From a250d24492d85f62dc549586d6e8776b383f4375 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 1 Aug 2007 23:02:54 +0000 Subject: [PATCH] * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. --- .../Environment/Scenes/Scene.PacketHandlers.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index a90c5ff8bb..e839961524 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes { case 0: // flatten terrain - Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); + Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0); break; case 1: // raise terrain - Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); + Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0); break; case 2: //lower terrain - Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); + Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0); break; case 3: // smooth terrain - Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); + Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0); break; case 4: // noise - Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); + Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0); break; case 5: // revert - Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); + Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0); break; // CLIENT EXTENSIONS GO HERE