*DANGER* make baked textures cross and make use of it * UNTESTED *
issue: alll this seems to be sent back to childs, need to stop thatavinationmerge
parent
1bd13155e6
commit
a1cc218f10
|
@ -183,7 +183,7 @@ namespace OpenSim.Framework
|
|||
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
||||
}
|
||||
|
||||
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
|
||||
public AvatarAppearance(AvatarAppearance appearance): this(appearance, true)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -221,6 +221,8 @@ namespace OpenSim.Framework
|
|||
{
|
||||
byte[] tbytes = appearance.Texture.GetBytes();
|
||||
m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
|
||||
if (appearance.m_cacheitems != null)
|
||||
m_cacheitems = (WearableCacheItem[]) appearance.m_cacheitems.Clone();
|
||||
}
|
||||
|
||||
m_visualparams = null;
|
||||
|
@ -723,6 +725,13 @@ namespace OpenSim.Framework
|
|||
}
|
||||
data["textures"] = textures;
|
||||
|
||||
if (m_cacheitems != null)
|
||||
{
|
||||
OSDArray baked = WearableCacheItem.BakedToOSD(m_cacheitems);
|
||||
if (baked != null)
|
||||
data["bakedcache"] = baked;
|
||||
}
|
||||
|
||||
// Visual Parameters
|
||||
OSDBinary visualparams = new OSDBinary(m_visualparams);
|
||||
data["visualparams"] = visualparams;
|
||||
|
@ -789,6 +798,12 @@ namespace OpenSim.Framework
|
|||
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
|
||||
}
|
||||
|
||||
if ((data != null) && (data["bakedcache"] != null) && (data["bakedcache"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray bakedOSDArray = (OSDArray)(data["bakedcache"]);
|
||||
m_cacheitems = WearableCacheItem.BakedFromOSD(bakedOSDArray);
|
||||
}
|
||||
|
||||
// Visual Parameters
|
||||
SetDefaultParams();
|
||||
if ((data != null) && (data["visualparams"] != null))
|
||||
|
|
|
@ -49,7 +49,6 @@ namespace OpenSim.Framework
|
|||
retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i};
|
||||
return retitems;
|
||||
}
|
||||
|
||||
|
||||
public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
|
||||
{
|
||||
|
@ -100,6 +99,7 @@ namespace OpenSim.Framework
|
|||
return ret.ToArray();
|
||||
|
||||
}
|
||||
|
||||
public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
|
||||
{
|
||||
OSDArray arr = new OSDArray();
|
||||
|
@ -126,6 +126,64 @@ namespace OpenSim.Framework
|
|||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static OSDArray BakedToOSD(WearableCacheItem[] pcacheItems)
|
||||
{
|
||||
if (pcacheItems.Length < AvatarAppearance.BAKE_INDICES[AvatarAppearance.BAKE_INDICES.Length - 1])
|
||||
return null;
|
||||
|
||||
OSDArray arr = new OSDArray();
|
||||
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
|
||||
WearableCacheItem item = pcacheItems[idx];
|
||||
|
||||
OSDMap itemmap = new OSDMap();
|
||||
itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
|
||||
itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
|
||||
itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
|
||||
if (item.TextureAsset != null)
|
||||
{
|
||||
itemmap.Add("assetdata", OSD.FromBinary(item.TextureAsset.Data));
|
||||
itemmap.Add("assetcreator", OSD.FromString(item.TextureAsset.CreatorID));
|
||||
itemmap.Add("assetname", OSD.FromString(item.TextureAsset.Name));
|
||||
}
|
||||
arr.Add(itemmap);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static WearableCacheItem[] BakedFromOSD(OSD pInput)
|
||||
{
|
||||
WearableCacheItem[] pcache = WearableCacheItem.GetDefaultCacheItem();
|
||||
|
||||
if (pInput.Type == OSDType.Array)
|
||||
{
|
||||
OSDArray itemarray = (OSDArray)pInput;
|
||||
foreach (OSDMap item in itemarray)
|
||||
{
|
||||
int idx = (int)item["textureindex"].AsUInteger();
|
||||
if (idx < 0 || idx > pcache.Length)
|
||||
continue;
|
||||
pcache[idx].CacheId = item["cacheid"].AsUUID();
|
||||
pcache[idx].TextureID = item["textureid"].AsUUID();
|
||||
if (item.ContainsKey("assetdata"))
|
||||
{
|
||||
AssetBase asset = new AssetBase(item["textureid"].AsUUID(), "BakedTexture", (sbyte)AssetType.Texture, UUID.Zero.ToString());
|
||||
asset.Temporary = true;
|
||||
asset.Local = true;
|
||||
asset.Data = item["assetdata"].AsBinary();
|
||||
pcache[idx].TextureAsset = asset;
|
||||
}
|
||||
else
|
||||
pcache[idx].TextureAsset = null;
|
||||
}
|
||||
}
|
||||
return pcache;
|
||||
}
|
||||
|
||||
public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
|
||||
{
|
||||
for (int i = 0; i < pcacheItems.Length; i++)
|
||||
|
|
|
@ -487,140 +487,137 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
WearableCacheItem[] wearableCache = null;
|
||||
WearableCacheItem[] bakedModuleCache = null;
|
||||
|
||||
wearableCache = WearableCacheItem.GetDefaultCacheItem();
|
||||
if (cache == null)
|
||||
return false;
|
||||
|
||||
WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
|
||||
|
||||
// big debug
|
||||
m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
|
||||
// debug
|
||||
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
|
||||
{
|
||||
int j = AvatarAppearance.BAKE_INDICES[iter];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[iter];
|
||||
if (face != null)
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - " + face.TextureID);
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j];
|
||||
if (wearableCache == null)
|
||||
{
|
||||
if (face != null)
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID);
|
||||
else
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture");
|
||||
}
|
||||
else
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture");
|
||||
{
|
||||
if (face != null)
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID +
|
||||
"}: cc-" +
|
||||
wearableCache[j].CacheId + ", ct-" +
|
||||
wearableCache[j].TextureID
|
||||
);
|
||||
else
|
||||
m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" +
|
||||
"}: cc-" +
|
||||
wearableCache[j].CacheId + ", ct-" +
|
||||
wearableCache[j].TextureID
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool gotbacked = false;
|
||||
|
||||
// Cache wearable data for teleport.
|
||||
// Only makes sense if there's a bake module and a cache module
|
||||
if (bakedModule != null && cache != null)
|
||||
bool wearableCacheValid = false;
|
||||
if (wearableCache == null)
|
||||
{
|
||||
m_log.Debug("[ValidateBakedCache] calling bakedModule");
|
||||
try
|
||||
wearableCache = WearableCacheItem.GetDefaultCacheItem();
|
||||
}
|
||||
else
|
||||
{
|
||||
// we may have received a full cache
|
||||
// check same coerence and store
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
bakedModuleCache = bakedModule.Get(sp.UUID);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
bakedModuleCache = null;
|
||||
}
|
||||
|
||||
if (bakedModuleCache != null)
|
||||
{
|
||||
m_log.Debug("[ValidateBakedCache] got bakedModule cache " + bakedModuleCache.Length);
|
||||
|
||||
for (int i = 0; i < bakedModuleCache.Length; i++)
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
if (face != null && face.TextureID == wearableCache[idx].TextureID && wearableCache[idx].TextureAsset != null)
|
||||
{
|
||||
int j = (int)bakedModuleCache[i].TextureIndex;
|
||||
|
||||
if (bakedModuleCache[i].TextureAsset != null)
|
||||
{
|
||||
wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
|
||||
wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
|
||||
wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
|
||||
bakedModuleCache[i].TextureAsset.Temporary = true;
|
||||
bakedModuleCache[i].TextureAsset.Local = true;
|
||||
cache.Store(bakedModuleCache[i].TextureAsset);
|
||||
|
||||
}
|
||||
hits++;
|
||||
wearableCache[idx].TextureAsset.Temporary = true;
|
||||
wearableCache[idx].TextureAsset.Local = true;
|
||||
cache.Store(wearableCache[idx].TextureAsset);
|
||||
}
|
||||
gotbacked = true;
|
||||
}
|
||||
|
||||
wearableCacheValid = (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional
|
||||
if (wearableCacheValid)
|
||||
m_log.Debug("[ValidateBakedCache] have valid local cache");
|
||||
}
|
||||
|
||||
// Process the baked textures
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
if (!wearableCacheValid)
|
||||
{
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
hits = 0;
|
||||
bool gotbacked = false;
|
||||
|
||||
if (bakedModule != null)
|
||||
{
|
||||
m_log.Debug("[ValidateBakedCache] local cache invalid, calling bakedModule");
|
||||
try
|
||||
{
|
||||
bakedModuleCache = bakedModule.Get(sp.UUID);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
bakedModuleCache = null;
|
||||
}
|
||||
|
||||
if (bakedModuleCache != null)
|
||||
{
|
||||
m_log.Debug("[ValidateBakedCache] got bakedModule cache " + bakedModuleCache.Length);
|
||||
|
||||
for (int i = 0; i < bakedModuleCache.Length; i++)
|
||||
{
|
||||
int j = (int)bakedModuleCache[i].TextureIndex;
|
||||
|
||||
if (bakedModuleCache[i].TextureAsset != null)
|
||||
{
|
||||
wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
|
||||
wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
|
||||
wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
|
||||
bakedModuleCache[i].TextureAsset.Temporary = true;
|
||||
bakedModuleCache[i].TextureAsset.Local = true;
|
||||
cache.Store(bakedModuleCache[i].TextureAsset);
|
||||
|
||||
}
|
||||
}
|
||||
gotbacked = true;
|
||||
}
|
||||
}
|
||||
|
||||
// on tp viewer assumes servers did the cache work
|
||||
// and tp propagation of baked textures is broken somewhere
|
||||
// so make grid cache be mandatory
|
||||
if (gotbacked)
|
||||
{
|
||||
// m_log.Debug("[ValidateBakedCache] bakedModule cache override");
|
||||
if (sp.Appearance.Texture.FaceTextures[idx] == null)
|
||||
sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
// this should be removed
|
||||
if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
hits++;
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No face, so lets check our cache
|
||||
if (face == null || face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
// force the ones we got
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
|
||||
if (wearableCache[idx].TextureID != UUID.Zero)
|
||||
{
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
// let run to end of loop to check cache
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
// lets try not invalidating the cache entry
|
||||
// wearableCache[idx].CacheId = UUID.Zero;
|
||||
// wearableCache[idx].TextureAsset = null;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
continue;
|
||||
if (sp.Appearance.Texture.FaceTextures[idx] == null)
|
||||
sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
if (wearableCache[idx].TextureID != face.TextureID)
|
||||
{
|
||||
wearableCache[idx].CacheId = UUID.Zero;
|
||||
wearableCache[idx].TextureID = UUID.Zero;
|
||||
wearableCache[idx].TextureAsset = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
wearableCache[idx].TextureAsset = null;
|
||||
if (cache != null)
|
||||
{
|
||||
wearableCache[idx].TextureAsset = m_scene.AssetService.GetCached(face.TextureID.ToString());
|
||||
if (wearableCache[idx].TextureAsset == null)
|
||||
{
|
||||
wearableCache[idx].CacheId = UUID.Zero;
|
||||
wearableCache[idx].TextureID = UUID.Zero;
|
||||
}
|
||||
else
|
||||
// this should be removed
|
||||
if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
hits++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp.Appearance.WearableCacheItems = wearableCache;
|
||||
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
|
||||
// debug
|
||||
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
|
||||
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
|
||||
{
|
||||
int j = AvatarAppearance.BAKE_INDICES[iter];
|
||||
|
|
Loading…
Reference in New Issue