Refactor Executor into the script app domain and IScript. This changes

an implicit reference into a proxied one and further reduces memory
consumption of XEngine
0.6.0-stable
Melanie Thielker 2008-08-27 21:36:03 +00:00
parent f900553b58
commit a2985b5655
6 changed files with 114 additions and 178 deletions

View File

@ -29,6 +29,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{ {
@ -37,6 +38,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
string[] GetApis(); string[] GetApis();
void InitApi(string name, IScriptApi data); void InitApi(string name, IScriptApi data);
int GetStateEventFlags(string state);
void ExecuteEvent(string state, string FunctionName, object[] args);
Dictionary<string,Object> GetVars(); Dictionary<string,Object> GetVars();
void SetVars(Dictionary<string,Object> vars); void SetVars(Dictionary<string,Object> vars);
void ResetVars(); void ResetVars();

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@ -27,14 +27,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using System.Runtime.Remoting.Lifetime; using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{ {
public abstract class ExecutorBase : MarshalByRefObject public class Executor : MarshalByRefObject
{ {
/// <summary> /// <summary>
/// Contains the script to execute functions in. /// Contains the script to execute functions in.
@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
object_rez = 4194304 object_rez = 4194304
} }
/// <summary> // Cache functions by keeping a reference to them in a dictionary
/// Create a new instance of ExecutorBase private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
/// </summary> private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
/// <param name="Script"></param>
public ExecutorBase(IScript Script) public Executor(IScript script)
{ {
m_Script = Script; m_Script = script;
initEventFlags(); initEventFlags();
} }
@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class) /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public override Object InitializeLifetimeService() public Object InitializeLifetimeService()
{ {
//Console.WriteLine("Executor: InitializeLifetimeService()"); //Console.WriteLine("Executor: InitializeLifetimeService()");
// return null; // return null;
@ -105,37 +105,94 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return lease; return lease;
} }
/// <summary>
/// Get current AppDomain
/// </summary>
/// <returns>Current AppDomain</returns>
public AppDomain GetAppDomain()
{
return AppDomain.CurrentDomain;
}
/// <summary>
/// Execute a specific function/event in script.
/// </summary>
/// <param name="FunctionName">Name of function to execute</param>
/// <param name="args">Arguments to pass to function</param>
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
DoExecuteEvent(state, FunctionName, args);
}
protected abstract void DoExecuteEvent(string state, string FunctionName, object[] args);
/// <summary>
/// Compute the events handled by the current state of the script
/// </summary>
/// <returns>state mask</returns>
public scriptEvents GetStateEventFlags(string state) public scriptEvents GetStateEventFlags(string state)
{ {
return DoGetStateEventFlags(state); //Console.WriteLine("Get event flags for " + state);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(state))
{
m_stateEvents.TryGetValue(state, out eventFlags);
return eventFlags;
}
Type type=m_Script.GetType();
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = state + "_event_" + kvp.Key;
//Console.WriteLine("Trying event "+evname);
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
//Console.WriteLine("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch(Exception)
{
//Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
}
}
// Save the flags we just computed and return the result
if (eventFlags != 0)
m_stateEvents.Add(state, eventFlags);
//Console.WriteLine("Returning {0:x}", eventFlags);
return (eventFlags);
} }
protected abstract scriptEvents DoGetStateEventFlags(string state); public void ExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
string EventName = state + "_event_" + FunctionName;
//#if DEBUG
// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
//#endif
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
Console.WriteLine("Event {0}not found", EventName);
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
return;
}
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
ev.Invoke(m_Script, args);
}
protected void initEventFlags() protected void initEventFlags()
{ {

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@ -17,6 +17,7 @@
<excludeFiles /> <excludeFiles />
</DeploymentInformation> </DeploymentInformation>
<Contents> <Contents>
<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />

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@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public ScriptBaseClass() public ScriptBaseClass()
{ {
m_Executor = new Executor(this);
MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance); MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance);
foreach (MethodInfo mi in myArrayMethodInfo) foreach (MethodInfo mi in myArrayMethodInfo)
@ -68,6 +70,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
} }
} }
private Executor m_Executor = null;
public int GetStateEventFlags(string state)
{
return (int)m_Executor.GetStateEventFlags(state);
}
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
m_Executor.ExecuteEvent(state, FunctionName, args);
}
public string[] GetApis() public string[] GetApis()
{ {
string[] apis = new string[inits.Count]; string[] apis = new string[inits.Count];

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@ -1,136 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class Executor : ExecutorBase
{
// Cache functions by keeping a reference to them in a dictionary
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
public Executor(IScript script) : base(script)
{
initEventFlags();
}
protected override scriptEvents DoGetStateEventFlags(string state)
{
//Console.WriteLine("Get event flags for " + state);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(state))
{
m_stateEvents.TryGetValue(state, out eventFlags);
return eventFlags;
}
Type type=m_Script.GetType();
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = state + "_event_" + kvp.Key;
//Console.WriteLine("Trying event "+evname);
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
//Console.WriteLine("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch(Exception)
{
//Console.WriteLine("Exeption in GetMethod:\n"+e.ToString());
}
}
// Save the flags we just computed and return the result
if (eventFlags != 0)
m_stateEvents.Add(state, eventFlags);
//Console.WriteLine("Returning {0:x}", eventFlags);
return (eventFlags);
}
protected override void DoExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
string EventName = state + "_event_" + FunctionName;
//#if DEBUG
// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
//#endif
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
Console.WriteLine("Event {0}not found", EventName);
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
return;
}
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
ev.Invoke(m_Script, args);
}
}
}

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@ -863,7 +863,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private LLUUID m_ObjectID; private LLUUID m_ObjectID;
private LLUUID m_AssetID; private LLUUID m_AssetID;
private IScript m_Script; private IScript m_Script;
private Executor m_Executor;
private LLUUID m_AppDomain; private LLUUID m_AppDomain;
private DetectParams[] m_DetectParams; private DetectParams[] m_DetectParams;
private bool m_TimerQueued; private bool m_TimerQueued;
@ -1009,12 +1008,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Script.InitApi(kv.Key, kv.Value); m_Script.InitApi(kv.Key, kv.Value);
} }
m_Executor = new Executor(m_Script);
// m_Engine.Log.Debug("[XEngine] Script instance created"); // m_Engine.Log.Debug("[XEngine] Script instance created");
part.SetScriptEvents(m_ItemID, part.SetScriptEvents(m_ItemID,
(int)m_Executor.GetStateEventFlags(State)); (int)m_Script.GetStateEventFlags(State));
} }
catch (Exception e) catch (Exception e)
{ {
@ -1274,7 +1271,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (part != null) if (part != null)
{ {
part.SetScriptEvents(m_ItemID, part.SetScriptEvents(m_ItemID,
(int)m_Executor.GetStateEventFlags(State)); (int)m_Script.GetStateEventFlags(State));
} }
} }
else else
@ -1290,7 +1287,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_EventStart = DateTime.Now; m_EventStart = DateTime.Now;
m_InEvent = true; m_InEvent = true;
m_Executor.ExecuteEvent(State, data.EventName, data.Params); m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false; m_InEvent = false;
m_CurrentEvent = String.Empty; m_CurrentEvent = String.Empty;