Refactor Executor into the script app domain and IScript. This changes
an implicit reference into a proxied one and further reduces memory consumption of XEngine0.6.0-stable
							parent
							
								
									f900553b58
								
							
						
					
					
						commit
						a2985b5655
					
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			@ -29,6 +29,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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			@ -37,6 +38,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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        string[] GetApis();
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        void InitApi(string name, IScriptApi data);
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        int GetStateEventFlags(string state);
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        void ExecuteEvent(string state, string FunctionName, object[] args);
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        Dictionary<string,Object> GetVars();
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        void SetVars(Dictionary<string,Object> vars);
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        void ResetVars();
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			@ -27,14 +27,14 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.Remoting.Lifetime;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.XEngine
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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    public abstract class ExecutorBase : MarshalByRefObject
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    public class Executor : MarshalByRefObject
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    {
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        /// <summary>
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        /// Contains the script to execute functions in.
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			@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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            object_rez = 4194304
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        }
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        /// <summary>
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        /// Create a new instance of ExecutorBase
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        /// </summary>
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        /// <param name="Script"></param>
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        public ExecutorBase(IScript Script)
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        // Cache functions by keeping a reference to them in a dictionary
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        private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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        private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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        public Executor(IScript script)
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        {
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            m_Script = Script;
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            m_Script = script;
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            initEventFlags();
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        }
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			@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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        /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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        /// </summary>
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        /// <returns></returns>
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        public override Object InitializeLifetimeService()
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        public Object InitializeLifetimeService()
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        {
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            //Console.WriteLine("Executor: InitializeLifetimeService()");
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            //            return null;
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			@ -105,37 +105,94 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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            return lease;
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        }
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        /// <summary>
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        /// Get current AppDomain
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        /// </summary>
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        /// <returns>Current AppDomain</returns>
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        public AppDomain GetAppDomain()
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        {
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            return AppDomain.CurrentDomain;
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        }
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        /// <summary>
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        /// Execute a specific function/event in script.
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        /// </summary>
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        /// <param name="FunctionName">Name of function to execute</param>
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        /// <param name="args">Arguments to pass to function</param>
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        public void ExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            DoExecuteEvent(state, FunctionName, args);
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        }
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        protected abstract void DoExecuteEvent(string state, string FunctionName, object[] args);
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        /// <summary>
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        ///  Compute the events handled by the current state of the script
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        /// </summary>
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        /// <returns>state mask</returns>
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        public scriptEvents GetStateEventFlags(string state)
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        {
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            return DoGetStateEventFlags(state);
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            //Console.WriteLine("Get event flags for " + state);
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            // Check to see if we've already computed the flags for this state
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            scriptEvents eventFlags = scriptEvents.None;
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            if (m_stateEvents.ContainsKey(state))
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            {
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                m_stateEvents.TryGetValue(state, out eventFlags);
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                return eventFlags;
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            }
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            Type type=m_Script.GetType();
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            // Fill in the events for this state, cache the results in the map
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            foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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            {
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                string evname = state + "_event_" + kvp.Key;
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                //Console.WriteLine("Trying event "+evname);
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                try
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                {
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                    MethodInfo mi = type.GetMethod(evname);
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                    if (mi != null)
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                    {
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                        //Console.WriteLine("Found handler for " + kvp.Key);
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                        eventFlags |= kvp.Value;
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                    }
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                }
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                catch(Exception)
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                {
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                    //Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
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                }
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            }
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            // Save the flags we just computed and return the result
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            if (eventFlags != 0)
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                m_stateEvents.Add(state, eventFlags);
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            //Console.WriteLine("Returning {0:x}", eventFlags);
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            return (eventFlags);
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        }
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        protected abstract scriptEvents DoGetStateEventFlags(string state);
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        public void ExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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            // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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            string EventName = state + "_event_" + FunctionName;
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//#if DEBUG
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//            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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//#endif
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            if (Events.ContainsKey(EventName) == false)
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            {
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                // Not found, create
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                Type type = m_Script.GetType();
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                try
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                {
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                    MethodInfo mi = type.GetMethod(EventName);
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                    Events.Add(EventName, mi);
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                }
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                catch
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                {
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                    Console.WriteLine("Event {0}not found", EventName);
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                    // Event name not found, cache it as not found
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                    Events.Add(EventName, null);
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                }
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            }
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            // Get event
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            MethodInfo ev = null;
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            Events.TryGetValue(EventName, out ev);
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            if (ev == null) // No event by that name!
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            {
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                //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
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                return;
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            }
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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#if DEBUG
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            //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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            // Found
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            ev.Invoke(m_Script, args);
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        }
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        protected void initEventFlags()
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        {
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			@ -17,6 +17,7 @@
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    <excludeFiles />
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  </DeploymentInformation>
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  <Contents>
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    <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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    <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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    <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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    <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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			@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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        public ScriptBaseClass()
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        {
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            m_Executor = new Executor(this);
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            MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance);
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            foreach (MethodInfo mi in myArrayMethodInfo)
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			@ -68,6 +70,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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            }
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        }
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        private Executor m_Executor = null;
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        public int GetStateEventFlags(string state)
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        {
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            return (int)m_Executor.GetStateEventFlags(state);
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        }
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        public void ExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            m_Executor.ExecuteEvent(state, FunctionName, args);
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        }
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        public string[] GetApis()
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        {
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            string[] apis = new string[inits.Count];
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			@ -1,136 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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    public class Executor : ExecutorBase
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    {
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        // Cache functions by keeping a reference to them in a dictionary
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        private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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        private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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        public Executor(IScript script) : base(script)
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        {
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            initEventFlags();
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        }
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        protected override scriptEvents DoGetStateEventFlags(string state)
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        {
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            //Console.WriteLine("Get event flags for " + state);
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            // Check to see if we've already computed the flags for this state
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            scriptEvents eventFlags = scriptEvents.None;
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            if (m_stateEvents.ContainsKey(state))
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            {
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                m_stateEvents.TryGetValue(state, out eventFlags);
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                return eventFlags;
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            }
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            Type type=m_Script.GetType();
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            // Fill in the events for this state, cache the results in the map
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            foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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            {
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                string evname = state + "_event_" + kvp.Key;
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                //Console.WriteLine("Trying event "+evname);
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                try
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                {
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                    MethodInfo mi = type.GetMethod(evname);
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                    if (mi != null)
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                    {
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                        //Console.WriteLine("Found handler for " + kvp.Key);
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                        eventFlags |= kvp.Value;
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                    }
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                }
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                catch(Exception)
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                {
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                    //Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
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                }
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            }
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            // Save the flags we just computed and return the result
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            if (eventFlags != 0)
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                m_stateEvents.Add(state, eventFlags);
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            //Console.WriteLine("Returning {0:x}", eventFlags);
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            return (eventFlags);
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        }
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        protected override void DoExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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            // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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            string EventName = state + "_event_" + FunctionName;
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//#if DEBUG
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//            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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//#endif
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            if (Events.ContainsKey(EventName) == false)
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            {
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                // Not found, create
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                Type type = m_Script.GetType();
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                try
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                {
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                    MethodInfo mi = type.GetMethod(EventName);
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                    Events.Add(EventName, mi);
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                }
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                catch
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                {
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                    Console.WriteLine("Event {0}not found", EventName);
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                    // Event name not found, cache it as not found
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                    Events.Add(EventName, null);
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                }
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            }
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            // Get event
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            MethodInfo ev = null;
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            Events.TryGetValue(EventName, out ev);
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            if (ev == null) // No event by that name!
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            {
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                //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
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                return;
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            }
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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#if DEBUG
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            //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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            // Found
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            ev.Invoke(m_Script, args);
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        }
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    }
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}
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			@ -863,7 +863,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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        private LLUUID m_ObjectID;
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        private LLUUID m_AssetID;
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        private IScript m_Script;
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        private Executor m_Executor;
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        private LLUUID m_AppDomain;
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        private DetectParams[] m_DetectParams;
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        private bool m_TimerQueued;
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			@ -1009,12 +1008,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                    m_Script.InitApi(kv.Key, kv.Value);
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                }
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                m_Executor = new Executor(m_Script);
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//                m_Engine.Log.Debug("[XEngine] Script instance created");
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                part.SetScriptEvents(m_ItemID,
 | 
			
		||||
                                     (int)m_Executor.GetStateEventFlags(State));
 | 
			
		||||
                                     (int)m_Script.GetStateEventFlags(State));
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -1274,7 +1271,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
 | 
			
		|||
                if (part != null)
 | 
			
		||||
                {
 | 
			
		||||
                    part.SetScriptEvents(m_ItemID,
 | 
			
		||||
                                         (int)m_Executor.GetStateEventFlags(State));
 | 
			
		||||
                                         (int)m_Script.GetStateEventFlags(State));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
| 
						 | 
				
			
			@ -1290,7 +1287,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
 | 
			
		|||
                    m_EventStart = DateTime.Now;
 | 
			
		||||
                    m_InEvent = true;
 | 
			
		||||
 | 
			
		||||
                    m_Executor.ExecuteEvent(State, data.EventName, data.Params);
 | 
			
		||||
                    m_Script.ExecuteEvent(State, data.EventName, data.Params);
 | 
			
		||||
 | 
			
		||||
                    m_InEvent = false;
 | 
			
		||||
                    m_CurrentEvent = String.Empty;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue