Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.integration
parent
1afae01311
commit
a2d544c938
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@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if (permissionToTake)
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if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
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{
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m_asyncSceneObjectDeleter.DeleteToInventory(
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action, destinationID, deleteGroups, remoteClient,
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@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_trustBinaries;
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public bool m_allowScriptCrossings;
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public bool m_useFlySlow;
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public bool m_useTrashOnDelete = true;
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/// <summary>
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/// Temporarily setting to trigger appearance resends at 60 second intervals.
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@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_clampPrimSize = true;
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}
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m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_dontPersistBefore =
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@ -337,6 +337,13 @@
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; OpenJPEG if false
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; UseCSJ2K = true
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; Use "Trash" folder for items deleted from the scene
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; When set to True (the default) items deleted from the scene will be
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; stored in the user's trash or lost and found folder. When set to
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; False items will be removed from the scene permanently
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UseTrashOnDelete = True
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; Persist avatar baked textures
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; Persisting baked textures can speed up login and region border
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; crossings especially with large numbers of users, though it
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