physicsParms["size"].AsInteger(); int physSize = physicsParms["size"].AsInteger();

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@ -51,20 +51,31 @@ namespace OpenSim.Services.Connectors.Hypergrid
MethodBase.GetCurrentMethod().DeclaringType); MethodBase.GetCurrentMethod().DeclaringType);
string m_ServerURL; string m_ServerURL;
public UserAgentServiceConnector(string url)
public UserAgentServiceConnector(string url) : this(url, true)
{
}
public UserAgentServiceConnector(string url, bool dnsLookup)
{ {
m_ServerURL = url; m_ServerURL = url;
// Doing this here, because XML-RPC or mono have some strong ideas about
// caching DNS translations. if (dnsLookup)
try
{ {
Uri m_Uri = new Uri(m_ServerURL); // Doing this here, because XML-RPC or mono have some strong ideas about
IPAddress ip = Util.GetHostFromDNS(m_Uri.Host); // caching DNS translations.
m_ServerURL = m_ServerURL.Replace(m_Uri.Host, ip.ToString()); ; try
} {
catch (Exception e) Uri m_Uri = new Uri(m_ServerURL);
{ IPAddress ip = Util.GetHostFromDNS(m_Uri.Host);
m_log.DebugFormat("[USER AGENT CONNECTOR]: Malformed Uri {0}: {1}", m_ServerURL, e.Message); m_ServerURL = m_ServerURL.Replace(m_Uri.Host, ip.ToString());
if (!m_ServerURL.EndsWith("/"))
m_ServerURL += "/";
}
catch (Exception e)
{
m_log.DebugFormat("[USER AGENT CONNECTOR]: Malformed Uri {0}: {1}", m_ServerURL, e.Message);
}
} }
m_log.DebugFormat("[USER AGENT CONNECTOR]: new connector to {0} ({1})", url, m_ServerURL); m_log.DebugFormat("[USER AGENT CONNECTOR]: new connector to {0} ({1})", url, m_ServerURL);
} }
@ -423,7 +434,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
XmlRpcResponse response = null; XmlRpcResponse response = null;
try try
{ {
response = request.Send(m_ServerURL, 10000); response = request.Send(m_ServerURL, 4000);
} }
catch (Exception e) catch (Exception e)
{ {

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@ -197,9 +197,11 @@ namespace OpenSim.Services.HypergridService
agentCircuit.firstname, agentCircuit.lastname, region.ServerURI, reason); agentCircuit.firstname, agentCircuit.lastname, region.ServerURI, reason);
// restore the old travel info // restore the old travel info
if(reason != "Logins Disabled") lock (m_TravelingAgents)
{ {
lock (m_TravelingAgents) if (old == null)
m_TravelingAgents.Remove(agentCircuit.SessionID);
else
m_TravelingAgents[agentCircuit.SessionID] = old; m_TravelingAgents[agentCircuit.SessionID] = old;
} }

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@ -29,5 +29,5 @@ port = 8003
[PresenceService] [PresenceService]
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
StorageProvider = "OpenSim.Data.MySQL.dll" StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;Old Guids=true;"

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@ -29,5 +29,5 @@ port = 8003
[UserAccountService] [UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
StorageProvider = "OpenSim.Data.MySQL.dll" StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;Old Guids=true;"

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@ -1,13 +1,14 @@
[AssetCache] [AssetCache]
;; ;;
;; Options for CenmoeAssetCache ;; Options for CenomeAssetCache
;; ;;
; 256 MB (default: 134217728) ; Max size of the cache in bytes
MaxSize = 268435456 ; 134217728 = 128 MB, 26843556 = 256 MB, etc (default: 134217728)
MaxSize = 134217728
; How many assets it is possible to store cache (default: 4096) ; How many assets it is possible to store in the cache (default: 4096)
MaxCount = 16384 MaxCount = 4096
; Expiration time - 1 hour (default: 30 minutes) ; Expiration time in minutes (default: 30)
ExpirationTime = 60 ExpirationTime = 30

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@ -29,7 +29,7 @@
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire ; Specify 0 if you do not want your disk cache to expire
FileCacheTimeout = 0 FileCacheTimeout = 48
; How often {in hours} should the disk be checked for expired filed ; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking ; Specify 0 to disable expiration checking
@ -38,6 +38,7 @@
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete ; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk. ; an existing write to disk.
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
; WaitOnInprogressTimeout = 3000 ; WaitOnInprogressTimeout = 3000
; Number of tiers to use for cache directories (current valid ; Number of tiers to use for cache directories (current valid

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@ -10,9 +10,9 @@
; Uncomment these lines if you want to use mysql storage ; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details ; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll" ;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates ; Uncomment this line if you are using MySQL and want to use a different database for estates
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; MSSQL ; MSSQL
; Uncomment these lines if you want to use MSSQL storage ; Uncomment these lines if you want to use MSSQL storage