bug fix: handle current region on GetChildAgentsToClose

httptests
UbitUmarov 2017-06-06 03:22:11 +01:00
parent fa5bf4fd0b
commit a23f99366f
1 changed files with 19 additions and 4 deletions

View File

@ -1819,6 +1819,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_knownChildRegions) lock (m_knownChildRegions)
{ {
m_knownChildRegionsSizeInfo.Clear(); m_knownChildRegionsSizeInfo.Clear();
foreach (GridRegion region in regionsList) foreach (GridRegion region in regionsList)
{ {
spRegionSizeInfo sizeInfo = new spRegionSizeInfo(); spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
@ -4440,15 +4441,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns> /// <returns></returns>
public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY) public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
{ {
uint newRegionX, newRegionY; ulong curRegionHandle = m_scene.RegionInfo.RegionHandle;
List<ulong> byebyeRegions = new List<ulong>(); List<ulong> byebyeRegions = new List<ulong>();
if(newRegionHandle == curRegionHandle) //??
return byebyeRegions;
uint newRegionX, newRegionY;
List<ulong> knownRegions = KnownRegionHandles; List<ulong> knownRegions = KnownRegionHandles;
m_log.DebugFormat( m_log.DebugFormat(
"[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
knownRegions.Count, Scene.RegionInfo.RegionName); knownRegions.Count, Scene.RegionInfo.RegionName);
Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY); Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY);
uint x, y; uint x, y;
spRegionSizeInfo regInfo; spRegionSizeInfo regInfo;
@ -4456,6 +4461,15 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if(newRegionY == 0) // HG if(newRegionY == 0) // HG
byebyeRegions.Add(handle); byebyeRegions.Add(handle);
else if(handle == curRegionHandle)
{
RegionInfo curreg = m_scene.RegionInfo;
if (Util.IsOutsideView(255, curreg.RegionLocX, newRegionX, curreg.RegionLocY, newRegionY,
(int)curreg.RegionSizeX, (int)curreg.RegionSizeX, newRegionSizeX, newRegionSizeY))
{
byebyeRegions.Add(handle);
}
}
else else
{ {
Util.RegionHandleToRegionLoc(handle, out x, out y); Util.RegionHandleToRegionLoc(handle, out x, out y);
@ -4471,7 +4485,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY, // if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
if (Util.IsOutsideView(255, x, newRegionX, y, newRegionY,
(int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY)) (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
{ {
byebyeRegions.Add(handle); byebyeRegions.Add(handle);