* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.0.6.0-stable
parent
0cb4e401ad
commit
a360116502
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@ -164,7 +164,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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if (m_app.SceneManager.TryGetScene(regionID, out region))
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{
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region.LoadWorldMap(file);
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//region.LoadWorldMap(file);
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responseData["success"] = "true";
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}
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else
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@ -35,5 +35,6 @@ namespace OpenSim.Framework
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public class Constants
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{
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public const uint RegionSize = 256;
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public const byte TerrainPatchSize = 16;
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}
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}
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@ -126,7 +126,7 @@ namespace OpenSim.Region.ClientStack
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scene.RegisterRegionWithGrid();
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scene.PhysicsScene = GetPhysicsScene();
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scene.PhysicsScene.SetTerrain(scene.Terrain.GetHeights1D());
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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//Master Avatar Setup
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UserProfileData masterAvatar;
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@ -137,13 +137,10 @@ namespace OpenSim.Region.Environment
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{
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// Water Height
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m_regInfo.EstateSettings.waterHeight = WaterHeight;
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m_scene.Terrain.watermap.Fill(WaterHeight);
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// Terraforming limits
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m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_scene.Terrain.maxRaise = TerrainRaiseLimit;
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m_scene.Terrain.minLower = TerrainLowerLimit;
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// Time of day / fixed sun
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m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
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@ -34,6 +34,7 @@ namespace OpenSim.Region.Environment.Interfaces
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double this[int x, int y] { get; set; }
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int Width { get; }
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float[] GetFloatsSerialised();
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double[,] GetDoubles();
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bool Tainted(int x, int y);
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}
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}
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@ -440,11 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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landData.AABBMin =
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new LLVector3((float) (min_x*4), (float) (min_y*4),
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(float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4)));
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new LLVector3((float)(min_x * 4), (float)(min_y * 4),
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(float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]);
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landData.AABBMax =
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new LLVector3((float) (max_x*4), (float) (max_y*4),
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(float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4)));
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new LLVector3((float)(max_x * 4), (float)(max_y * 4),
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(float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]);
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landData.area = tempArea;
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}
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@ -96,6 +96,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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return heights;
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}
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public double[,] GetDoubles()
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{
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return map;
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}
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public double this[int x, int y]
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{
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get
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@ -103,15 +108,26 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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return map[x, y];
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}
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set
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{
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if (map[x, y] != value)
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{
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taint[x / 16, y / 16] = true;
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map[x, y] = value;
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}
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}
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}
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public bool Tainted(int x, int y)
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{
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return taint[x / 16, y / 16];
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if (taint[x / 16, y / 16] != false)
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{
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taint[x / 16, y / 16] = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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public TerrainChannel()
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@ -163,6 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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Scene m_scene;
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ITerrainChannel m_channel;
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bool m_tainted = false;
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private IConfigSource m_gConfig;
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private void InstallDefaultEffects()
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@ -241,6 +258,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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}
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m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
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}
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void EventManager_OnTerrainTick()
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{
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if (m_tainted)
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{
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m_tainted = false;
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m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
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m_scene.SaveTerrain();
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//m_scene.CreateTerrainTexture(true);
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}
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}
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void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "terrain")
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{
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string command = args[1];
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string param = args[2];
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switch (command)
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{
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case "load":
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LoadFromFile(param);
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SendUpdatedLayerData();
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break;
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case "save":
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SaveToFile(param);
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break;
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default:
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m_log.Warn("Unknown terrain command.");
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break;
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}
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}
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}
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void EventManager_OnNewClient(IClientAPI client)
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@ -248,6 +303,31 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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client.OnModifyTerrain += client_OnModifyTerrain;
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}
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void SendUpdatedLayerData()
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{
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bool shouldTaint = false;
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float[] serialised = m_channel.GetFloatsSerialised();
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int x, y;
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for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
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{
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for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
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{
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if (m_channel.Tainted(x, y))
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{
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
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});
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shouldTaint = true;
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}
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}
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}
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if (shouldTaint)
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{
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m_tainted = true;
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}
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}
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void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
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{
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// Not a good permissions check, if in area mode, need to check the entire area.
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@ -261,11 +341,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_painteffects[(StandardTerrainEffects)action].PaintEffect(
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m_channel, west, south, Math.Pow(size, 2.0), seconds);
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bool usingTerrainModule = false;
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bool usingTerrainModule = true;
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if (usingTerrainModule)
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{
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remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
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SendUpdatedLayerData();
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}
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}
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else
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@ -298,11 +378,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
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m_channel, fillArea, Math.Pow(size, 2.0));
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bool usingTerrainModule = false;
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bool usingTerrainModule = true;
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if (usingTerrainModule)
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{
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remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
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SendUpdatedLayerData();
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}
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}
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else
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@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules
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private void CreateTree(LLVector3 position)
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{
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position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y);
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position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
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SceneObjectGroup tree =
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m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
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@ -36,29 +36,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Modifies terrain using the specified information
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/// </summary>
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/// <param name="height">The height at which the user started modifying the terrain</param>
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/// <param name="seconds">The number of seconds the modify button was pressed</param>
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/// <param name="brushsize">The size of the brush used</param>
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/// <param name="action">The action to be performed</param>
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/// <param name="north">Distance from the north border where the cursor is located</param>
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/// <param name="west">Distance from the west border where the cursor is located</param>
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public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
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float south, float east,
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IClientAPI remoteUser)
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{
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// Do a permissions check before allowing terraforming.
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// random users are now no longer allowed to terraform
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// if permissions are enabled.
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if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
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return;
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//if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
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Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser);
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}
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/// <summary>
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///
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/// </summary>
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@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes
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//m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
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m_log.Info("[SCENE]: Creating LandMap");
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Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
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m_httpListener = httpServer;
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m_dumpAssetsToFile = dumpAssetsToFile;
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@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void UpdateTerrain()
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{
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if (Terrain.IsTainted() && !Terrain.IsUserStillEditing())
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{
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CreateTerrainTexture(true);
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lock (Terrain.heightmap)
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{
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lock (SyncRoot)
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{
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PhysicsScene.SetTerrain(Terrain.GetHeights1D());
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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SendTerrainUpdate(true);
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Terrain.ResetTaint();
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}
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}
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}
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public void SendTerrainUpdate(bool checkForTainted)
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{
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float[] terData = Heightmap.GetFloatsSerialised();
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Broadcast(delegate(IClientAPI client)
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{
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for (int x = 0; x < 16; x++)
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{
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for (int y = 0; y < 16; y++)
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{
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if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16)))
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{
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client.SendLayerData(x, y, terData);
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}
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}
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}
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});
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EventManager.TriggerTerrainTick();
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}
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private void UpdateStorageBackup()
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@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes
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mapTexture.Save(fileName, ImageFormat.Jpeg);
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}
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/// <summary>
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/// Loads a world map from a specified R32 file
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/// </summary>
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/// <param name="filename">A working R32 file</param>
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public void LoadWorldMap(string filename)
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public void SaveTerrain()
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{
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Terrain.LoadFromFileF32(filename);
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Terrain.SaveRevertMap();
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m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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}
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/// <summary>
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@ -983,38 +939,16 @@ namespace OpenSim.Region.Environment.Scenes
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{
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double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
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if (map == null)
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{
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if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
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{
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m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
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Terrain.SetDefaultTerrain();
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Heightmap = new Modules.Terrain.TerrainChannel();
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
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}
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else
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{
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try
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{
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Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
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Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
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}
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catch
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{
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m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain.");
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Terrain.SetDefaultTerrain();
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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}
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else
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{
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// TODO: Install 'GetDefaultTerrainProvider' method here?
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Heightmap = new Modules.Terrain.TerrainChannel(map);
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Terrain.SetHeights2D(map);
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}
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CreateTerrainTexture(true);
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//CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
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}
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catch (Exception e)
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{
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@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void CreateTerrainTexture(bool temporary)
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{
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//TODOADAM: Move this to TerrainModule
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/*
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//create a texture asset of the terrain
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byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
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m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
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@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.Type = 0;
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asset.Temporary = temporary;
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AssetCache.AddAsset(asset);
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*/
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}
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#endregion
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@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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client.OnRegionHandShakeReply += SendLayerData;
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//remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
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client.OnModifyTerrain += ModifyTerrain;
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// client.OnRequestWearables += InformClientOfNeighbours;
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client.OnAddPrim += AddNewPrim;
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client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
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@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes
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public double GetLandHeight(int x, int y)
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{
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return Terrain.GetHeight(x, y);
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return Heightmap[x, y];
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}
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public LLUUID GetLandOwner(float x, float y)
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@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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public TerrainEngine Terrain;
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//public TerrainEngine Terrain;
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public ITerrainChannel Heightmap;
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protected EventManager m_eventManager;
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@ -111,18 +111,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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bool usingTerrainModule = false;
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if (usingTerrainModule)
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{
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RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
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}
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else
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{
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RemoteClient.SendLayerData(Terrain.GetHeights1D());
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}
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}
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#endregion
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@ -48,6 +48,10 @@ namespace OpenSim.Region.Environment.Scenes
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public event ClientMovement OnClientMovement;
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public delegate void OnTerrainTickDelegate();
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public event OnTerrainTickDelegate OnTerrainTick;
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public delegate void OnBackupDelegate(IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
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@ -189,6 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
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private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
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private ClientClosed handlerClientClosed = null; //OnClientClosed;
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private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
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private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
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public void TriggerOnScriptChangedEvent(uint localID, uint change)
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{
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@ -277,6 +282,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void TriggerTerrainTick()
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{
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handlerTerrainTick = OnTerrainTick;
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if (handlerTerrainTick != null)
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{
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handlerTerrainTick();
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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@ -178,29 +178,8 @@ namespace OpenSim.Region.Environment.Scenes
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|
||||
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
|
||||
{
|
||||
if (m_currentScene == null)
|
||||
{
|
||||
bool success = true;
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
|
||||
{
|
||||
success = false;
|
||||
}
|
||||
|
||||
// Messy way of preventing us printing out the same help text for each scene
|
||||
if (cmdparams.Length <= 0 || cmdparams[0] == "help")
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
|
||||
}
|
||||
m_log.Warn("Terrain commands have been depreciated.");
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
|
||||
|
|
|
@ -54,15 +54,7 @@ namespace SimpleApp
|
|||
|
||||
public override void LoadWorldMap()
|
||||
{
|
||||
float[] map = new float[65536];
|
||||
|
||||
for (int i = 0; i < 65536; i++)
|
||||
{
|
||||
map[i] = 25f;
|
||||
}
|
||||
|
||||
Terrain.GetHeights1D(map);
|
||||
CreateTerrainTexture(true);
|
||||
}
|
||||
|
||||
public override void AddNewClient(IClientAPI client, bool child)
|
||||
|
|
|
@ -1851,61 +1851,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
double dsize;
|
||||
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
|
||||
{
|
||||
switch (brush)
|
||||
{
|
||||
case 1:
|
||||
dsize = 2;
|
||||
break;
|
||||
case 2:
|
||||
dsize = 4;
|
||||
break;
|
||||
case 3:
|
||||
dsize = 8;
|
||||
break;
|
||||
default:
|
||||
if (brush < 0)
|
||||
{
|
||||
dsize = (double)(-1 * brush);
|
||||
}
|
||||
else
|
||||
{
|
||||
LSLError("Invalid brush size");
|
||||
dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
|
||||
}
|
||||
break;
|
||||
}
|
||||
switch (action)
|
||||
{
|
||||
case 0:
|
||||
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
|
||||
{
|
||||
World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
|
||||
{
|
||||
World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
|
||||
{
|
||||
World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
|
||||
break;
|
||||
case 4:
|
||||
World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
|
||||
break;
|
||||
case 5:
|
||||
World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
NotImplemented("llModifyLand");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4162,7 +4108,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
|
||||
{
|
||||
World.Terrain.Set(x, y, val);
|
||||
World.Heightmap[x, y] = val;
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
|
@ -4177,7 +4123,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
if (x > 255 || x < 0 || y > 255 || y < 0)
|
||||
LSLError("osTerrainGetHeight: Coordinate out of bounds");
|
||||
|
||||
return World.Terrain.GetHeight(x, y);
|
||||
return World.Heightmap[x, y];
|
||||
}
|
||||
|
||||
public int osRegionRestart(double seconds)
|
||||
|
|
|
@ -299,7 +299,7 @@ namespace OpenSim.Region.Terrain
|
|||
{
|
||||
if (IsTainted(x * 16, y * 16))
|
||||
{
|
||||
bool usingTerrainModule = false;
|
||||
bool usingTerrainModule = true;
|
||||
|
||||
if (!usingTerrainModule)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue