Remove unused SetAcceleration and add set on Acceleration parameter

iar_mods
Dan Lake 2011-12-20 13:40:24 -08:00
parent f43e5f92fd
commit a1dc4e830d
11 changed files with 14 additions and 35 deletions

View File

@ -46,7 +46,7 @@ using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Services.Base; using OpenSim.Services.Base;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Services.UserAccountService; using OpenSim.Services.UserAccountService;

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@ -232,6 +232,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override bool Kinematic public override bool Kinematic
@ -252,11 +253,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
{ {
} }
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)
{ {
} }

View File

@ -231,7 +231,8 @@ public class BSCharacter : PhysicsActor
} }
} }
public override Vector3 Acceleration { public override Vector3 Acceleration {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override Quaternion Orientation { public override Quaternion Orientation {
get { return _orientation; } get { return _orientation; }

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@ -417,7 +417,8 @@ public sealed class BSPrim : PhysicsActor
} }
} }
public override OMV.Vector3 Acceleration { public override OMV.Vector3 Acceleration {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override OMV.Quaternion Orientation { public override OMV.Quaternion Orientation {
get { return _orientation; } get { return _orientation; }

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@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract Vector3 Torque { get; set; } public abstract Vector3 Torque { get; set; }
public abstract float CollisionScore { get; set;} public abstract float CollisionScore { get; set;}
public abstract Vector3 Acceleration { get; } public abstract Vector3 Acceleration { get; set; }
public abstract Quaternion Orientation { get; set; } public abstract Quaternion Orientation { get; set; }
public abstract int PhysicsActorType { get; set; } public abstract int PhysicsActorType { get; set; }
public abstract bool IsPhysical { get; set; } public abstract bool IsPhysical { get; set; }
@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return Vector3.Zero; } get { return Vector3.Zero; }
set { }
} }
public override bool IsPhysical public override bool IsPhysical

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@ -689,12 +689,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
} set { _acceleration = value; }
public void SetAcceleration(Vector3 accel)
{
m_pidControllerActive = true;
_acceleration = accel;
} }
/// <summary> /// <summary>

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@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed");
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)

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@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override bool Kinematic public override bool Kinematic
@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin
{ {
} }
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)
{ {
} }

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@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
set { _acceleration = value; }
} }
public override bool Kinematic public override bool Kinematic
@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin
set { } set { }
} }
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)
{ {
} }

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@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
} set { _acceleration = value; }
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
} }
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)

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@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override Vector3 Acceleration public override Vector3 Acceleration
{ {
get { return _acceleration; } get { return _acceleration; }
} set { _acceleration = value; }
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
} }
public override void AddForce(Vector3 force, bool pushforce) public override void AddForce(Vector3 force, bool pushforce)