diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f335f64bf3..9b54fbeed6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2476,6 +2476,7 @@ namespace OpenSim.Region.Framework.Scenes
///
private void SendInitialData()
{
+ m_log.DebugFormat("[SP] SendInitialData: {0} ({1})", Name, UUID);
// Moved this into CompleteMovement to ensure that m_appearance is initialized before
// the inventory arrives
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
@@ -2526,6 +2527,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendAvatarDataToAllAgents()
{
+ m_log.DebugFormat("[SP] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
// REGION SYNC
// The server sends appearance to all client managers since there are no local clients
if (m_scene.IsSyncedServer())
@@ -2591,7 +2593,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendAvatarDataToAgent(ScenePresence avatar)
{
-// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
+ m_log.DebugFormat("[SP] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAvatarDataImmediate(this);
Animator.SendAnimPackToClient(avatar.ControllingClient);
@@ -2603,6 +2605,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendAppearanceToAllOtherAgents()
{
+ m_log.DebugFormat("[SP] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID);
// REGION SYNC
// The server should not be doing anything via the ForEachScenePresence method
if (m_scene.IsSyncedServer())
@@ -2639,6 +2642,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendOtherAgentsAppearanceToMe()
{
+ m_log.DebugFormat("[SP] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
m_perfMonMS = Util.EnvironmentTickCount();
int count = 0;
@@ -2665,7 +2669,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendAppearanceToAgent(ScenePresence avatar)
{
- m_log.DebugFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
+ m_log.DebugFormat("[SP] SendAppearanceToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());