ConvertToPlugins
MW 2007-03-06 22:37:24 +00:00
parent 0c992e4b7a
commit a1c1842f64
2 changed files with 3 additions and 4 deletions

View File

@ -93,6 +93,7 @@ namespace Db40SimConfig
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
ServerConsole.MainConsole.Instance.WriteLine(e.ToString());
}
ServerConsole.MainConsole.Instance.WriteLine("Sim settings loaded:");
ServerConsole.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
ServerConsole.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
@ -117,7 +118,7 @@ namespace Db40SimConfig
} else {
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
for(int i =0; i < 65536; i++) {
blank.LandMap[i] = 21.4989f; //redundant code as the landmap is already set to this in the world constructor
blank.LandMap[i] = 21.4989f;
}
ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
db.Set(blank.LandMap);

View File

@ -27,9 +27,7 @@ namespace OpenSim.world
ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
terrainengine = new TerrainDecode();
LandMap = new float[65536];
for(int i =0; i < 65536; i++) {
LandMap[i] = 21.4989f;
}
ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded