Merge branch 'master' from git://opensimulator.org/git/opensim into dev

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
dsg
Dan Lake 2011-01-30 04:13:20 -08:00
commit a23ffa2262
37 changed files with 1238 additions and 244 deletions

View File

@ -427,17 +427,28 @@ namespace OpenSim.Framework
/// 0x80 bit set then we assume this is an append
/// operation otherwise we replace whatever is
/// currently attached at the attachpoint
/// return true if something actually changed
/// </summary>
public void SetAttachment(int attachpoint, UUID item, UUID asset)
public bool SetAttachment(int attachpoint, UUID item, UUID asset)
{
if (attachpoint == 0)
return;
return false;
if (item == UUID.Zero)
{
if (m_attachments.ContainsKey(attachpoint))
{
m_attachments.Remove(attachpoint);
return;
return true;
}
return false;
}
// check if the item is already attached at this point
if (GetAttachpoint(item) == (attachpoint & 0x7F))
{
// m_log.DebugFormat("[AVATAR APPEARANCE] attempt to attach an already attached item {0}",item);
return false;
}
// check if this is an append or a replace, 0x80 marks it as an append
@ -451,6 +462,7 @@ namespace OpenSim.Framework
{
ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
}
return true;
}
public int GetAttachpoint(UUID itemID)
@ -465,7 +477,7 @@ namespace OpenSim.Framework
return 0;
}
public void DetachAttachment(UUID itemID)
public bool DetachAttachment(UUID itemID)
{
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
@ -478,9 +490,10 @@ namespace OpenSim.Framework
// And remove the list if there are no more attachments here
if (m_attachments[kvp.Key].Count == 0)
m_attachments.Remove(kvp.Key);
return;
return true;
}
}
return false;
}
public void ClearAttachments()

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@ -76,7 +76,7 @@ namespace OpenSim.Framework.Console
System.Console.WriteLine(text);
}
public virtual void OutputFormat(string format, params string[] components)
public virtual void OutputFormat(string format, params object[] components)
{
Output(string.Format(format, components));
}

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@ -697,6 +697,8 @@ namespace OpenSim.Framework
landData._mediaLoop = _mediaLoop;
landData._obscureMusic = _obscureMusic;
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)

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@ -179,9 +179,11 @@ namespace OpenSim
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
}
}
if (!iniFileExists)
{
@ -235,6 +237,14 @@ namespace OpenSim
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
// If the include path contains no wildcards, then warn the user that it wasn't found.
if (wildcardIndex == -1 && paths.Length == 0)
{
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
}
else
{
foreach (string p in paths)
{
if (!sources.Contains(p))
@ -245,6 +255,7 @@ namespace OpenSim
}
}
}
}
/// <summary>
/// Check if we can convert the string to a URI
/// </summary>

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@ -4341,7 +4341,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.SequenceID = sequence_id;
if (landData.SimwideArea > 0)
{
updateMessage.SimWideMaxPrims = parcelObjectCapacity;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
updateMessage.SimWideMaxPrims = simulatorCapacity;
}
else
{

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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}

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@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
catch (Exception e)
@ -336,7 +334,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
return att.UUID;
@ -380,9 +380,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// XXYY!!
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
}
@ -402,11 +401,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence presence;
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
}
@ -431,9 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
return;
presence.Appearance.DetachAttachment(itemID);
if (m_scene.AvatarFactory != null)
bool changed = presence.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
part.ParentGroup.DetachToGround();

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@ -217,6 +217,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
QueueAppearanceSend(client.AgentId);
}

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@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<UUID> m_agentsInTransit;
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
#region ISharedRegionModule
@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
{
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
return;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
// the avatar.Close below will clear the child region list. We need this below for (possibly)
@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#region Agent Crossings
public void Cross(ScenePresence agent, bool isFlying)
public bool Cross(ScenePresence agent, bool isFlying)
{
Scene scene = agent.Scene;
Vector3 pos = agent.AbsolutePosition;
@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
agent.InTransit();
neighboury = b.TriggerRegionY;
neighbourx = b.TriggerRegionX;
Vector3 newposition = pos;
@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.ControllingClient.SendAgentAlertMessage(
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return;
return true;
}
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
*/
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
ExpiringCache<ulong, DateTime> r;
DateTime banUntil;
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
{
if (r.TryGetValue(neighbourHandle, out banUntil))
{
if (DateTime.Now < banUntil)
return false;
r.Remove(neighbourHandle);
}
}
else
{
r = null;
}
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
{
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
if (r == null)
{
r = new ExpiringCache<ulong, DateTime>();
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
}
else
{
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
}
return false;
}
agent.InTransit();
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
return true;
}
@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
{
// This assumes that we know what our neighbors are.
// This assumes that we know what our neighbours are.
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
icon.EndInvoke(iar);
}
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
/// <summary>
/// This Closes child agents on neighboring regions
/// This Closes child agents on neighbouring regions
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
{
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
Scene m_scene = agent.Scene;
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (neighbourRegion != null && agent.ValidateAttachments())
{
@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#region Enable Child Agent
/// <summary>
/// This informs a single neighboring region about agent "avatar".
/// This informs a single neighbouring region about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region)
@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
/// <summary>
/// This informs all neighboring regions about agent "avatar".
/// This informs all neighbouring regions about agent "avatar".
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
public void EnableChildAgents(ScenePresence sp)
@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
catch (ArgumentOutOfRangeException)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
#endregion
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " +
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
"and EstablishAgentCommunication with seed cap {4}",
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);

View File

@ -14,6 +14,7 @@
<RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule" />
<RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="PrimCountModule" type="OpenSim.Region.CoreModules.World.Land.PrimCountModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />

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@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
return s.QueryAccess(id);
}
if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
return false;

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@ -240,18 +240,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, id))
if (m_localBackend.QueryAccess(destination, id, position))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.QueryAccess(destination, id);
return m_remoteConnector.QueryAccess(destination, id, position);
return false;

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@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
{
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
private ExpiringCache<string, UUID> m_NameCache;

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@ -217,22 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene.DeleteAllSceneObjects();
}
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// otherwise, use the master avatar uuid instead
LoadParcels(serialisedParcels);
LoadObjects(serialisedSceneObjects);
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
landData.Add(parcel);
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
}
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
/// <summary>
/// Load serialized scene objects.
/// </summary>
/// <param name="serialisedSceneObjects"></param>
protected void LoadObjects(List<string> serialisedSceneObjects)
{
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@ -262,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// to the same scene (when this is possible).
sceneObject.ResetIDs();
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
{
if (part.CreatorData == null || part.CreatorData == string.Empty)
@ -319,10 +319,35 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
/// <summary>
/// Load serialized parcels.
/// </summary>
/// <param name="serialisedParcels"></param>
protected void LoadParcels(List<string> serialisedParcels)
{
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
// m_log.DebugFormat(
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
// parcel.Name, parcel.LocalID, parcel.Area);
landData.Add(parcel);
}
if (!m_merge)
m_scene.LandChannel.Clear(false);
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
}
/// <summary>

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@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
try
{
MemoryStream terrainStream = new MemoryStream(terrainData);
terr.LoadFromStream(filename, terrainStream);
terrainStream.Close();
string localfilename = "terrain.raw";
if (terrainData.Length == 851968)
{
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
}
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
if (File.Exists(localfilename))
{
File.Delete(localfilename);
}
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
input.Write(terrainData, 0, terrainData.Length);
input.Close();
FileInfo x = new FileInfo(localfilename);
terr.LoadFromFile(localfilename);
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{

View File

@ -117,6 +117,12 @@ namespace OpenSim.Region.CoreModules.World.Land
return new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
if (m_landManagementModule != null)
m_landManagementModule.Clear(setupDefaultParcel);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
if (m_landManagementModule != null)

View File

@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
@ -37,19 +38,22 @@ using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using Caps=OpenSim.Framework.Capabilities.Caps;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.World.Land
{
// used for caching
internal class ExtendedLandData {
internal class ExtendedLandData
{
public LandData LandData;
public ulong RegionHandle;
public uint X, Y;
@ -65,6 +69,9 @@ namespace OpenSim.Region.CoreModules.World.Land
private LandChannel landChannel;
private Scene m_scene;
protected Commander m_commander = new Commander("land");
protected IUserManagement m_userManager;
// Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429
@ -127,19 +134,27 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
lock (m_scene)
{
m_scene.LandChannel = (ILandChannel)landChannel;
}
InstallInterfaces();
}
public void RegionLoaded(Scene scene)
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
}
public void RemoveRegion(Scene scene)
{
// TODO: Also release other event manager listeners here
m_scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_scene.UnregisterModuleCommander(m_commander.Name);
}
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
@ -149,6 +164,29 @@ namespace OpenSim.Region.CoreModules.World.Land
// return nearestParcel != null;
// }
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "land")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
void EventManagerOnNewClient(IClientAPI client)
{
//Register some client events
@ -209,11 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void PostInitialise()
{
}
public void Close()
{
}
@ -223,11 +256,6 @@ namespace OpenSim.Region.CoreModules.World.Land
get { return "LandManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Parcel Add/Remove/Get/Create
@ -270,13 +298,19 @@ namespace OpenSim.Region.CoreModules.World.Land
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
m_landIDList.Initialize();
}
}
/// <summary>
/// Create a default parcel that spans the entire region and is owned by the estate owner.
/// </summary>
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
AddLandObject(fullSimParcel);
return AddLandObject(fullSimParcel);
}
public List<ILandObject> AllParcels()
@ -549,15 +583,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Creates a basic Parcel object without an owner (a zeroed key)
/// </summary>
/// <returns></returns>
public ILandObject CreateBaseLand()
{
return new LandObject(UUID.Zero, false, m_scene);
}
/// <summary>
/// Adds a land object to the stored list and adds them to the landIDList to what they own
/// </summary>
@ -618,6 +643,28 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Clear the scene of all parcels
/// </summary>
public void Clear(bool setupDefaultParcel)
{
lock (m_landList)
{
foreach (ILandObject lo in m_landList.Values)
{
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
}
m_landList.Clear();
}
ResetSimLandObjects();
if (setupDefaultParcel)
CreateDefaultParcel();
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)
{
bool[,] landBitmapSlave = slave.GetLandBitmap();
@ -662,7 +709,7 @@ namespace OpenSim.Region.CoreModules.World.Land
int x;
int y;
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0)
return null;
try
@ -704,10 +751,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
try
{
if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
return m_landList[m_landIDList[x / 4, y / 4]];
else
return null;
//else
// return null;
}
catch (IndexOutOfRangeException)
{
@ -1283,7 +1330,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
{
ILandObject land;
@ -1299,10 +1345,8 @@ namespace OpenSim.Region.CoreModules.World.Land
{
land.DeedToGroup(groupID);
}
}
#region Land Object From Storage Functions
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
@ -1337,6 +1381,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnNoLandDataFromStorage()
{
ResetSimLandObjects();
CreateDefaultParcel();
}
#endregion
@ -1591,5 +1636,67 @@ namespace OpenSim.Region.CoreModules.World.Land
UpdateLandObject(localID, land.LandData);
}
protected void InstallInterfaces()
{
Command clearCommand
= new Command("clear", CommandIntentions.COMMAND_HAZARDOUS, ClearCommand, "Clears all the parcels from the region.");
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowParcelsCommand, "Shows all parcels on the region.");
m_commander.RegisterCommand("clear", clearCommand);
m_commander.RegisterCommand("show", showCommand);
// Add this to our scene so scripts can call these functions
m_scene.RegisterModuleCommander(m_commander);
}
protected void ClearCommand(Object[] args)
{
string response = MainConsole.Instance.CmdPrompt(
string.Format(
"Are you sure that you want to clear all land parcels from {0} (y or n)",
m_scene.RegionInfo.RegionName),
"n");
if (response.ToLower() == "y")
{
Clear(true);
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
}
else
{
MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
}
}
protected void ShowParcelsCommand(Object[] args)
{
StringBuilder report = new StringBuilder();
report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
report.AppendFormat(
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
"Parcel Name",
"Local ID",
"Area",
"Starts",
"Ends",
"Owner");
lock (m_landList)
{
foreach (ILandObject lo in m_landList.Values)
{
LandData ld = lo.LandData;
report.AppendFormat(
"{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
}
}
MainConsole.Instance.Output(report.ToString());
}
}
}

View File

@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
#region ILandObject Members
public int GetPrimsFree()
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
return free;
}
public LandData LandData
{
get { return m_landData; }
@ -78,6 +85,42 @@ namespace OpenSim.Region.CoreModules.World.Land
get { return m_scene.RegionInfo.RegionID; }
}
public Vector3 StartPoint
{
get
{
for (int y = 0; y < landArrayMax; y++)
{
for (int x = 0; x < landArrayMax; x++)
{
if (LandBitmap[x, y])
return new Vector3(x * 4, y * 4, 0);
}
}
return new Vector3(-1, -1, -1);
}
}
public Vector3 EndPoint
{
get
{
for (int y = landArrayMax - 1; y >= 0; y--)
{
for (int x = landArrayMax - 1; x >= 0; x--)
{
if (LandBitmap[x, y])
{
return new Vector3(x * 4, y * 4, 0);
}
}
}
return new Vector3(-1, -1, -1);
}
}
#region Constructors
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
@ -105,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>Returns true if the piece of land contains the specified point</returns>
public bool ContainsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
{
return (LandBitmap[x / 4, y / 4] == true);
}
@ -147,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
// Normal Calculations
return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
int parcelMax = (int)(((float)LandData.Area / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity
* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
return parcelMax;
}
}
public int GetSimulatorMaxPrimCount(ILandObject thisObject)
@ -159,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
//Normal Calculations
return m_scene.RegionInfo.ObjectCapacity;
int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
* (float)m_scene.RegionInfo.ObjectCapacity);
return simMax;
}
}
#endregion
@ -333,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.AuthBuyerID = UUID.Zero;
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -348,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandUpdateToAvatarsOverMe(true);
}
@ -414,6 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
SendLandProperties(0, snap_selection, 0, remote_client);
}

View File

@ -0,0 +1,406 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Land
{
public class ParcelCounts
{
public int Owner = 0;
public int Group = 0;
public int Others = 0;
public Dictionary <UUID, int> Users =
new Dictionary <UUID, int>();
}
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
new Dictionary<UUID, PrimCounts>();
private Dictionary<UUID, UUID> m_OwnerMap =
new Dictionary<UUID, UUID>();
private Dictionary<UUID, int> m_SimwideCounts =
new Dictionary<UUID, int>();
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed
// without recounting the whole sim.
private bool m_Tainted = true;
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_Scene = scene;
m_Scene.EventManager.OnParcelPrimCountAdd +=
OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted +=
OnParcelPrimCountTainted;
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public string Name
{
get { return "PrimCountModule"; }
}
private void OnParcelPrimCountAdd(SceneObjectGroup obj)
{
// If we're tainted already, don't bother to add. The next
// access will cause a recount anyway
lock (m_TaintLock)
{
if (!m_Tainted)
AddObject(obj);
}
}
private void OnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
// Don't bother to update tainted counts
lock (m_TaintLock)
{
if (!m_Tainted)
RemoveObject(obj);
}
}
private void OnParcelPrimCountTainted()
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(ILandObject land)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount(int x, int y)
{
lock (m_TaintLock)
m_Tainted = true;
}
public void TaintPrimCount()
{
lock (m_TaintLock)
m_Tainted = true;
}
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
return;
Vector3 pos = obj.AbsolutePosition;
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
LandData landData = landObject.LandData;
ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
{
UUID landOwner = landData.OwnerID;
int partCount = obj.Parts.Length;
m_SimwideCounts[landOwner] += partCount;
if (parcelCounts.Users.ContainsKey(obj.OwnerID))
parcelCounts.Users[obj.OwnerID] += partCount;
else
parcelCounts.Users[obj.OwnerID] = partCount;
if (landData.IsGroupOwned)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
else
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
}
}
// NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj)
{
}
public IPrimCounts GetPrimCounts(UUID parcelID)
{
PrimCounts primCounts;
lock (m_PrimCounts)
{
if (m_PrimCounts.TryGetValue(parcelID, out primCounts))
return primCounts;
primCounts = new PrimCounts(parcelID, this);
m_PrimCounts[parcelID] = primCounts;
}
return primCounts;
}
public int GetOwnerCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Owner;
}
return 0;
}
public int GetGroupCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Group;
}
return 0;
}
public int GetOthersCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Others;
}
return 0;
}
public int GetSimulatorCount(UUID parcelID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
UUID owner;
if (m_OwnerMap.TryGetValue(parcelID, out owner))
{
int val;
if (m_SimwideCounts.TryGetValue(owner, out val))
return val;
}
}
return 0;
}
public int GetUserCount(UUID parcelID, UUID userID)
{
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
{
int val;
if (counts.Users.TryGetValue(userID, out val))
return val;
}
}
return 0;
}
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}
m_Scene.ForEachSOG(AddObject);
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
foreach (UUID k in primcountKeys)
{
if (!m_OwnerMap.ContainsKey(k))
m_PrimCounts.Remove(k);
}
m_Tainted = false;
}
}
public class PrimCounts : IPrimCounts
{
private PrimCountModule m_Parent;
private UUID m_ParcelID;
private UserPrimCounts m_UserPrimCounts;
public PrimCounts (UUID parcelID, PrimCountModule parent)
{
m_ParcelID = parcelID;
m_Parent = parent;
m_UserPrimCounts = new UserPrimCounts(this);
}
public int Owner
{
get
{
return m_Parent.GetOwnerCount(m_ParcelID);
}
}
public int Group
{
get
{
return m_Parent.GetGroupCount(m_ParcelID);
}
}
public int Others
{
get
{
return m_Parent.GetOthersCount(m_ParcelID);
}
}
public int Simulator
{
get
{
return m_Parent.GetSimulatorCount(m_ParcelID);
}
}
public IUserPrimCounts Users
{
get
{
return m_UserPrimCounts;
}
}
public int GetUserCount(UUID userID)
{
return m_Parent.GetUserCount(m_ParcelID, userID);
}
}
public class UserPrimCounts : IUserPrimCounts
{
private PrimCounts m_Parent;
public UserPrimCounts(PrimCounts parent)
{
m_Parent = parent;
}
public int this[UUID userID]
{
get
{
return m_Parent.GetUserCount(userID);
}
}
}
}

View File

@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
public class RestartModule : INonSharedRegionModule, IRestartModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
protected Timer m_CountdownTimer = null;

View File

@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
int fileXPoints = 0;
int fileYPoints = 0;
// Terragen file
while (eof == false)
{
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
switch (tmp)
{
case "SIZE":
fileXPoints = bs.ReadInt16() + 1;
fileYPoints = fileXPoints;
bs.ReadInt16();
break;
case "XPTS":
fileXPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
fileYPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
int currFileYOffset = 0;
// if our region isn't on the first X section of the areas to be landscaped, then
// advance to our section of the file
while (currFileYOffset < offsetY)
{
// read a whole strip of regions
int heightsToRead = sectionHeight * fileXPoints;
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
currFileYOffset++;
}
for (int y = 0; y < sectionHeight; y++)
{
int currFileXOffset = 0;
// if our region isn't the first X section of the areas to be landscaped, then
// advance the stream to the X start pos of our section in the file
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
// got to our X offset, so write our regions X line
for (int x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
// record that we wrote it
currFileXOffset++;
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
//eat the last additional point
bs.ReadInt16();
}
break;
default:
bs.ReadInt32();
break;
}
}
bs.Close();
s.Close();
return retval;
}
public ITerrainChannel LoadStream(Stream s)
{
TerrainChannel retval = new TerrainChannel();
int w = (int)Constants.RegionSize;
int h = (int)Constants.RegionSize;
TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
int w = 256;
int h = 256;
int fileWidth = w;
int fileHeight = h;
// Terragen file
while (eof == false)
@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
w = sztmp;
h = sztmp;
fileWidth = sztmp;
fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
w = bs.ReadInt16();
fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
h = bs.ReadInt16();
fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
retval = new TerrainChannel(w, h);
int x;
for (x = 0; x < w; x++)
for (int y = 0; y < h; y++)
{
int y;
for (y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
throw new NotImplementedException();
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
SaveStream(s, map);
s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
throw new NotImplementedException();
BinaryWriter bs = new BinaryWriter(stream);
//find the max and min heights on the map
double heightMax = map[0,0];
double heightMin = map[0,0];
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
double current = map[x,y];
if (heightMax < current)
heightMax = current;
if (heightMin > current)
heightMin = current;
}
}
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
double horizontalScale = Math.Ceiling((heightMax - heightMin));
// if we are completely flat add 1cm range to avoid NaN divisions
if (horizontalScale < 0.01d)
horizontalScale = 0.01d;
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
bs.Write(enc.GetBytes("SIZE"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
//The XPTS and YPTS chunks are not needed for square regions
//but L3DT won't load the terrain file properly without them.
bs.Write(enc.GetBytes("XPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("YPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("SCAL"));
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
bs.Write(ToLittleEndian(1f));
bs.Write(ToLittleEndian(1f));
// as we are square and not projected on a sphere then the other
// header blocks are not required
// now write the elevation data
bs.Write(enc.GetBytes("ALTW"));
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
// clamp rounding issues
if (elevation > Int16.MaxValue)
elevation = Int16.MaxValue;
else if (elevation < Int16.MinValue)
elevation = Int16.MinValue;
bs.Write(Convert.ToInt16(elevation));
}
}
//This is only necessary for older versions of Terragen.
bs.Write(enc.GetBytes("EOF "));
bs.Close();
}
public string FileExtension
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
public override string ToString()
{
return "Terragen";
}
/// <summary>
/// terragen SCAL floats need to be written intel ordered regardless of
/// big or little endian system
/// </summary>
/// <param name="number"></param>
/// <returns></returns>
private byte[] ToLittleEndian( float number)
{
byte[] retVal = BitConverter.GetBytes(number);
if (BitConverter.IsLittleEndian == false)
{
byte[] tmp = new byte[4];
for (int i = 0; i < 4; i++)
{
tmp[i] = retVal[3 - i];
}
retVal = tmp;
}
return retVal ;
}
}
}

View File

@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
InstallInterfaces();
}
InstallDefaultEffects();
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void RegionLoaded(Scene scene)
{
//Do this here to give file loaders time to initialize and
//register their supported file extensions and file formats.
InstallInterfaces();
}
public void RemoveRegion(Scene scene)
@ -1154,8 +1156,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
// Load / Save
string supportedFileExtensions = "";
string supportedFilesSeparator = "";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
{
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparator = ", ";
}
Command loadFromFileCommand =
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
void TeleportHome(UUID id, IClientAPI client);
void Cross(ScenePresence agent, bool isFlying);
bool Cross(ScenePresence agent, bool isFlying);
void AgentArrivedAtDestination(UUID agent);

View File

@ -69,6 +69,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns></returns>
ILandObject GetLandObject(int localID);
/// <summary>
/// Clear the land channel of all parcels.
/// </summary>
/// <param name="setupDefaultParcel">
/// If true, set up a default parcel covering the whole region owned by the estate owner.
/// </param>
void Clear(bool setupDefaultParcel);
bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);

View File

@ -39,11 +39,26 @@ namespace OpenSim.Region.Framework.Interfaces
{
int GetParcelMaxPrimCount(ILandObject thisObject);
int GetSimulatorMaxPrimCount(ILandObject thisObject);
int GetPrimsFree();
LandData LandData { get; set; }
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
/// <summary>
/// The start point for the land object. This is the western-most point as one scans land working from
/// north to south.
/// </summary>
Vector3 StartPoint { get; }
/// <summary>
/// The end point for the land object. This is the eastern-most point as one scans land working from
/// south to north.
/// </summary>
Vector3 EndPoint { get; }
bool ContainsPoint(int x, int y);
ILandObject Copy();
void SendLandUpdateToAvatarsOverMe();

View File

@ -0,0 +1,55 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IPrimCountModule
{
void TaintPrimCount(ILandObject land);
void TaintPrimCount(int x, int y);
void TaintPrimCount();
IPrimCounts GetPrimCounts(UUID parcelID);
}
public interface IPrimCounts
{
int Owner { get; }
int Group { get; }
int Others { get; }
int Simulator { get; }
IUserPrimCounts Users { get; }
}
public interface IUserPrimCounts
{
int this[UUID agentID] { get; }
}
}

View File

@ -904,12 +904,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_sceneGraph.Entities; }
}
public Dictionary<UUID, ScenePresence> m_restorePresences
{
get { return m_sceneGraph.RestorePresences; }
set { m_sceneGraph.RestorePresences = value; }
}
#endregion Properties
#region Constructors
@ -3034,25 +3028,16 @@ namespace OpenSim.Region.Framework.Scenes
}
CheckHeartbeat();
ScenePresence presence;
if (m_restorePresences.ContainsKey(client.AgentId))
if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here
{
m_log.DebugFormat("[SCENE ({0})]: Restoring agent {1} ({2})", m_regionName, client.Name, client.AgentId);
m_clientManager.Add(client);
SubscribeToClientEvents(client);
presence = m_restorePresences[client.AgentId];
m_restorePresences.Remove(client.AgentId);
// This is one of two paths to create avatars that are
// used. This tends to get called more in standalone
// than grid, not really sure why, but as such needs
// an explicity appearance lookup here.
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
presence.Appearance = appearance;
ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance);
m_eventManager.TriggerOnNewPresence(sp);
// REGION SYNC
// The owner is not being set properly when there is no circuit. Hmmm
@ -3060,10 +3045,12 @@ namespace OpenSim.Region.Framework.Scenes
// presence.Appearance.Owner = presence.UUID;
presence.initializeScenePresence(client, RegionInfo, this);
sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
m_sceneGraph.AddScenePresence(presence);
lock (m_restorePresences)
// HERE!!! Do the initial attachments right here
// first agent upon login is a root agent by design.
// All other AddNewClient calls find aCircuit.child to be true
if (aCircuit.child == false)
{
Monitor.PulseAll(m_restorePresences);
}
@ -3556,25 +3543,6 @@ namespace OpenSim.Region.Framework.Scenes
m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
}
/// <summary>
/// Create a child agent scene presence and add it to this scene.
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
{
CheckHeartbeat();
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
//avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
m_eventManager.TriggerOnNewPresence(avatar);
return avatar;
}
/// <summary>
/// Get the avatar apperance for the given client.
/// </summary>
@ -3910,6 +3878,10 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
// Let the SP know how we got here. This has a lot of interesting
// uses down the line.
sp.TeleportFlags = (TeleportFlags)teleportFlags;
if (sp.IsChildAgent)
{
m_log.DebugFormat(
@ -4498,14 +4470,16 @@ namespace OpenSim.Region.Framework.Scenes
RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
}
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
{
if (m_teleportModule != null)
m_teleportModule.Cross(agent, isFlying);
return m_teleportModule.Cross(agent, isFlying);
else
{
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
}
return false;
}
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
@ -5563,7 +5537,7 @@ namespace OpenSim.Region.Framework.Scenes
// from logging into the region, teleporting into the region
// or corssing the broder walking, but will NOT prevent
// child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID)
public bool QueryAccess(UUID agentID, Vector3 position)
{
return true;
}

View File

@ -82,7 +82,6 @@ namespace OpenSim.Region.Framework.Scenes
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
protected internal EntityManager Entities = new EntityManager();
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
@ -585,8 +584,8 @@ namespace OpenSim.Region.Framework.Scenes
{
ScenePresence newAvatar = null;
// ScenePresence always defaults to child agent
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
newAvatar.IsChildAgent = true;
AddScenePresence(newAvatar);
@ -599,6 +598,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="presence"></param>
protected internal void AddScenePresence(ScenePresence presence)
{
// Always a child when added to the scene
bool child = presence.IsChildAgent;
if (child)

View File

@ -133,6 +133,13 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_updateflag;
private byte m_movementflag;
private Vector3? m_forceToApply;
private TeleportFlags m_teleportFlags;
public TeleportFlags TeleportFlags
{
get { return m_teleportFlags; }
set { m_teleportFlags = value; }
}
private uint m_requestedSitTargetID;
private UUID m_requestedSitTargetUUID;
public bool SitGround = false;
@ -990,6 +997,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void MakeChildAgent()
{
// Reset these so that teleporting in and walking out isn't seen
// as teleporting back
m_teleportFlags = TeleportFlags.Default;
// It looks like m_animator is set to null somewhere, and MakeChild
// is called after that. Probably in aborted teleports.
if (m_animator == null)
@ -2819,29 +2830,57 @@ namespace OpenSim.Region.Framework.Scenes
// Makes sure avatar does not end up outside region
if (neighbor <= 0)
{
if (!needsTransit)
if (needsTransit)
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X;
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X;
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y;
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y;
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
else if (neighbor > 0)
CrossToNewRegion();
{
if (!CrossToNewRegion())
{
if (m_requestedSitTargetUUID == UUID.Zero)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X * 2;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X * 2;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y * 2;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y * 2;
Velocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
}
}
}
}
else
{
RemoveFromPhysicalScene();
// This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f;
@ -2890,16 +2929,15 @@ namespace OpenSim.Region.Framework.Scenes
/// If the neighbor accepts, remove the agent's viewable avatar from this scene
/// set them to a child agent.
/// </summary>
protected void CrossToNewRegion()
protected bool CrossToNewRegion()
{
InTransit();
try
{
m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
return m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
}
catch
{
m_scene.CrossAgentToNewRegion(this, false);
return m_scene.CrossAgentToNewRegion(this, false);
}
}

View File

@ -63,6 +63,11 @@ public class RegionCombinerLargeLandChannel : ILandChannel
return RootRegionLandChannel.AllParcels();
}
public void Clear(bool setupDefaultParcel)
{
RootRegionLandChannel.Clear(setupDefaultParcel);
}
public ILandObject GetLandObject(int x, int y)
{
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);

View File

@ -702,7 +702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

View File

@ -326,10 +326,17 @@ namespace OpenSim.Server.Handlers.Simulation
return;
}
// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
OSDMap args = Utils.GetOSDMap((string)request["body"]);
Vector3 position = Vector3.Zero;
if (args.ContainsKey("position"))
position = Vector3.Parse(args["position"].AsString());
GridRegion destination = new GridRegion();
destination.RegionID = regionID;
bool result = m_SimulationService.QueryAccess(destination, id);
bool result = m_SimulationService.QueryAccess(destination, id, position);
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();

View File

@ -31,6 +31,7 @@ using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Collections;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
@ -205,9 +206,9 @@ namespace OpenSim.Services.Connectors.Simulation
/// <summary>
/// </summary>
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start");
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
IPEndPoint ext = destination.ExternalEndPoint;
if (ext == null) return false;
@ -215,10 +216,26 @@ namespace OpenSim.Services.Connectors.Simulation
// Eventually, we want to use a caps url instead of the agentID
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
OSDMap request = new OSDMap();
request.Add("position", OSD.FromString(position.ToString()));
try
{
OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"QUERYACCESS",10000);
return result["Success"].AsBoolean();
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
bool success = result["Success"].AsBoolean();
if (!success)
{
if (result.ContainsKey("Message"))
{
string message = result["Message"].AsString();
if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region
{
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
return true;
}
}
}
return success;
}
catch (Exception e)
{

View File

@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
bool QueryAccess(GridRegion destination, UUID id);
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.

View File

@ -320,7 +320,8 @@ namespace OpenSim.Services.LLLoginService
Vector3 position = Vector3.Zero;
Vector3 lookAt = Vector3.Zero;
GridRegion gatekeeper = null;
GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt);
TeleportFlags flags;
GridRegion destination = FindDestination(account, scopeID, guinfo, session, startLocation, home, out gatekeeper, out where, out position, out lookAt, out flags);
if (destination == null)
{
m_PresenceService.LogoutAgent(session);
@ -328,6 +329,8 @@ namespace OpenSim.Services.LLLoginService
return LLFailedLoginResponse.GridProblem;
}
if (account.UserLevel >= 200)
flags |= TeleportFlags.Godlike;
//
// Get the avatar
//
@ -343,7 +346,7 @@ namespace OpenSim.Services.LLLoginService
string reason = string.Empty;
GridRegion dest;
AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where,
clientVersion, channel, mac, id0, clientIP, out where, out reason, out dest);
clientVersion, channel, mac, id0, clientIP, flags, out where, out reason, out dest);
destination = dest;
if (aCircuit == null)
{
@ -378,8 +381,10 @@ namespace OpenSim.Services.LLLoginService
}
}
protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags)
{
flags = TeleportFlags.ViaLogin;
m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
gatekeeper = null;
@ -473,6 +478,8 @@ namespace OpenSim.Services.LLLoginService
}
else
{
flags |= TeleportFlags.ViaRegionID;
// free uri form
// e.g. New Moon&135&46 New Moon@osgrid.org:8002&153&34
where = "url";
@ -624,7 +631,7 @@ namespace OpenSim.Services.LLLoginService
protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarAppearance avatar,
UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, string channel, string mac, string id0,
IPEndPoint clientIP, out string where, out string reason, out GridRegion dest)
IPEndPoint clientIP, TeleportFlags flags, out string where, out string reason, out GridRegion dest)
{
where = currentWhere;
ISimulationService simConnector = null;
@ -663,7 +670,7 @@ namespace OpenSim.Services.LLLoginService
{
circuitCode = (uint)Util.RandomClass.Next(); ;
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
success = LaunchAgentDirectly(simConnector, destination, aCircuit, out reason);
success = LaunchAgentDirectly(simConnector, destination, aCircuit, flags, out reason);
if (!success && m_GridService != null)
{
// Try the fallback regions
@ -672,7 +679,7 @@ namespace OpenSim.Services.LLLoginService
{
foreach (GridRegion r in fallbacks)
{
success = LaunchAgentDirectly(simConnector, r, aCircuit, out reason);
success = LaunchAgentDirectly(simConnector, r, aCircuit, flags | TeleportFlags.ViaRegionID, out reason);
if (success)
{
where = "safe";
@ -795,9 +802,9 @@ namespace OpenSim.Services.LLLoginService
}
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, out string reason)
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, TeleportFlags flags, out string reason)
{
return simConnector.CreateAgent(region, aCircuit, (int)Constants.TeleportFlags.ViaLogin, out reason);
return simConnector.CreateAgent(region, aCircuit, (uint)flags, out reason);
}
private bool LaunchAgentIndirectly(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, IPEndPoint clientIP, out string reason)

View File

@ -56,6 +56,11 @@ namespace OpenSim.Tests.Common.Mock
return new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
// Intentionally blank since we don't save any parcel data in the test channel
}
protected ILandObject GetNoLand()
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);

View File

@ -1186,6 +1186,11 @@
; This makes the Groups modules very chatty on the console.
DebugEnabled = false
; Groups data is cached for this number of seconds before another request is made to the groups service
; Set to 0 to disable the cache.
; Default is 30 seconds
GroupsCacheTimeout = 30
; Specify which messaging module to use for groups messaging and if it's enabled
;MessagingModule = GroupsMessagingModule
;MessagingEnabled = true