Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command

This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
0.7.4.1
Justin Clark-Casey (justincc) 2012-07-25 22:29:40 +01:00
parent 31304c222d
commit a1e99642c1
6 changed files with 73 additions and 63 deletions

View File

@ -44,14 +44,18 @@ namespace OpenSim.Framework.Statistics
StringBuilder sb = new StringBuilder(Environment.NewLine); StringBuilder sb = new StringBuilder(Environment.NewLine);
sb.Append("MEMORY STATISTICS"); sb.Append("MEMORY STATISTICS");
sb.Append(Environment.NewLine); sb.Append(Environment.NewLine);
sb.Append(
string.Format( sb.AppendFormat(
"Allocated to OpenSim objects: {0} MB\n", "Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0))); Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
sb.Append(
string.Format( sb.AppendFormat(
"OpenSim object memory churn : {0} KB/s\n",
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
sb.AppendFormat(
"Process memory : {0} MB\n", "Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0))); Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
return sb.ToString(); return sb.ToString();
} }

View File

@ -325,6 +325,9 @@ namespace OpenSim.Framework
callback(callbackInfo); callback(callbackInfo);
} }
if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update();
m_watchdogTimer.Start(); m_watchdogTimer.Start();
} }
} }

View File

@ -200,9 +200,9 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt"); PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default // For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region", ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
else else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
@ -461,7 +461,7 @@ namespace OpenSim
if (cmdparams.Length > 4) if (cmdparams.Length > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = m_sceneManager.GetCurrentSceneAvatars(); IList agents = SceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents) foreach (ScenePresence presence in agents)
{ {
@ -542,7 +542,7 @@ namespace OpenSim
private void HandleForceUpdate(string module, string[] args) private void HandleForceUpdate(string module, string[] args)
{ {
MainConsole.Instance.Output("Updating all clients"); MainConsole.Instance.Output("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate(); SceneManager.ForceCurrentSceneClientUpdate();
} }
/// <summary> /// <summary>
@ -554,7 +554,7 @@ namespace OpenSim
{ {
if (args.Length == 6) if (args.Length == 6)
{ {
m_sceneManager.HandleEditCommandOnCurrentScene(args); SceneManager.HandleEditCommandOnCurrentScene(args);
} }
else else
{ {
@ -765,7 +765,7 @@ namespace OpenSim
case "load": case "load":
if (cmdparams.Length > 1) if (cmdparams.Length > 1)
{ {
foreach (Scene s in new ArrayList(m_sceneManager.Scenes)) foreach (Scene s in new ArrayList(SceneManager.Scenes))
{ {
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1])); MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
m_moduleLoader.LoadRegionModules(cmdparams[1], s); m_moduleLoader.LoadRegionModules(cmdparams[1], s);
@ -803,14 +803,14 @@ namespace OpenSim
case "backup": case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
m_sceneManager.BackupCurrentScene(); SceneManager.BackupCurrentScene();
break; break;
case "remove-region": case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0); string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene; Scene removeScene;
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene)) if (SceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false); RemoveRegion(removeScene, false);
else else
MainConsole.Instance.Output("No region with that name"); MainConsole.Instance.Output("No region with that name");
@ -820,14 +820,14 @@ namespace OpenSim
string regDeleteName = CombineParams(cmdparams, 0); string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene; Scene killScene;
if (m_sceneManager.TryGetScene(regDeleteName, out killScene)) if (SceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true); RemoveRegion(killScene, true);
else else
MainConsole.Instance.Output("no region with that name"); MainConsole.Instance.Output("no region with that name");
break; break;
case "restart": case "restart":
m_sceneManager.RestartCurrentScene(); SceneManager.RestartCurrentScene();
break; break;
} }
} }
@ -842,7 +842,7 @@ namespace OpenSim
{ {
string newRegionName = CombineParams(cmdparams, 2); string newRegionName = CombineParams(cmdparams, 2);
if (!m_sceneManager.TrySetCurrentScene(newRegionName)) if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
} }
else else
@ -850,7 +850,7 @@ namespace OpenSim
MainConsole.Instance.Output("Usage: change region <region name>"); MainConsole.Instance.Output("Usage: change region <region name>");
} }
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName); string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt); // m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
@ -868,7 +868,7 @@ namespace OpenSim
}); });
m_console.DefaultPrompt = prompt; m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = m_sceneManager.CurrentScene; m_console.ConsoleScene = SceneManager.CurrentScene;
} }
/// <summary> /// <summary>
@ -892,7 +892,7 @@ namespace OpenSim
int newDebug; int newDebug;
if (int.TryParse(args[2], out newDebug)) if (int.TryParse(args[2], out newDebug))
{ {
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name); SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
// We provide user information elsewhere if any clients had their debug level set. // We provide user information elsewhere if any clients had their debug level set.
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug); // MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
} }
@ -907,7 +907,7 @@ namespace OpenSim
case "scene": case "scene":
if (args.Length == 4) if (args.Length == 4)
{ {
if (m_sceneManager.CurrentScene == null) if (SceneManager.CurrentScene == null)
{ {
MainConsole.Instance.Output("Please use 'change region <regioname>' first"); MainConsole.Instance.Output("Please use 'change region <regioname>' first");
} }
@ -915,7 +915,7 @@ namespace OpenSim
{ {
string key = args[2]; string key = args[2];
string value = args[3]; string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug( SceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } }); new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
@ -954,10 +954,10 @@ namespace OpenSim
IList agents; IList agents;
if (showParams.Length > 1 && showParams[1] == "full") if (showParams.Length > 1 && showParams[1] == "full")
{ {
agents = m_sceneManager.GetCurrentScenePresences(); agents = SceneManager.GetCurrentScenePresences();
} else } else
{ {
agents = m_sceneManager.GetCurrentSceneAvatars(); agents = SceneManager.GetCurrentSceneAvatars();
} }
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count)); MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
@ -1037,7 +1037,7 @@ namespace OpenSim
MainConsole.Instance.Output("Shared Module: " + module.Name); MainConsole.Instance.Output("Shared Module: " + module.Name);
} }
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
delegate(Scene scene) { delegate(Scene scene) {
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:"); m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModule module in scene.Modules.Values) foreach (IRegionModule module in scene.Modules.Values)
@ -1050,7 +1050,7 @@ namespace OpenSim
} }
); );
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
delegate(Scene scene) { delegate(Scene scene) {
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:"); MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
foreach (IRegionModuleBase module in scene.RegionModules.Values) foreach (IRegionModuleBase module in scene.RegionModules.Values)
@ -1066,7 +1066,7 @@ namespace OpenSim
break; break;
case "regions": case "regions":
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
delegate(Scene scene) delegate(Scene scene)
{ {
MainConsole.Instance.Output(String.Format( MainConsole.Instance.Output(String.Format(
@ -1080,7 +1080,7 @@ namespace OpenSim
break; break;
case "ratings": case "ratings":
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
delegate(Scene scene) delegate(Scene scene)
{ {
string rating = ""; string rating = "";
@ -1115,7 +1115,7 @@ namespace OpenSim
cdt.AddColumn("IP", 16); cdt.AddColumn("IP", 16);
cdt.AddColumn("Viewer Name", 24); cdt.AddColumn("Viewer Name", 24);
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
s => s =>
{ {
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values) foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
@ -1140,7 +1140,7 @@ namespace OpenSim
cdt.AddColumn("Endpoint", 23); cdt.AddColumn("Endpoint", 23);
cdt.AddColumn("Active?", 7); cdt.AddColumn("Active?", 7);
m_sceneManager.ForEachScene( SceneManager.ForEachScene(
s => s.ForEachClient( s => s.ForEachClient(
c => cdt.AddRow( c => cdt.AddRow(
s.Name, s.Name,
@ -1161,11 +1161,11 @@ namespace OpenSim
{ {
if (cmdparams.Length > 5) if (cmdparams.Length > 5)
{ {
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]); SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
} }
else else
{ {
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME); SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
} }
} }
@ -1180,11 +1180,11 @@ namespace OpenSim
if (cmdparams.Length > 0) if (cmdparams.Length > 0)
{ {
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]); SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
} }
else else
{ {
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME); SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
} }
} }
@ -1221,13 +1221,13 @@ namespace OpenSim
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z)); MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
} }
} }
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset); SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
} }
else else
{ {
try try
{ {
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset); SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@ -1244,11 +1244,11 @@ namespace OpenSim
{ {
if (cmdparams.Length > 2) if (cmdparams.Length > 2)
{ {
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]); SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
} }
else else
{ {
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME); SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
} }
} }
@ -1263,7 +1263,7 @@ namespace OpenSim
{ {
try try
{ {
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]); SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@ -1274,7 +1274,7 @@ namespace OpenSim
{ {
try try
{ {
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME); SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
} }
catch (FileNotFoundException) catch (FileNotFoundException)
{ {
@ -1291,7 +1291,7 @@ namespace OpenSim
{ {
try try
{ {
m_sceneManager.LoadArchiveToCurrentScene(cmdparams); SceneManager.LoadArchiveToCurrentScene(cmdparams);
} }
catch (Exception e) catch (Exception e)
{ {
@ -1305,7 +1305,7 @@ namespace OpenSim
/// <param name="cmdparams"></param> /// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams) protected void SaveOar(string module, string[] cmdparams)
{ {
m_sceneManager.SaveCurrentSceneToArchive(cmdparams); SceneManager.SaveCurrentSceneToArchive(cmdparams);
} }
private static string CombineParams(string[] commandParams, int pos) private static string CombineParams(string[] commandParams, int pos)

View File

@ -285,7 +285,7 @@ namespace OpenSim
private void HandleCommanderCommand(string module, string[] cmd) private void HandleCommanderCommand(string module, string[] cmd)
{ {
m_sceneManager.SendCommandToPluginModules(cmd); SceneManager.SendCommandToPluginModules(cmd);
} }
private void HandleCommanderHelp(string module, string[] cmd) private void HandleCommanderHelp(string module, string[] cmd)
@ -303,7 +303,10 @@ namespace OpenSim
// Called from base.StartUp() // Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort; m_httpServerPort = m_networkServersInfo.HttpListenerPort;
m_sceneManager.OnRestartSim += handleRestartRegion; SceneManager.OnRestartSim += handleRestartRegion;
// Only start the memory watchdog once all regions are ready
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
} }
/// <summary> /// <summary>
@ -412,7 +415,7 @@ namespace OpenSim
// scripting engines. // scripting engines.
scene.CreateScriptInstances(); scene.CreateScriptInstances();
m_sceneManager.Add(scene); SceneManager.Add(scene);
if (m_autoCreateClientStack) if (m_autoCreateClientStack)
{ {
@ -432,7 +435,6 @@ namespace OpenSim
mscene = scene; mscene = scene;
scene.Start(); scene.Start();
scene.StartScripts(); scene.StartScripts();
return clientServer; return clientServer;
@ -561,14 +563,14 @@ namespace OpenSim
{ {
// only need to check this if we are not at the // only need to check this if we are not at the
// root level // root level
if ((m_sceneManager.CurrentScene != null) && if ((SceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{ {
m_sceneManager.TrySetCurrentScene(".."); SceneManager.TrySetCurrentScene("..");
} }
scene.DeleteAllSceneObjects(); scene.DeleteAllSceneObjects();
m_sceneManager.CloseScene(scene); SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo); ShutdownClientServer(scene.RegionInfo);
if (!cleanup) if (!cleanup)
@ -610,7 +612,7 @@ namespace OpenSim
public void RemoveRegion(string name, bool cleanUp) public void RemoveRegion(string name, bool cleanUp)
{ {
Scene target; Scene target;
if (m_sceneManager.TryGetScene(name, out target)) if (SceneManager.TryGetScene(name, out target))
RemoveRegion(target, cleanUp); RemoveRegion(target, cleanUp);
} }
@ -623,13 +625,13 @@ namespace OpenSim
{ {
// only need to check this if we are not at the // only need to check this if we are not at the
// root level // root level
if ((m_sceneManager.CurrentScene != null) && if ((SceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{ {
m_sceneManager.TrySetCurrentScene(".."); SceneManager.TrySetCurrentScene("..");
} }
m_sceneManager.CloseScene(scene); SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo); ShutdownClientServer(scene.RegionInfo);
} }
@ -641,7 +643,7 @@ namespace OpenSim
public void CloseRegion(string name) public void CloseRegion(string name)
{ {
Scene target; Scene target;
if (m_sceneManager.TryGetScene(name, out target)) if (SceneManager.TryGetScene(name, out target))
CloseRegion(target); CloseRegion(target);
} }
@ -897,7 +899,7 @@ namespace OpenSim
try try
{ {
m_sceneManager.Close(); SceneManager.Close();
} }
catch (Exception e) catch (Exception e)
{ {
@ -922,7 +924,7 @@ namespace OpenSim
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param> /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum) public void GetAvatarNumber(out int usernum)
{ {
usernum = m_sceneManager.GetCurrentSceneAvatars().Count; usernum = SceneManager.GetCurrentSceneAvatars().Count;
} }
/// <summary> /// <summary>
@ -931,7 +933,7 @@ namespace OpenSim
/// <param name="regionnum">The first out parameter describing the number of regions</param> /// <param name="regionnum">The first out parameter describing the number of regions</param>
public void GetRegionNumber(out int regionnum) public void GetRegionNumber(out int regionnum)
{ {
regionnum = m_sceneManager.Scenes.Count; regionnum = SceneManager.Scenes.Count;
} }
/// <summary> /// <summary>

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@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
protected ISimulationDataService m_simulationDataService; protected ISimulationDataService m_simulationDataService;
protected IEstateDataService m_estateDataService; protected IEstateDataService m_estateDataService;
protected ClientStackManager m_clientStackManager; protected ClientStackManager m_clientStackManager;
protected SceneManager m_sceneManager = new SceneManager();
public SceneManager SceneManager { get { return m_sceneManager; } } public SceneManager SceneManager { get; protected set; }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } } public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } } public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
public IEstateDataService EstateDataService { get { return m_estateDataService; } } public IEstateDataService EstateDataService { get { return m_estateDataService; } }
@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
protected override void StartupSpecific() protected override void StartupSpecific()
{ {
SceneManager = new SceneManager();
m_clientStackManager = CreateClientStackManager(); m_clientStackManager = CreateClientStackManager();
Initialize(); Initialize();

View File

@ -249,6 +249,7 @@
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>