diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index fe7891e866..f1ef449313 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs @@ -1190,8 +1190,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin // set directly on the vehicle. private void MoveAngular(float pTimestep) { - // VehicleRotationalVelocity = Vector3.Zero; - ComputeAngularTurning(pTimestep); ComputeAngularVerticalAttraction(); @@ -1201,7 +1199,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin ComputeAngularBanking(); // ================================================================== - if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.01f)) + if (VehicleRotationalVelocity.ApproxEquals(Vector3.Zero, 0.0001f)) { // The vehicle is not adding anything angular wise. VehicleRotationalVelocity = Vector3.Zero;