Remove unused SetAcceleration and add set on Acceleration parameter
parent
f43e5f92fd
commit
a1dc4e830d
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@ -46,7 +46,7 @@ using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Server.Base;
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using OpenSim.Server.Base;
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using OpenSim.Services.Base;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.UserAccountService;
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using OpenSim.Services.UserAccountService;
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@ -232,6 +232,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override bool Kinematic
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public override bool Kinematic
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@ -252,11 +253,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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{
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}
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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{
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{
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}
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}
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@ -231,7 +231,8 @@ public class BSCharacter : PhysicsActor
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}
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}
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}
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}
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public override Vector3 Acceleration {
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public override Vector3 Acceleration {
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override Quaternion Orientation {
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public override Quaternion Orientation {
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get { return _orientation; }
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get { return _orientation; }
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@ -417,7 +417,8 @@ public sealed class BSPrim : PhysicsActor
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}
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}
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}
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}
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public override OMV.Vector3 Acceleration {
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public override OMV.Vector3 Acceleration {
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override OMV.Quaternion Orientation {
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public override OMV.Quaternion Orientation {
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get { return _orientation; }
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get { return _orientation; }
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@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract Vector3 Torque { get; set; }
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public abstract Vector3 Torque { get; set; }
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public abstract float CollisionScore { get; set;}
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public abstract float CollisionScore { get; set;}
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public abstract Vector3 Acceleration { get; }
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public abstract Vector3 Acceleration { get; set; }
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public abstract Quaternion Orientation { get; set; }
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public abstract Quaternion Orientation { get; set; }
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public abstract int PhysicsActorType { get; set; }
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public abstract int PhysicsActorType { get; set; }
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public abstract bool IsPhysical { get; set; }
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public abstract bool IsPhysical { get; set; }
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@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return Vector3.Zero; }
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get { return Vector3.Zero; }
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set { }
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}
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}
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public override bool IsPhysical
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public override bool IsPhysical
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@ -689,12 +689,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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}
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set { _acceleration = value; }
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public void SetAcceleration(Vector3 accel)
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{
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m_pidControllerActive = true;
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_acceleration = accel;
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}
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}
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/// <summary>
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/// <summary>
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@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed");
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override bool Kinematic
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public override bool Kinematic
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@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin
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{
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{
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}
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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{
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{
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}
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}
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@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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}
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public override bool Kinematic
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public override bool Kinematic
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@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin
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set { }
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set { }
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}
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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{
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{
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}
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}
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@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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}
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set { _acceleration = value; }
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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public override Vector3 Acceleration
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public override Vector3 Acceleration
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{
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{
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get { return _acceleration; }
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get { return _acceleration; }
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}
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set { _acceleration = value; }
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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}
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public override void AddForce(Vector3 force, bool pushforce)
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public override void AddForce(Vector3 force, bool pushforce)
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