Thanks Kevin Cozens for a patch that:

Fixes several spelling mistakes
0.7.1-dev
BlueWall 2011-03-17 05:48:42 -04:00
parent 04e3ae3733
commit a3651eb5d0
5 changed files with 10 additions and 10 deletions

View File

@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
}
catch (DllNotFoundException)
{
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
catch (IndexOutOfRangeException)
{
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
catch (Exception)
{
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
}

View File

@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <summary>
/// Regular expression used to match against path of the
/// incoming HTTP request. If you want to match any string
/// either use '.*' or null. To match on the emtpy string use
/// either use '.*' or null. To match on the empty string use
/// '^$'.
/// </summary>
public virtual Regex Path

View File

@ -90,7 +90,7 @@ namespace OpenSim.Framework
return deleted;
}
else
throw new InvalidOperationException("Cannot pop from emtpy stack");
throw new InvalidOperationException("Cannot pop from empty stack");
}
public T Peek()

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionModule>(this);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
// ini file settings
try
{
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
{
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable);

View File

@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
catch (DllNotFoundException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
catch (Exception)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
return null;