Remove the old remoting-type interregion code for prim/script crossing
parent
22c325aa5a
commit
a27d33cb63
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@ -32,7 +32,6 @@ namespace OpenSim.Framework
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{
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{
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public delegate void ExpectUserDelegate(AgentCircuitData agent);
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public delegate void ExpectUserDelegate(AgentCircuitData agent);
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public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
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public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
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public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
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@ -55,7 +54,6 @@ namespace OpenSim.Framework
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public interface IRegionCommsListener
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public interface IRegionCommsListener
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{
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{
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event ExpectUserDelegate OnExpectUser;
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event ExpectUserDelegate OnExpectUser;
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event ExpectPrimDelegate OnExpectPrim;
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event GenericCall2 OnExpectChildAgent;
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event GenericCall2 OnExpectChildAgent;
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event AgentCrossing OnAvatarCrossingIntoRegion;
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event AgentCrossing OnAvatarCrossingIntoRegion;
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event PrimCrossing OnPrimCrossingIntoRegion;
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event PrimCrossing OnPrimCrossingIntoRegion;
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@ -43,7 +43,6 @@ namespace OpenSim.Framework
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
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private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
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private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
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private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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@ -53,7 +52,6 @@ namespace OpenSim.Framework
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#region IRegionCommsListener Members
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#region IRegionCommsListener Members
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public event ExpectUserDelegate OnExpectUser;
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public event ExpectUserDelegate OnExpectUser;
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public event ExpectPrimDelegate OnExpectPrim;
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public event GenericCall2 OnExpectChildAgent;
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public event GenericCall2 OnExpectChildAgent;
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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public event PrimCrossing OnPrimCrossingIntoRegion;
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public event PrimCrossing OnPrimCrossingIntoRegion;
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@ -95,17 +93,6 @@ namespace OpenSim.Framework
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}
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}
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public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
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{
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handlerExpectPrim = OnExpectPrim;
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if (handlerExpectPrim != null)
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{
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handlerExpectPrim(primID, objData, XMLMethod);
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return true;
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}
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return false;
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}
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public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
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public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
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{
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{
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handlerChildAgentUpdate = OnChildAgentUpdate;
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handlerChildAgentUpdate = OnChildAgentUpdate;
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@ -128,18 +115,6 @@ namespace OpenSim.Framework
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return false;
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return false;
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}
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}
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public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
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bool isPhysical)
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{
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handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
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if (handlerPrimCrossingIntoRegion != null)
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{
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handlerPrimCrossingIntoRegion(primID, position, isPhysical);
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return true;
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}
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return false;
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}
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public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
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public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
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{
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{
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handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
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handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
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@ -2393,103 +2393,6 @@ namespace OpenSim.Region.Framework.Scenes
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return successYN;
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return successYN;
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}
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}
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/// <summary>
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/// Handle a scene object that is crossing into this region from another.
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/// NOTE: Unused as of 2009-02-09. Soon to be deleted.
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="primID"></param>
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/// <param name="objXMLData"></param>
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/// <param name="XMLMethod"></param>
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/// <returns></returns>
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public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
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{
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if (XMLMethod == 0)
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{
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m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
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SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
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if (sceneObject.IsAttachment)
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sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
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return AddSceneObject(sceneObject);
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}
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else if ((XMLMethod == 100) && m_allowScriptCrossings)
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{
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m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor");
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(objXMLData);
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XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
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if (rootL.Count == 1)
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{
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XmlNode rootNode = rootL[0];
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if (rootNode != null)
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{
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XmlNodeList partL = rootNode.ChildNodes;
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foreach (XmlNode part in partL)
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{
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XmlNodeList nodeL = part.ChildNodes;
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switch (part.Name)
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{
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case "Assemblies":
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foreach (XmlNode asm in nodeL)
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{
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string fn = asm.Attributes.GetNamedItem("Filename").Value;
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Byte[] filedata = Convert.FromBase64String(asm.InnerText);
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string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
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path = Path.Combine(path, fn);
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if (!File.Exists(path))
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{
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FileStream fs = File.Create(path);
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fs.Write(filedata, 0, filedata.Length);
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fs.Close();
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}
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}
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break;
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case "ScriptStates":
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foreach (XmlNode st in nodeL)
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{
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string id = st.Attributes.GetNamedItem("UUID").Value;
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UUID uuid = new UUID(id);
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XmlNode state = st.ChildNodes[0];
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XmlDocument sdoc = new XmlDocument();
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XmlNode sxmlnode = sdoc.CreateNode(
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XmlNodeType.XmlDeclaration,
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"", "");
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sdoc.AppendChild(sxmlnode);
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XmlNode newnode = sdoc.ImportNode(state, true);
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sdoc.AppendChild(newnode);
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string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
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spath = Path.Combine(spath, uuid.ToString());
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FileStream sfs = File.Create(spath + ".state");
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ASCIIEncoding enc = new ASCIIEncoding();
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Byte[] buf = enc.GetBytes(sdoc.InnerXml);
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sfs.Write(buf, 0, buf.Length);
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sfs.Close();
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}
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break;
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}
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}
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}
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}
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SceneObjectPart RootPrim = GetSceneObjectPart(primID);
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RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
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return true;
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}
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return true;
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}
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public bool IncomingCreateObject(ISceneObject sog)
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public bool IncomingCreateObject(ISceneObject sog)
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{
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{
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//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
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//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
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@ -3362,7 +3265,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
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m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
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m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
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m_sceneGridService.KiPrimitive += SendKillObject;
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m_sceneGridService.KiPrimitive += SendKillObject;
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@ -3386,7 +3288,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.KiPrimitive -= SendKillObject;
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m_sceneGridService.KiPrimitive -= SendKillObject;
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m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
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m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
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m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
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@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// A Prim will arrive shortly
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/// A Prim will arrive shortly
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/// </summary>
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/// </summary>
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public event ExpectPrimDelegate OnExpectPrim;
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public event CloseAgentConnection OnCloseAgentConnection;
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public event CloseAgentConnection OnCloseAgentConnection;
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/// <summary>
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/// <summary>
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@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
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private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
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private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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//private RegionUp handlerRegionUp = null; // OnRegionUp;
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//private RegionUp handlerRegionUp = null; // OnRegionUp;
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@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
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/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
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public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
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public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
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{
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{
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//m_interregionCommsOut = comms_out;
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//m_regionInfo = regionInfos;
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//m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
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//regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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//if (regionCommsHost != null)
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//{
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// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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// regionCommsHost.debugRegionName = regionInfos.RegionName;
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// regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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// regionCommsHost.OnExpectUser += NewUserConnection;
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// regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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// regionCommsHost.OnCloseAgentConnection += CloseConnection;
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// regionCommsHost.OnRegionUp += newRegionUp;
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// regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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// regionCommsHost.OnLogOffUser += GridLogOffUser;
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// regionCommsHost.OnGetLandData += FetchLandData;
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//}
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//else
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//{
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// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
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//}
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}
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}
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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public void Close()
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public void Close()
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{
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{
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//if (regionCommsHost != null)
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//{
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// regionCommsHost.OnLogOffUser -= GridLogOffUser;
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// regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
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// regionCommsHost.OnRegionUp -= newRegionUp;
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// regionCommsHost.OnExpectUser -= NewUserConnection;
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// regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
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// regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
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// regionCommsHost.OnCloseAgentConnection -= CloseConnection;
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// regionCommsHost.OnGetLandData -= FetchLandData;
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// try
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// {
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// m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
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// }
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// catch (Exception e)
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// {
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// m_log.ErrorFormat(
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// "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
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// m_regionInfo.RegionName, e);
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// }
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// regionCommsHost = null;
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//}
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}
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}
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#region CommsManager Event handlers
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#region CommsManager Event handlers
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}
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}
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}
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}
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/// <summary>
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/// We have a new prim from a neighbor
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/// </summary>
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/// <param name="primID">unique ID for the primative</param>
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/// <param name="objXMLData">XML2 encoded data of the primative</param>
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/// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
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/// <returns>True if the prim was accepted, false if it was not</returns>
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protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
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{
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handlerExpectPrim = OnExpectPrim;
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if (handlerExpectPrim != null)
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{
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return handlerExpectPrim(primID, objXMLData, XMLMethod);
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}
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else
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{
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return false;
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}
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}
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protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
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protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
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{
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{
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handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
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handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
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