implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis. Anything else leads to random results.bulletsim
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b1ae930c6b
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a21e98ae1a
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@ -369,7 +369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// convert a LSL_Rotation to a Quaternion
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protected Quaternion Rot2Quaternion(LSL_Rotation r)
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public static Quaternion Rot2Quaternion(LSL_Rotation r)
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{
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Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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q.Normalize();
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@ -2061,6 +2061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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return llGetRootRotation();
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}
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m_host.AddScriptLPS(1);
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Quaternion q = m_host.GetWorldRotation();
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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@ -2186,9 +2186,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (npcModule != null)
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{
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UUID npcId = new UUID(npc.m_string);
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return;
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string appearanceSerialized = LoadNotecard(notecardNameOrUuid);
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@ -2210,8 +2209,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return;
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Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
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module.MoveToTarget(new UUID(npc.m_string), World, pos, false, true);
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module.MoveToTarget(npcId, World, pos, false, true);
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}
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}
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@ -2222,6 +2225,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return;
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Vector3 pos = new Vector3((float)position.x, (float)position.y, (float)position.z);
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module.MoveToTarget(
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new UUID(npc.m_string),
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@ -2232,6 +2239,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public LSL_Rotation osNpcGetRot(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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{
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
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ScenePresence sp = World.GetScenePresence(npcId);
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Quaternion rot = sp.Rotation;
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return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
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}
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return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
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}
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public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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if (npcModule != null)
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{
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return;
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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return;
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ScenePresence sp = World.GetScenePresence(npcId);
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sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
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}
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}
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public void osNpcStopMoveTo(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.VeryLow, "osNpcStopMoveTo");
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@ -173,6 +173,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector position, int options);
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rotation osNpcGetRot(key npc);
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveTo(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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@ -503,6 +503,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcMoveToTarget(npc, position, options);
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}
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public rotation osNpcGetRot(key npc)
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{
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return m_OSSL_Functions.osNpcGetRot(npc);
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}
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public void osNpcSetRot(key npc, rotation rot)
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{
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m_OSSL_Functions.osNpcSetRot(npc, rot);
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}
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public void osNpcStopMoveTo(LSL_Key npc)
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{
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m_OSSL_Functions.osNpcStopMoveTo(npc);
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