silly bug

master
UbitUmarov 2020-05-12 20:42:31 +01:00
parent 51bc19f1ab
commit a2c7a13065
1 changed files with 4 additions and 4 deletions

View File

@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
SceneObjectPart[] parts = sceneObject.Parts; SceneObjectPart[] parts = sceneObject.Parts;
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; ++i)
{ {
SceneObjectPart part = parts[i]; SceneObjectPart part = parts[i];
@ -399,10 +399,10 @@ namespace OpenSim.Region.Framework.Scenes
List<TaskInventoryItem> items = part.TaskInventory.GetItems(); List<TaskInventoryItem> items = part.TaskInventory.GetItems();
// Now analyze this prim's inventory items to preserve all the uuids that they reference // Now analyze this prim's inventory items to preserve all the uuids that they reference
for(i = 0; i < items.Count; ++i) for(int j = 0; j < items.Count; ++j)
{ {
TaskInventoryItem tii = items[i]; TaskInventoryItem tii = items[j];
items[i] = null; // gc is stupid items[j] = null; // gc is stupid
AddForInspection(tii.AssetID, (sbyte)tii.Type); AddForInspection(tii.AssetID, (sbyte)tii.Type);
} }