bug fix: handle current region on GetChildAgentsToClose

httptests
UbitUmarov 2017-06-06 03:22:11 +01:00
parent fa5bf4fd0b
commit a23f99366f
1 changed files with 19 additions and 4 deletions

View File

@ -1819,6 +1819,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_knownChildRegions)
{
m_knownChildRegionsSizeInfo.Clear();
foreach (GridRegion region in regionsList)
{
spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
@ -4440,15 +4441,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
{
uint newRegionX, newRegionY;
ulong curRegionHandle = m_scene.RegionInfo.RegionHandle;
List<ulong> byebyeRegions = new List<ulong>();
if(newRegionHandle == curRegionHandle) //??
return byebyeRegions;
uint newRegionX, newRegionY;
List<ulong> knownRegions = KnownRegionHandles;
m_log.DebugFormat(
"[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
knownRegions.Count, Scene.RegionInfo.RegionName);
Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY);
uint x, y;
spRegionSizeInfo regInfo;
@ -4456,7 +4461,16 @@ namespace OpenSim.Region.Framework.Scenes
{
if(newRegionY == 0) // HG
byebyeRegions.Add(handle);
else
else if(handle == curRegionHandle)
{
RegionInfo curreg = m_scene.RegionInfo;
if (Util.IsOutsideView(255, curreg.RegionLocX, newRegionX, curreg.RegionLocY, newRegionY,
(int)curreg.RegionSizeX, (int)curreg.RegionSizeX, newRegionSizeX, newRegionSizeY))
{
byebyeRegions.Add(handle);
}
}
else
{
Util.RegionHandleToRegionLoc(handle, out x, out y);
if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo))
@ -4471,7 +4485,8 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
// if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
if (Util.IsOutsideView(255, x, newRegionX, y, newRegionY,
(int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
{
byebyeRegions.Add(handle);