set SupportViewerObjectsCache true by default

0.9.1.0-post-fixes
UbitUmarov 2019-04-06 16:30:19 +01:00
parent b7c1d6e7f5
commit a25e18587c
1 changed files with 7 additions and 22 deletions

View File

@ -685,23 +685,6 @@
[ClientStack.LindenUDP]
; The client socket receive buffer size determines how many
; incoming requests we can process; the default on .NET is 8192
; which is about 2 4k-sized UDP datagrams. On mono this is
; whatever the underlying operating system has as default; for
; example, ubuntu 8.04 or SLES11 have about 111k, which is about
; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
; do "sysctl net.core.rmem_default" to find out what your system
; uses a default socket receive buffer size.
;
; client_socket_rcvbuf_size allows you to specify the receive
; buffer size LLUDPServer should use. NOTE: this will be limited
; by the system's settings for the maximum client receive buffer
; size (on linux systems you can set that with "sysctl -w
; net.core.rmem_max=X")
;
;client_socket_rcvbuf_size = 8388608
; Maximum outbound bytes per second for a single scene. This can be used to
; throttle total outbound UDP traffic for a simulator. The default value is
; 0, meaning no throttling at the scene level. The example given here is
@ -726,8 +709,8 @@
; Adaptive throttling attempts to limit network overload when multiple
; clients login by starting each connection more slowly. Disabled by
; default
;
enable_adaptive_throttles = false
; currently disabled
;enable_adaptive_throttles = false
; Per-client bytes per second rates for the various throttle categories.
; These are default values that will be overridden by clients. These
@ -743,7 +726,7 @@
;asset_default = 10500
; TextureSendLimit determines how many packets will be put on
; the outgoing queue each cycle. Like the settings above, this
; the lludp outgoing queue each cycle. Like the settings above, this
; is a balance between responsiveness to priority updates and
; total throughput. Higher numbers will give a better
; throughput at the cost of reduced responsiveness to client
@ -771,8 +754,10 @@
;
;PausedAckTimeout = 300
; experimental feature, things may still go very wrong
; SupportViewerObjectsCache = false
; Support viewers object cache, default true
; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
;
; SupportViewerObjectsCache = true
[ClientStack.LindenCaps]
;; Long list of capabilities taken from