* minor refactorings

afrisby
lbsa71 2007-11-29 06:07:48 +00:00
parent d05b121dff
commit a32bb91675
2 changed files with 7 additions and 7 deletions

View File

@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Environment.Scenes
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{
ScenePresence newAvatar = null;
ScenePresence avatar = null;
byte[] visualParams;
AvatarWearable[] wearables;
@ -1018,14 +1018,14 @@ namespace OpenSim.Region.Environment.Scenes
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
if (newAvatar.IsChildAgent)
if (avatar.IsChildAgent)
{
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
}
return newAvatar;
return avatar;
}
@ -1044,7 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
}
catch (System.NullReferenceException NE)
catch (System.NullReferenceException)
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.

View File

@ -496,7 +496,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// </summary>
/// <returns></returns>
public new SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
{
SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>();