minor: remove mono compiler warnings in WebsocketServerHandler.cs
parent
085a87060a
commit
a33b6eed6d
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@ -75,7 +75,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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/// <summary>
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/// This is a regular HTTP Request... This may be removed in the future.
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/// </summary>
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public event RegularHttpRequestDelegate OnRegularHttpRequest;
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// public event RegularHttpRequestDelegate OnRegularHttpRequest;
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/// <summary>
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/// When the upgrade from a HTTP request to a Websocket is completed, this will be fired
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@ -304,15 +304,14 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (d != null)
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d(this, new UpgradeCompletedEventArgs());
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}
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catch (IOException fail)
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catch (IOException)
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{
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Close(string.Empty);
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}
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catch (ObjectDisposedException fail)
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catch (ObjectDisposedException)
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{
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Close(string.Empty);
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}
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}
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}
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/// <summary>
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@ -414,8 +413,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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_socketState.Header = pheader;
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}
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if (_socketState.FrameComplete)
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{
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ProcessFrame(_socketState);
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@ -424,7 +421,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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_socketState.ExpectedBytes = 0;
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}
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}
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}
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else
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@ -457,8 +453,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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_socketState.ReceivedBytes.Clear();
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_socketState.ExpectedBytes = 0;
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// do some processing
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}
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}
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}
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}
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if (offset > 0)
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@ -477,13 +472,12 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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// We can't read the stream anymore...
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}
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}
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catch (IOException fail)
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catch (IOException)
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{
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Close(string.Empty);
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}
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catch (ObjectDisposedException fail)
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catch (ObjectDisposedException)
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{
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Close(string.Empty);
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}
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