Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.0.7.4.1
parent
31304c222d
commit
a1e99642c1
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@ -44,14 +44,18 @@ namespace OpenSim.Framework.Statistics
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("MEMORY STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Allocated to OpenSim objects: {0} MB\n",
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
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sb.Append(
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string.Format(
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"Process memory : {0} MB\n",
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Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
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sb.AppendFormat(
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"Allocated to OpenSim objects: {0} MB\n",
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
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sb.AppendFormat(
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"OpenSim object memory churn : {0} KB/s\n",
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Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
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sb.AppendFormat(
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"Process memory : {0} MB\n",
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Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
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return sb.ToString();
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}
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@ -325,6 +325,9 @@ namespace OpenSim.Framework
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callback(callbackInfo);
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}
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if (MemoryWatchdog.Enabled)
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MemoryWatchdog.Update();
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m_watchdogTimer.Start();
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}
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}
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@ -200,9 +200,9 @@ namespace OpenSim
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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@ -461,7 +461,7 @@ namespace OpenSim
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if (cmdparams.Length > 4)
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alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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IList agents = SceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence presence in agents)
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{
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@ -542,7 +542,7 @@ namespace OpenSim
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private void HandleForceUpdate(string module, string[] args)
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{
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MainConsole.Instance.Output("Updating all clients");
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m_sceneManager.ForceCurrentSceneClientUpdate();
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SceneManager.ForceCurrentSceneClientUpdate();
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}
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/// <summary>
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@ -554,7 +554,7 @@ namespace OpenSim
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{
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if (args.Length == 6)
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{
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m_sceneManager.HandleEditCommandOnCurrentScene(args);
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SceneManager.HandleEditCommandOnCurrentScene(args);
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}
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else
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{
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@ -765,7 +765,7 @@ namespace OpenSim
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case "load":
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if (cmdparams.Length > 1)
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{
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foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
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foreach (Scene s in new ArrayList(SceneManager.Scenes))
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{
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MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
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m_moduleLoader.LoadRegionModules(cmdparams[1], s);
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@ -803,14 +803,14 @@ namespace OpenSim
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case "backup":
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MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
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m_sceneManager.BackupCurrentScene();
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SceneManager.BackupCurrentScene();
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break;
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case "remove-region":
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string regRemoveName = CombineParams(cmdparams, 0);
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Scene removeScene;
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if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
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if (SceneManager.TryGetScene(regRemoveName, out removeScene))
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RemoveRegion(removeScene, false);
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else
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MainConsole.Instance.Output("No region with that name");
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@ -820,14 +820,14 @@ namespace OpenSim
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string regDeleteName = CombineParams(cmdparams, 0);
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Scene killScene;
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if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
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if (SceneManager.TryGetScene(regDeleteName, out killScene))
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RemoveRegion(killScene, true);
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else
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MainConsole.Instance.Output("no region with that name");
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break;
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case "restart":
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m_sceneManager.RestartCurrentScene();
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SceneManager.RestartCurrentScene();
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break;
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}
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}
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@ -842,7 +842,7 @@ namespace OpenSim
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{
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string newRegionName = CombineParams(cmdparams, 2);
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if (!m_sceneManager.TrySetCurrentScene(newRegionName))
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if (!SceneManager.TrySetCurrentScene(newRegionName))
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MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
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}
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else
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@ -850,7 +850,7 @@ namespace OpenSim
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MainConsole.Instance.Output("Usage: change region <region name>");
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}
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string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
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string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
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MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
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// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
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@ -868,7 +868,7 @@ namespace OpenSim
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});
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m_console.DefaultPrompt = prompt;
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m_console.ConsoleScene = m_sceneManager.CurrentScene;
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m_console.ConsoleScene = SceneManager.CurrentScene;
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}
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/// <summary>
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@ -892,7 +892,7 @@ namespace OpenSim
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int newDebug;
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if (int.TryParse(args[2], out newDebug))
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{
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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// We provide user information elsewhere if any clients had their debug level set.
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// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
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}
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@ -907,7 +907,7 @@ namespace OpenSim
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case "scene":
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if (args.Length == 4)
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{
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if (m_sceneManager.CurrentScene == null)
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if (SceneManager.CurrentScene == null)
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{
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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}
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@ -915,7 +915,7 @@ namespace OpenSim
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{
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string key = args[2];
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string value = args[3];
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m_sceneManager.CurrentScene.SetSceneCoreDebug(
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SceneManager.CurrentScene.SetSceneCoreDebug(
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new Dictionary<string, string>() { { key, value } });
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
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@ -954,10 +954,10 @@ namespace OpenSim
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IList agents;
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if (showParams.Length > 1 && showParams[1] == "full")
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{
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agents = m_sceneManager.GetCurrentScenePresences();
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agents = SceneManager.GetCurrentScenePresences();
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} else
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{
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agents = m_sceneManager.GetCurrentSceneAvatars();
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agents = SceneManager.GetCurrentSceneAvatars();
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}
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MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
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@ -1037,7 +1037,7 @@ namespace OpenSim
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MainConsole.Instance.Output("Shared Module: " + module.Name);
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}
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene) {
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m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
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foreach (IRegionModule module in scene.Modules.Values)
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@ -1050,7 +1050,7 @@ namespace OpenSim
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}
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);
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene) {
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MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
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foreach (IRegionModuleBase module in scene.RegionModules.Values)
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@ -1066,7 +1066,7 @@ namespace OpenSim
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break;
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case "regions":
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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MainConsole.Instance.Output(String.Format(
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@ -1080,7 +1080,7 @@ namespace OpenSim
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break;
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case "ratings":
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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string rating = "";
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@ -1115,7 +1115,7 @@ namespace OpenSim
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cdt.AddColumn("IP", 16);
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cdt.AddColumn("Viewer Name", 24);
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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s =>
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{
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foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
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@ -1140,7 +1140,7 @@ namespace OpenSim
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cdt.AddColumn("Endpoint", 23);
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cdt.AddColumn("Active?", 7);
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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s => s.ForEachClient(
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c => cdt.AddRow(
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s.Name,
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@ -1161,11 +1161,11 @@ namespace OpenSim
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{
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if (cmdparams.Length > 5)
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{
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m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
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SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
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}
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else
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{
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m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1180,11 +1180,11 @@ namespace OpenSim
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if (cmdparams.Length > 0)
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{
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m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
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SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
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}
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else
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{
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m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1221,13 +1221,13 @@ namespace OpenSim
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MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
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}
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}
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m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
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SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
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}
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else
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
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SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
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}
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catch (FileNotFoundException)
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{
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@ -1244,11 +1244,11 @@ namespace OpenSim
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{
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if (cmdparams.Length > 2)
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{
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m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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}
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else
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{
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m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1263,7 +1263,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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}
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catch (FileNotFoundException)
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{
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@ -1274,7 +1274,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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catch (FileNotFoundException)
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{
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@ -1291,7 +1291,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
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SceneManager.LoadArchiveToCurrentScene(cmdparams);
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}
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catch (Exception e)
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{
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@ -1305,7 +1305,7 @@ namespace OpenSim
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/// <param name="cmdparams"></param>
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protected void SaveOar(string module, string[] cmdparams)
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{
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
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SceneManager.SaveCurrentSceneToArchive(cmdparams);
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}
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private static string CombineParams(string[] commandParams, int pos)
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@ -285,7 +285,7 @@ namespace OpenSim
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private void HandleCommanderCommand(string module, string[] cmd)
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{
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m_sceneManager.SendCommandToPluginModules(cmd);
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SceneManager.SendCommandToPluginModules(cmd);
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}
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private void HandleCommanderHelp(string module, string[] cmd)
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@ -303,7 +303,10 @@ namespace OpenSim
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// Called from base.StartUp()
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_sceneManager.OnRestartSim += handleRestartRegion;
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SceneManager.OnRestartSim += handleRestartRegion;
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// Only start the memory watchdog once all regions are ready
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SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
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}
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/// <summary>
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@ -412,7 +415,7 @@ namespace OpenSim
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// scripting engines.
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scene.CreateScriptInstances();
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m_sceneManager.Add(scene);
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SceneManager.Add(scene);
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if (m_autoCreateClientStack)
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{
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@ -432,7 +435,6 @@ namespace OpenSim
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mscene = scene;
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scene.Start();
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scene.StartScripts();
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return clientServer;
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@ -561,14 +563,14 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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scene.DeleteAllSceneObjects();
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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if (!cleanup)
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@ -610,7 +612,7 @@ namespace OpenSim
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public void RemoveRegion(string name, bool cleanUp)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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RemoveRegion(target, cleanUp);
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}
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@ -623,13 +625,13 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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}
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@ -641,7 +643,7 @@ namespace OpenSim
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public void CloseRegion(string name)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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CloseRegion(target);
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}
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@ -897,7 +899,7 @@ namespace OpenSim
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try
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{
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m_sceneManager.Close();
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SceneManager.Close();
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}
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catch (Exception e)
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{
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@ -922,7 +924,7 @@ namespace OpenSim
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/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
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public void GetAvatarNumber(out int usernum)
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{
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usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
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usernum = SceneManager.GetCurrentSceneAvatars().Count;
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}
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/// <summary>
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@ -931,7 +933,7 @@ namespace OpenSim
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/// <param name="regionnum">The first out parameter describing the number of regions</param>
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public void GetRegionNumber(out int regionnum)
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{
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regionnum = m_sceneManager.Scenes.Count;
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regionnum = SceneManager.Scenes.Count;
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}
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/// <summary>
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@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
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protected ISimulationDataService m_simulationDataService;
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protected IEstateDataService m_estateDataService;
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protected ClientStackManager m_clientStackManager;
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protected SceneManager m_sceneManager = new SceneManager();
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public SceneManager SceneManager { get { return m_sceneManager; } }
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public SceneManager SceneManager { get; protected set; }
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public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
|
@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
|
|
@ -249,6 +249,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue