bug fix: handle current region on GetChildAgentsToClose
parent
fa5bf4fd0b
commit
a23f99366f
|
@ -1819,6 +1819,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
lock (m_knownChildRegions)
|
lock (m_knownChildRegions)
|
||||||
{
|
{
|
||||||
m_knownChildRegionsSizeInfo.Clear();
|
m_knownChildRegionsSizeInfo.Clear();
|
||||||
|
|
||||||
foreach (GridRegion region in regionsList)
|
foreach (GridRegion region in regionsList)
|
||||||
{
|
{
|
||||||
spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
|
spRegionSizeInfo sizeInfo = new spRegionSizeInfo();
|
||||||
|
@ -4440,15 +4441,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
|
public List<ulong> GetChildAgentsToClose(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
|
||||||
{
|
{
|
||||||
uint newRegionX, newRegionY;
|
ulong curRegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||||
List<ulong> byebyeRegions = new List<ulong>();
|
List<ulong> byebyeRegions = new List<ulong>();
|
||||||
|
|
||||||
|
if(newRegionHandle == curRegionHandle) //??
|
||||||
|
return byebyeRegions;
|
||||||
|
|
||||||
|
uint newRegionX, newRegionY;
|
||||||
List<ulong> knownRegions = KnownRegionHandles;
|
List<ulong> knownRegions = KnownRegionHandles;
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
|
"[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
|
||||||
knownRegions.Count, Scene.RegionInfo.RegionName);
|
knownRegions.Count, Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY);
|
Util.RegionHandleToRegionLoc(newRegionHandle, out newRegionX, out newRegionY);
|
||||||
|
|
||||||
uint x, y;
|
uint x, y;
|
||||||
spRegionSizeInfo regInfo;
|
spRegionSizeInfo regInfo;
|
||||||
|
|
||||||
|
@ -4456,6 +4461,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if(newRegionY == 0) // HG
|
if(newRegionY == 0) // HG
|
||||||
byebyeRegions.Add(handle);
|
byebyeRegions.Add(handle);
|
||||||
|
else if(handle == curRegionHandle)
|
||||||
|
{
|
||||||
|
RegionInfo curreg = m_scene.RegionInfo;
|
||||||
|
if (Util.IsOutsideView(255, curreg.RegionLocX, newRegionX, curreg.RegionLocY, newRegionY,
|
||||||
|
(int)curreg.RegionSizeX, (int)curreg.RegionSizeX, newRegionSizeX, newRegionSizeY))
|
||||||
|
{
|
||||||
|
byebyeRegions.Add(handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Util.RegionHandleToRegionLoc(handle, out x, out y);
|
Util.RegionHandleToRegionLoc(handle, out x, out y);
|
||||||
|
@ -4471,7 +4485,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
|
// if (Util.IsOutsideView(RegionViewDistance, x, newRegionX, y, newRegionY,
|
||||||
|
if (Util.IsOutsideView(255, x, newRegionX, y, newRegionY,
|
||||||
(int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
|
(int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
|
||||||
{
|
{
|
||||||
byebyeRegions.Add(handle);
|
byebyeRegions.Add(handle);
|
||||||
|
|
Loading…
Reference in New Issue