The real fix for unscripted sit positions. This one doesn't fuck everything else up. Promise.
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@ -2440,7 +2440,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_linkedPrim = part.UUID;
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if (part.GetAvatarOnSitTarget() != UUID)
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{
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m_offsetRotation = m_offsetRotation / part.RotationOffset;
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}
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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Animator.TrySetMovementAnimation(sitAnimation);
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