allocate UndoRedoStore only on demand
parent
b5e172677d
commit
a35e00e81e
|
@ -263,7 +263,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private bool m_occupied; // KF if any av is sitting on this prim
|
||||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private UndoRedoState m_UndoRedo = new UndoRedoState(5);
|
||||
private UndoRedoState m_UndoRedo = null;
|
||||
|
||||
private bool m_passTouches;
|
||||
|
||||
|
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
dupe.Category = Category;
|
||||
dupe.m_rezzed = m_rezzed;
|
||||
|
||||
dupe.m_UndoRedo = new UndoRedoState(5);
|
||||
dupe.m_UndoRedo = null;
|
||||
|
||||
dupe.IgnoreUndoUpdate = false;
|
||||
dupe.Undoing = false;
|
||||
|
@ -3646,6 +3646,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void StoreUndoState(ObjectChangeWhat what)
|
||||
{
|
||||
if (m_UndoRedo == null)
|
||||
m_UndoRedo = new UndoRedoState(5);
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
|
||||
|
@ -3662,18 +3665,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
get
|
||||
{
|
||||
lock (m_UndoRedo)
|
||||
if (m_UndoRedo == null)
|
||||
return 0;
|
||||
return m_UndoRedo.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
if (Undoing || ParentGroup == null)
|
||||
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
Undoing = true;
|
||||
m_UndoRedo.Undo(this);
|
||||
Undoing = false;
|
||||
|
@ -3682,11 +3686,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void Redo()
|
||||
{
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
if (Undoing || ParentGroup == null)
|
||||
if (m_UndoRedo == null || Undoing || ParentGroup == null)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
Undoing = true;
|
||||
m_UndoRedo.Redo(this);
|
||||
Undoing = false;
|
||||
|
@ -3695,6 +3699,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ClearUndoState()
|
||||
{
|
||||
if (m_UndoRedo == null || Undoing)
|
||||
return;
|
||||
|
||||
lock (m_UndoRedo)
|
||||
{
|
||||
m_UndoRedo.Clear();
|
||||
|
|
Loading…
Reference in New Issue