diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f335f64bf3..9b54fbeed6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2476,6 +2476,7 @@ namespace OpenSim.Region.Framework.Scenes /// private void SendInitialData() { + m_log.DebugFormat("[SP] SendInitialData: {0} ({1})", Name, UUID); // Moved this into CompleteMovement to ensure that m_appearance is initialized before // the inventory arrives // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); @@ -2526,6 +2527,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAvatarDataToAllAgents() { + m_log.DebugFormat("[SP] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); // REGION SYNC // The server sends appearance to all client managers since there are no local clients if (m_scene.IsSyncedServer()) @@ -2591,7 +2593,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAvatarDataToAgent(ScenePresence avatar) { -// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); + m_log.DebugFormat("[SP] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); avatar.ControllingClient.SendAvatarDataImmediate(this); Animator.SendAnimPackToClient(avatar.ControllingClient); @@ -2603,6 +2605,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAppearanceToAllOtherAgents() { + m_log.DebugFormat("[SP] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); // REGION SYNC // The server should not be doing anything via the ForEachScenePresence method if (m_scene.IsSyncedServer()) @@ -2639,6 +2642,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendOtherAgentsAppearanceToMe() { + m_log.DebugFormat("[SP] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); m_perfMonMS = Util.EnvironmentTickCount(); int count = 0; @@ -2665,7 +2669,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendAppearanceToAgent(ScenePresence avatar) { - m_log.DebugFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); + m_log.DebugFormat("[SP] SendAppearanceToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); avatar.ControllingClient.SendAppearance( m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());