Remove extraneous calls to the now commented CheckSculptAndLoad

connector_plugin
Melanie 2012-10-18 21:23:57 +01:00
parent afab5f5cd1
commit a2c93133be
1 changed files with 0 additions and 24 deletions

View File

@ -4028,14 +4028,6 @@ namespace OpenSim.Region.Framework.Scenes
if (!wasUsingPhysics) if (!wasUsingPhysics)
{ {
DoPhysicsPropertyUpdate(UsePhysics, false); DoPhysicsPropertyUpdate(UsePhysics, false);
if (!ParentGroup.IsDeleted)
{
if (LocalId == ParentGroup.RootPart.LocalId)
{
ParentGroup.CheckSculptAndLoad();
}
}
} }
} }
else else
@ -4075,14 +4067,6 @@ namespace OpenSim.Region.Framework.Scenes
pa.SetMaterial(Material); pa.SetMaterial(Material);
DoPhysicsPropertyUpdate(UsePhysics, true); DoPhysicsPropertyUpdate(UsePhysics, true);
if (!ParentGroup.IsDeleted)
{
if (LocalId == ParentGroup.RootPart.LocalId)
{
ParentGroup.CheckSculptAndLoad();
}
}
if ( if (
((AggregateScriptEvents & scriptEvents.collision) != 0) || ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) || ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
@ -4107,14 +4091,6 @@ namespace OpenSim.Region.Framework.Scenes
else // it already has a physical representation else // it already has a physical representation
{ {
DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
if (!ParentGroup.IsDeleted)
{
if (LocalId == ParentGroup.RootPart.LocalId)
{
ParentGroup.CheckSculptAndLoad();
}
}
} }
} }