allocate UndoRedoStore only on demand
parent
b5e172677d
commit
a35e00e81e
|
@ -263,7 +263,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private bool m_occupied; // KF if any av is sitting on this prim
|
private bool m_occupied; // KF if any av is sitting on this prim
|
||||||
private string m_text = String.Empty;
|
private string m_text = String.Empty;
|
||||||
private string m_touchName = String.Empty;
|
private string m_touchName = String.Empty;
|
||||||
private UndoRedoState m_UndoRedo = new UndoRedoState(5);
|
private UndoRedoState m_UndoRedo = null;
|
||||||
|
|
||||||
private bool m_passTouches;
|
private bool m_passTouches;
|
||||||
|
|
||||||
|
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
dupe.Category = Category;
|
dupe.Category = Category;
|
||||||
dupe.m_rezzed = m_rezzed;
|
dupe.m_rezzed = m_rezzed;
|
||||||
|
|
||||||
dupe.m_UndoRedo = new UndoRedoState(5);
|
dupe.m_UndoRedo = null;
|
||||||
|
|
||||||
dupe.IgnoreUndoUpdate = false;
|
dupe.IgnoreUndoUpdate = false;
|
||||||
dupe.Undoing = false;
|
dupe.Undoing = false;
|
||||||
|
@ -3646,6 +3646,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void StoreUndoState(ObjectChangeWhat what)
|
public void StoreUndoState(ObjectChangeWhat what)
|
||||||
{
|
{
|
||||||
|
if (m_UndoRedo == null)
|
||||||
|
m_UndoRedo = new UndoRedoState(5);
|
||||||
|
|
||||||
lock (m_UndoRedo)
|
lock (m_UndoRedo)
|
||||||
{
|
{
|
||||||
if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
|
if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
|
||||||
|
@ -3662,18 +3665,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (m_UndoRedo)
|
if (m_UndoRedo == null)
|
||||||
|
return 0;
|
||||||
return m_UndoRedo.Count;
|
return m_UndoRedo.Count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Undo()
|
public void Undo()
|
||||||
{
|
{
|
||||||
lock (m_UndoRedo)
|
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||||
{
|
|
||||||
if (Undoing || ParentGroup == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
lock (m_UndoRedo)
|
||||||
|
{
|
||||||
Undoing = true;
|
Undoing = true;
|
||||||
m_UndoRedo.Undo(this);
|
m_UndoRedo.Undo(this);
|
||||||
Undoing = false;
|
Undoing = false;
|
||||||
|
@ -3682,11 +3686,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void Redo()
|
public void Redo()
|
||||||
{
|
{
|
||||||
lock (m_UndoRedo)
|
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||||
{
|
|
||||||
if (Undoing || ParentGroup == null)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
lock (m_UndoRedo)
|
||||||
|
{
|
||||||
Undoing = true;
|
Undoing = true;
|
||||||
m_UndoRedo.Redo(this);
|
m_UndoRedo.Redo(this);
|
||||||
Undoing = false;
|
Undoing = false;
|
||||||
|
@ -3695,6 +3699,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void ClearUndoState()
|
public void ClearUndoState()
|
||||||
{
|
{
|
||||||
|
if (m_UndoRedo == null || Undoing)
|
||||||
|
return;
|
||||||
|
|
||||||
lock (m_UndoRedo)
|
lock (m_UndoRedo)
|
||||||
{
|
{
|
||||||
m_UndoRedo.Clear();
|
m_UndoRedo.Clear();
|
||||||
|
|
Loading…
Reference in New Issue