From a30bbcbb64e9b985b0db4c4b795ad369d7f4cda7 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 14 Jan 2011 04:09:02 +0100 Subject: [PATCH] Temporarily reinstate prim counting in the update loop to make the production systems run --- OpenSim/Region/Framework/Scenes/Scene.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 066e504367..a4f630ab9d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes private int m_update_events = 1; private int m_update_backup = 200; private int m_update_terrain = 50; -// private int m_update_land = 1; + private int m_update_land = 10; private int m_update_coarse_locations = 50; private int frameMS; @@ -1330,12 +1330,12 @@ namespace OpenSim.Region.Framework.Scenes terrainMS = Util.EnvironmentTickCountSubtract(terMS); } - //if (m_frame % m_update_land == 0) - //{ - // int ldMS = Util.EnvironmentTickCount(); - // UpdateLand(); - // landMS = Util.EnvironmentTickCountSubtract(ldMS); - //} + if (m_frame % m_update_land == 0) + { + int ldMS = Util.EnvironmentTickCount(); + UpdateLand(); + landMS = Util.EnvironmentTickCountSubtract(ldMS); + } frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;