*DANGER* make baked textures cross and make use of it * UNTESTED *
issue: alll this seems to be sent back to childs, need to stop thatavinationmerge
parent
1bd13155e6
commit
a1cc218f10
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@ -183,7 +183,7 @@ namespace OpenSim.Framework
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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}
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}
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public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
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public AvatarAppearance(AvatarAppearance appearance): this(appearance, true)
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{
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{
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}
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}
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@ -221,6 +221,8 @@ namespace OpenSim.Framework
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{
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{
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byte[] tbytes = appearance.Texture.GetBytes();
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byte[] tbytes = appearance.Texture.GetBytes();
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m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
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m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
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if (appearance.m_cacheitems != null)
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m_cacheitems = (WearableCacheItem[]) appearance.m_cacheitems.Clone();
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}
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}
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m_visualparams = null;
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m_visualparams = null;
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@ -723,6 +725,13 @@ namespace OpenSim.Framework
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}
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}
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data["textures"] = textures;
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data["textures"] = textures;
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if (m_cacheitems != null)
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{
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OSDArray baked = WearableCacheItem.BakedToOSD(m_cacheitems);
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if (baked != null)
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data["bakedcache"] = baked;
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}
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// Visual Parameters
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// Visual Parameters
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OSDBinary visualparams = new OSDBinary(m_visualparams);
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OSDBinary visualparams = new OSDBinary(m_visualparams);
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data["visualparams"] = visualparams;
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data["visualparams"] = visualparams;
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@ -789,6 +798,12 @@ namespace OpenSim.Framework
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m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
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m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
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}
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}
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if ((data != null) && (data["bakedcache"] != null) && (data["bakedcache"]).Type == OSDType.Array)
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{
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OSDArray bakedOSDArray = (OSDArray)(data["bakedcache"]);
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m_cacheitems = WearableCacheItem.BakedFromOSD(bakedOSDArray);
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}
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// Visual Parameters
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// Visual Parameters
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SetDefaultParams();
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SetDefaultParams();
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if ((data != null) && (data["visualparams"] != null))
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if ((data != null) && (data["visualparams"] != null))
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@ -49,7 +49,6 @@ namespace OpenSim.Framework
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retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i};
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retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i};
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return retitems;
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return retitems;
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}
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}
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public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
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public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
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{
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{
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@ -100,6 +99,7 @@ namespace OpenSim.Framework
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return ret.ToArray();
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return ret.ToArray();
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}
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}
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
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public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
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{
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{
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OSDArray arr = new OSDArray();
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OSDArray arr = new OSDArray();
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@ -126,6 +126,64 @@ namespace OpenSim.Framework
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}
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}
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return arr;
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return arr;
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}
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}
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public static OSDArray BakedToOSD(WearableCacheItem[] pcacheItems)
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{
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if (pcacheItems.Length < AvatarAppearance.BAKE_INDICES[AvatarAppearance.BAKE_INDICES.Length - 1])
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return null;
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OSDArray arr = new OSDArray();
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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WearableCacheItem item = pcacheItems[idx];
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OSDMap itemmap = new OSDMap();
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itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
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itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
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itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
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if (item.TextureAsset != null)
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{
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itemmap.Add("assetdata", OSD.FromBinary(item.TextureAsset.Data));
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itemmap.Add("assetcreator", OSD.FromString(item.TextureAsset.CreatorID));
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itemmap.Add("assetname", OSD.FromString(item.TextureAsset.Name));
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}
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arr.Add(itemmap);
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}
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return arr;
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}
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public static WearableCacheItem[] BakedFromOSD(OSD pInput)
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{
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WearableCacheItem[] pcache = WearableCacheItem.GetDefaultCacheItem();
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if (pInput.Type == OSDType.Array)
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{
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OSDArray itemarray = (OSDArray)pInput;
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foreach (OSDMap item in itemarray)
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{
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int idx = (int)item["textureindex"].AsUInteger();
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if (idx < 0 || idx > pcache.Length)
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continue;
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pcache[idx].CacheId = item["cacheid"].AsUUID();
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pcache[idx].TextureID = item["textureid"].AsUUID();
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if (item.ContainsKey("assetdata"))
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{
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AssetBase asset = new AssetBase(item["textureid"].AsUUID(), "BakedTexture", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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asset.Temporary = true;
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asset.Local = true;
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asset.Data = item["assetdata"].AsBinary();
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pcache[idx].TextureAsset = asset;
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}
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else
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pcache[idx].TextureAsset = null;
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}
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}
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return pcache;
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}
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public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
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public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
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{
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{
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for (int i = 0; i < pcacheItems.Length; i++)
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for (int i = 0; i < pcacheItems.Length; i++)
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@ -487,140 +487,137 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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{
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IAssetService cache = m_scene.AssetService;
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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WearableCacheItem[] wearableCache = null;
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WearableCacheItem[] bakedModuleCache = null;
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WearableCacheItem[] bakedModuleCache = null;
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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if (cache == null)
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return false;
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WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
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// big debug
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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// debug
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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int j = AvatarAppearance.BAKE_INDICES[iter];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[iter];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j];
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if (face != null)
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if (wearableCache == null)
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - " + face.TextureID);
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{
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if (face != null)
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID);
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else
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture");
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}
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else
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else
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture");
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{
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if (face != null)
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID +
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"}: cc-" +
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wearableCache[j].CacheId + ", ct-" +
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wearableCache[j].TextureID
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);
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else
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" +
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"}: cc-" +
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wearableCache[j].CacheId + ", ct-" +
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wearableCache[j].TextureID
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);
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}
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}
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}
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bool gotbacked = false;
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// Cache wearable data for teleport.
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bool wearableCacheValid = false;
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// Only makes sense if there's a bake module and a cache module
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if (wearableCache == null)
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if (bakedModule != null && cache != null)
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{
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{
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m_log.Debug("[ValidateBakedCache] calling bakedModule");
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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try
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}
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else
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{
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// we may have received a full cache
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// check same coerence and store
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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{
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bakedModuleCache = bakedModule.Get(sp.UUID);
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int idx = AvatarAppearance.BAKE_INDICES[i];
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}
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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catch (Exception)
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if (face != null && face.TextureID == wearableCache[idx].TextureID && wearableCache[idx].TextureAsset != null)
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{
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bakedModuleCache = null;
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}
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if (bakedModuleCache != null)
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{
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m_log.Debug("[ValidateBakedCache] got bakedModule cache " + bakedModuleCache.Length);
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for (int i = 0; i < bakedModuleCache.Length; i++)
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{
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{
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int j = (int)bakedModuleCache[i].TextureIndex;
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hits++;
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wearableCache[idx].TextureAsset.Temporary = true;
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if (bakedModuleCache[i].TextureAsset != null)
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wearableCache[idx].TextureAsset.Local = true;
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{
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cache.Store(wearableCache[idx].TextureAsset);
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wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
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wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
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wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
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bakedModuleCache[i].TextureAsset.Temporary = true;
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bakedModuleCache[i].TextureAsset.Local = true;
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cache.Store(bakedModuleCache[i].TextureAsset);
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}
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}
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}
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gotbacked = true;
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}
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}
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wearableCacheValid = (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional
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if (wearableCacheValid)
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m_log.Debug("[ValidateBakedCache] have valid local cache");
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}
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}
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// Process the baked textures
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if (!wearableCacheValid)
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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hits = 0;
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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bool gotbacked = false;
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if (bakedModule != null)
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{
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m_log.Debug("[ValidateBakedCache] local cache invalid, calling bakedModule");
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try
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{
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bakedModuleCache = bakedModule.Get(sp.UUID);
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}
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catch (Exception)
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{
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bakedModuleCache = null;
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}
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if (bakedModuleCache != null)
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{
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m_log.Debug("[ValidateBakedCache] got bakedModule cache " + bakedModuleCache.Length);
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for (int i = 0; i < bakedModuleCache.Length; i++)
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{
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int j = (int)bakedModuleCache[i].TextureIndex;
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if (bakedModuleCache[i].TextureAsset != null)
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{
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wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
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wearableCache[j].CacheId = bakedModuleCache[i].CacheId;
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wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
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bakedModuleCache[i].TextureAsset.Temporary = true;
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bakedModuleCache[i].TextureAsset.Local = true;
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cache.Store(bakedModuleCache[i].TextureAsset);
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}
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}
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gotbacked = true;
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}
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}
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// on tp viewer assumes servers did the cache work
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// and tp propagation of baked textures is broken somewhere
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// so make grid cache be mandatory
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if (gotbacked)
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if (gotbacked)
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{
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{
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// m_log.Debug("[ValidateBakedCache] bakedModule cache override");
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// force the ones we got
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if (sp.Appearance.Texture.FaceTextures[idx] == null)
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
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sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
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face = sp.Appearance.Texture.FaceTextures[idx];
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// this should be removed
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if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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hits++;
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continue;
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}
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else
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{
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// No face, so lets check our cache
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if (face == null || face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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{
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{
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sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
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int idx = AvatarAppearance.BAKE_INDICES[i];
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if (wearableCache[idx].TextureID != UUID.Zero)
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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{
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sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
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face = sp.Appearance.Texture.FaceTextures[idx];
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// let run to end of loop to check cache
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}
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else
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{
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sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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face = sp.Appearance.Texture.FaceTextures[idx];
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// lets try not invalidating the cache entry
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// wearableCache[idx].CacheId = UUID.Zero;
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// wearableCache[idx].TextureAsset = null;
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continue;
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}
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}
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if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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if (sp.Appearance.Texture.FaceTextures[idx] == null)
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continue;
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sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
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sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID;
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face = sp.Appearance.Texture.FaceTextures[idx];
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if (wearableCache[idx].TextureID != face.TextureID)
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// this should be removed
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{
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if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wearableCache[idx].TextureAsset = null;
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continue;
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}
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wearableCache[idx].TextureAsset = null;
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if (cache != null)
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{
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wearableCache[idx].TextureAsset = m_scene.AssetService.GetCached(face.TextureID.ToString());
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if (wearableCache[idx].TextureAsset == null)
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{
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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}
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else
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hits++;
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hits++;
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continue;
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}
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}
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}
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}
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}
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}
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sp.Appearance.WearableCacheItems = wearableCache;
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sp.Appearance.WearableCacheItems = wearableCache;
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||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
|
|
||||||
// debug
|
// debug
|
||||||
|
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits);
|
||||||
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
|
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
|
||||||
{
|
{
|
||||||
int j = AvatarAppearance.BAKE_INDICES[iter];
|
int j = AvatarAppearance.BAKE_INDICES[iter];
|
||||||
|
|
Loading…
Reference in New Issue