Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier.
parent
1b3ae566e8
commit
a2071e5b13
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@ -56,9 +56,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public IAssetService AssetService;
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public UUID AgentID;
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public IInventoryAccessModule InventoryAccessModule;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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private OpenJPEG.J2KLayerInfo[] m_layers;
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public bool IsDecoded { get; private set; }
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public bool HasAsset { get; private set; }
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public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
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private uint m_currentPacket;
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@ -170,14 +170,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (DiscardLevel >= 0 || m_stopPacket == 0)
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{
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// This shouldn't happen, but if it does, we really can't proceed
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if (Layers == null)
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if (m_layers == null)
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{
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m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing Layers. Canceling texture transfer");
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m_currentPacket = m_stopPacket;
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return;
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}
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int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
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int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
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// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
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if (DiscardLevel < 0 && m_stopPacket == 0)
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@ -187,9 +187,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
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//Calculate the m_stopPacket
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if (Layers.Length > 0)
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if (m_layers.Length > 0)
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{
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m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
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m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - DiscardLevel].End);
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//I don't know why, but the viewer seems to expect the final packet if the file
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//is just one packet bigger.
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if (TexturePacketCount() == m_stopPacket + 1)
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@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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{
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Layers = layers;
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m_layers = layers;
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IsDecoded = true;
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RunUpdate();
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}
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@ -211,7 +211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Priority Queue Helpers
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J2KImage GetHighestPriorityImage()
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private J2KImage GetHighestPriorityImage()
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{
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J2KImage image = null;
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@ -226,7 +226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return image;
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}
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void AddImageToQueue(J2KImage image)
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private void AddImageToQueue(J2KImage image)
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{
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image.PriorityQueueHandle = null;
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@ -237,7 +237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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void RemoveImageFromQueue(J2KImage image)
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private void RemoveImageFromQueue(J2KImage image)
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{
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lock (m_syncRoot)
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{
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@ -246,7 +246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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void UpdateImageInQueue(J2KImage image)
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private void UpdateImageInQueue(J2KImage image)
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{
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lock (m_syncRoot)
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{
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